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Topics - shongshui

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Coding / Tile Animation Example
« on: January 28, 2012, 08:14:27 pm »
Been a long time since I've used GM, and I have been looking over my old Zelda GB engine that I have worked on months ago. One of the things that I have tried doing in the game is to allocate almost every static background object into tiles (that is surfaces, walls, and of course animations), but for the most part was not entirely successful. In trying to make my game work more efficiently, I have tried to create a single object that would animate all the background animations that the player cannot interact with. I don't know how much more efficient it is compared to using solid objects though, perhaps some people can give some feedback.

2
Discussion / Moving from Gamemaker - What Next?
« on: May 15, 2011, 09:18:35 pm »
I'm thinking about giving up gamemaker. I feel like giving up on my old zelda engine and I am determined to start anew. The program feels limited for me and I want to move on to something more complex. But I am not so sure where I can go next, because I do not want to go into anything too alien for me, unless that is the best option.

Any suggestions?

3
Audio / Sources for GB zelda sounds?
« on: December 23, 2010, 04:58:29 am »
Is there a site where I can find some zelda sound effects? I am not talking about music, but hard sound effects (such as sword swinging or digging). My game is based off the GB style so I really need them for my game.

4
Coding / Knockback example
« on: December 22, 2010, 05:44:53 am »
Hey there. I am trying to create a GB style zelda game in Gamemaker, but one problem that I have is trying to create enemies that can be pushed back when hit or be pushed back when hit by an enemy. What I mean is that when you strike an enemy wih your sword, or get hit yourself, you get pushed back. But the problem with this is that my own attempts do not take not of collisions with solid objects.

 Another method I have tried is to check if the position from a certain distance is free and jump to that point, but there is likely something better out there and this method is not perfect. I am aiming for something similar to the GB style games, obviously.

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