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Messages - Darklink45

Pages: 1 ... 3 4 [5] 6 7 ... 15
81
Graphics / Re: Zelda Navi Trackers Rips
« on: August 09, 2010, 08:53:05 am »

OK here's everything I got.
This is my final post.... maybe.

82
Graphics / Re: Zelda Navi Trackers Rips
« on: August 06, 2010, 07:17:31 pm »
I would but, I think there isn't a Gonzo sprite in the game, but i might be wrong.

But if you like I could make a custom one.

83
Recruitment / Re: Pokemon Unamed
« on: August 06, 2010, 06:51:03 pm »
Man, I wanted to do this kind of stuff where you could choose all of the main characters from the games, i still have the sprites on my computer... somewhere.

But good luck.

84
Graphics / Re: Zelda Navi Trackers Rips
« on: August 06, 2010, 06:00:47 pm »
Well I've been following this topic pretty much since it was created and I'm quite amazed at all these rips. I've wanted to rip from this game ever since I found out about it but I could never find a rom or anything. I was wondering how you've ripped so much from it.
Also, this game shares most of the graphics from an old, Japan only, SNES game called: Marvelous: Another Treasure Island. So if you're missing any tiles you can't find in Navi's Trackers you can surely find them in there.
Good to hear, and yes I know about the Marvelous games but some things aren't shares, just the grass and the stairs, they look alike but there not.

85
Graphics / Re: Submit a request(small, please)!
« on: August 02, 2010, 04:29:49 pm »
Dude! those are awsome, you inspired me to make pixel art again.
Thank god that i kept an account on Pixel joint  :P

86
Graphics / Re: Hello :)
« on: July 28, 2010, 10:59:06 pm »
Wow, i normally don't like resizing, but THIS!!!
I really liked that you added detail, people normally just make it X2 and smoothen the edges. 

87
Entertainment / Re: These R ur new pokermanz
« on: June 20, 2010, 05:13:19 pm »
is it me or is that the most bad ass looking legendary Ive ever seen.
Also those other Pokemon look really weird except the Clefairy one, that one looks like it could exist.

88
Graphics / Re: Zelda Navi Trackers Rips
« on: June 19, 2010, 06:48:01 pm »
thanks for the comments, oh and i skipped the inside corners because there are only two variations of the grass,
also some new stuff.

89
Graphics / Re: Zelda Navi Trackers Rips
« on: June 13, 2010, 10:45:00 pm »
Aw man, nobody replied :'(.... o well i have something else.

I added another pirate and a skull i found.
Also mountain background and that fence thing.

90
Graphics / Re: Zelda Navi Trackers Rips
« on: June 11, 2010, 11:52:44 pm »
It's been long since i posted in here (one week... i remember it being longer) so i come with TWO SUPER RIPS :D!

OMG! four pirates and a flag included? awesome.

Another OMG! MEGA FSA LINK SHEET, i has most of basic animations AND attacking, of course it doesn't have all the attacking forms, i just ripped the better looking one of the tree. Still the sheet is not complete and i worked very hard on this (ONE WEEK and i just finished finals). All credit goes to Nintendo.

91
Graphics / Re: Zelda Navi Trackers Rips
« on: June 04, 2010, 05:44:12 am »
Still i need two GBA's to make it work.

92
Discussion / Re: The Legend of Zelda: Fierce Diety Origins
« on: June 04, 2010, 04:46:15 am »
None of those seem to really fit with any existing Zelda naming conventions :P Zelda names are usually very simplistic.
yeah like Bob.
but yeah use a simple name like Degora (get it? deku, goron, zora. GENIUS!)
you may come up with nice names.

93
Graphics / Re: Zelda Navi Trackers Rips
« on: June 04, 2010, 12:31:27 am »
Is the Wii region lock? actually it would be great to have the game.

94
Graphics / Re: Zelda Navi Trackers Rips
« on: June 04, 2010, 12:17:57 am »
Are you actually ripping them from the rom or are you recreating them manually?
The first set is rip but the tree is manually, it's almost perfect.
if i ripped them from the rom my computer may explode, also there aren't any FSA(j) ROMs that I'm aware of.

95
Graphics / Re: Zelda Navi Trackers Rips
« on: June 03, 2010, 11:43:15 pm »

Man that tree was HARD. Also some new walls.
That cliff looks very nice (never played before), although it looks like a tree sort of. This is much better than FSA's spriting ;)
I think it's kind of like the maze in LTTP in the Dark World.

96
Graphics / Zelda Navi Trackers Rips
« on: June 03, 2010, 05:04:10 am »
So i just started ripping some Navi Trackers (the Zelda game i always wanted to play but never did) stuff, i started with the easiest thing: the backgrounds 8).

I have little to show here but i will make more (obviously) maybe even the pirates, and menus.

97
Graphics / Re: Post Your FSA Rips Here!
« on: May 29, 2010, 04:53:30 am »
some NPC sprites are decent but look at Talon he look's HORRIBLE, a 10 year-old could make a better sprite, and the animation is so lazy they didn't even try. They were better off with the sprites and backgrounds of Navi Tracker's, witch at least were good.

98
OoA/S & LA / Re: [REQUEST] Oracle style Fierce Deity Link sword.
« on: May 10, 2010, 10:03:50 pm »
Darklink45 that is a peculiar filename, especially for a file with a spritesheet for a sword.
:P, Yeah but it's because i saved the FSA women and i use it to show different images.
most of my files have no relation to the image.

99
OoA/S & LA / Re: [REQUEST] Oracle style Fierce Deity Link sword.
« on: May 10, 2010, 06:22:09 am »
OK found it hope it helps out.  ;)

100
OoA/S & LA / Re: [REQUEST] Oracle style Fierce Deity Link sword.
« on: May 10, 2010, 03:33:06 am »
hmm, i remember i made one back in the day when i was doing my GB link sprites,
let me find it.

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