I'm going to have to go with Moldrill's, sorry. I don't like the over-use of selout in Kame's PI. Selout, for those non-pixel freaks, is selective outlining.
Look. First of all, you don't have a clue what you're talking about, so stop trying. You always go around blowing yourself up everywhere, like when you kept linking to ZFGC.org in your posts, or on the GMC, when you went around one topic yelling about how you had "the solution" and it wasn't a solution at all, and now, coming in here, trying show off how much you know about pixelling. Stop mimicking .TakaM - he wasn't complaining about the "overuse" of selout. The selout technique is applying darker colors to corners or edge pixels, to provide for a sort of anti-aliasing against darker backgrounds. If you knew what selout was, you'd know that I'm using it correctly - what .TakaM was complaining about was that my selout colour was black, which is pointless, which you would also know if you really knew what selout was, because there is no color darker than black, so it gives the opposite effect, making it choppy. Even over black, it just eats at the sprite, since no color is darker than black. Using selout on only a few curves would make a sprite look inconsistent and thus, bad.