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Author Topic: [SCREENS] Surface  (Read 61660 times)

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Re: Surface
« Reply #20 on: December 08, 2009, 03:36:36 am »
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 :o !!!

OH MAN! Gonna have to change my pants!

(No no, not really. Just wanted to emphasize exactly how great this is without going *fap fap fap!* like everyone else... DANG IT! I just did it! ::))


Seriously though, that is BEAUTIFUL!
« Last Edit: December 08, 2009, 03:40:56 am by FrozenFire »
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Mamoruanime

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Re: Surface
« Reply #21 on: December 08, 2009, 06:48:35 am »
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I come bearing success!

May not look like much, but! This image shows that the system is writing rooms, reading rooms, and displaying rooms as well!

The "0"'s are the IDs of the unique tiles, and it's displaying them beautifully at 60fps.

Next up! Loading the tiles from the MapTile array using the ID as an index, loading their image positions.
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Re: Surface
« Reply #22 on: December 08, 2009, 09:55:47 am »
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I come bearing success!

May not look like much, but! This image shows that the system is writing rooms, reading rooms, and displaying rooms as well!

The "0"'s are the IDs of the unique tiles, and it's displaying them beautifully at 60fps.

Next up! Loading the tiles from the MapTile array using the ID as an index, loading their image positions.

I do know enough to say that this DOES look like much to me.

Very good success; very cool. Well done.  :)

Btw, you're really getting stuff done fast!


And WHY THE HECK isn't anyone else posting comments on this besides me anymore? Seriously. I mean, SERIOUSLY.
« Last Edit: December 08, 2009, 09:57:32 am by FrozenFire »
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Mamoruanime

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Re: Surface
« Reply #23 on: December 08, 2009, 09:57:20 am »
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Well; I've finished the image stuff (easy code, just lazy), and now I'm making this allow me to modify the map in real time so I can start working on the player~ yayyy~

EDIT:

Actually; I'm going to work a bit on the menu object, just so I have some control during the design process. Just simple stuff letting me choose options and stuff.
« Last Edit: December 08, 2009, 10:59:07 am by Mamoruanime »
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Re: Surface
« Reply #24 on: December 08, 2009, 01:50:23 pm »
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Not exactly my favorite gfx style but, the clouds and moon really look good. ;)
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Mamoruanime

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Re: Surface
« Reply #25 on: December 08, 2009, 09:38:27 pm »
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Not exactly my favorite gfx style but, the clouds and moon really look good. ;)

It may change, not sure yet. I like the low-color style throwback to the NES games, but I also enjoy multiple different color variations. I'm playing around mainly with getting as much color out from low detail as possible :P
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Re: Surface
« Reply #26 on: December 08, 2009, 09:48:11 pm »
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I like the graphic style because it reminds me of the games that I played early on in my childhood. Ah, memories. ^_^
Maybe I'm just one of those "older" gamers, but I often like the pixel style or the retro looking games.

For example, Lyle in Cube Sector is one of my favorites because of the graphics style. Not to mention the music style is perfectly old-school. I just like that kind of stuff.


I guess it's not quite the same, but there's something about Mammy's graphics that hits the spot.
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Re: Surface
« Reply #27 on: December 08, 2009, 09:52:35 pm »
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Indeed; I love the oldschool style.

A good example of what I'm eventually going to get the art to is Moldrill's avatar. It has a low color count, but a high level of animation detail. I think that style is amazing, and a definite modern/retro crossover.
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Re: Surface
« Reply #28 on: December 08, 2009, 09:53:19 pm »
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Not exactly my favorite gfx style but, the clouds and moon really look good. ;)

Let me change the quote to suit me.

Quote
Exactly my favorite gfx style and, the clouds and moon really look good. :D

And yeah, my friend on a different forum made that avatar. I love it.
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Mamoruanime

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Re: Surface
« Reply #29 on: December 08, 2009, 10:08:37 pm »
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The "hero" of Surface will more than likely get a redesign by the end of the development, but for now I'm simply concerned with simple designs :p

Also, I should note that I have my menu system pretty much finished.
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Mamoruanime

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Re: Surface
« Reply #30 on: December 09, 2009, 02:34:24 am »
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Update;

Menu system is finished, blah blah blah. Pretty dynamic the way it is now. I was initially going to use linked lists for the values, but they were messy, so I decided to use arrays (again). Since there's no junk data in the array at all, it seemed suitable. I'll never end up with a null value, so blah.

Update screenshot attached.
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Mamoruanime

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Re: Surface
« Reply #31 on: December 10, 2009, 01:40:14 am »
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Another update, showing the start of the room design process. It's clunky, but it's for me and me only >=^p

Shows the working menu system, and the start of the map making process. Fun stuff right thar.

EDIT: Uploaded a bit of music I'm working on for it.
« Last Edit: December 11, 2009, 09:47:33 am by Mamoruanime »
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Re: Surface
« Reply #32 on: December 12, 2009, 09:21:13 am »
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Another update:


  • Camera system is finished. Game objects follow the camera accordingly.
  • Dialog system is still WIP. System parses through the text and splits it into dialog. Able to show menu options in the dialog.
  • Map construction is still WIP. Game is able to scroll through the map, and select tiles accordingly for modification.

This is also officially my largest Blitz project so far.
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Re: Surface
« Reply #33 on: December 13, 2009, 12:57:56 am »
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Another update:


  • Camera system is finished. Game objects follow the camera accordingly.
  • Dialog system is still WIP. System parses through the text and splits it into dialog. Able to show menu options in the dialog.
  • Map construction is still WIP. Game is able to scroll through the map, and select tiles accordingly for modification.

Yay for progress!

Quote
This is also officially my largest Blitz project so far.

In that case, good luck! Though I'm sure you won't need it.

Definitely looking forward to this. :)
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Mamoruanime

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Re: Surface
« Reply #34 on: December 13, 2009, 05:26:24 am »
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Well; another milestone :p

Had a breakthrough with the level designer, and I can now start doing some hard work on it.

Also; 4th screenshot, meaning this is a full fledged WIP now :p

5th screenshot is showing off uh camera movement and such
« Last Edit: December 13, 2009, 05:31:33 am by Mamoruanime »
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Re: Surface
« Reply #35 on: December 13, 2009, 05:34:25 am »
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Am I the only one who can't see any attachments in this thread?
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Mamoruanime

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Re: Surface
« Reply #36 on: December 13, 2009, 05:37:02 am »
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Re: Surface
« Reply #37 on: December 13, 2009, 07:59:41 am »
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Well; another milestone :p

Had a breakthrough with the level designer, and I can now start doing some hard work on it.

Also; 4th screenshot, meaning this is a full fledged WIP now :p

5th screenshot is showing off uh camera movement and such

I see the attachments  :P
and ooooo! Level design stuffs!

So, is this going to be moved to WIP since it's now a WIP? Cuz it makes sense.
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Mamoruanime

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Re: Surface
« Reply #38 on: December 13, 2009, 08:06:11 am »
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I'll be moving it sometime soon :P Just need icons for my update list
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Mamoruanime

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Re: Surface
« Reply #39 on: December 14, 2009, 05:26:31 am »
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Moved over to WIP, and added an attachment log on the first post for anyone who wants to view active updates without sifting through the thread :p
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