Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: [1] 2   Go Down

Author Topic: LOZ OOT 2D-CP! Current Version 0.0.8  (Read 12403 times)

0 Members and 1 Guest are viewing this topic.
LOZ OOT 2D-CP! Current Version 0.0.8
« on: August 29, 2006, 09:10:11 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 121
Hi,This is an open source project of OOT 2D any one can use the engine or sprites from it.
The idea was Jelleye's. If you use it you have to put everybody's name in your credits that helped with this engine.
Also Fell free to help out with anything you can contribute.

Also this is the offical website.
http://oot2d-os.orgfree.com




-Version 0.0.1 (Changes: Added movement engine, rolling engine and Navi engine)
-Version 0.0.2 (Changes: Added Climbing System, and zooming system, improved rolling and corrected moving)
-Version 0.0.2.1 (Changes: Corrected bug when sprites weren't looping and added smoke when rolling.)
-Version 0.0.3(Changes: Added full targetting system)
-Version 0.0.4(Changes: Added sidestepping when not targetting anything)
-Version 0.0.5(Changes: Made all sound effects external, added Kokiri Forest and added more sound effects)
-Version 0.0.6(Changes: Added jumping engine,
improved targeting engine and improved climbing engine(to all directions))
-Version 0.0.7 BETA(Changes: The text engine is added but it doesn't work perfectly yet...
-Version 0.0.8(Changes: The engine for configurable buttons has been added.

A New version will be up soon.


*--Programmings--*
-Bordered Text Engine (Jelleye)
-Easy Tiling (Jelleye)
-Enemy AI's (Jelleye)
-Navy + Rolling Engine (Jelleye)

*--Music--*
-Full Ocarina Of Time OST (in MP3)
-Sound Effects 1 (For credit, see .txt file in the zip)
-Sound Effects 2 (Goodnight)
-Sound Effects 3 (Dampe')

--> Probably some sound effects are in both collections. I'll put them all together if I have some time.

*--Graphics--*
-All Sprites

--> If you mind we're using your sprites, PM me and I'll remove them immediatelly


-Check Here

--> If you want to help to, post here or PM and I'll add you to the list (If I forgot someone, please PM me, and I'm sorry)


-Currently working on the basic movement engine and gathering graphics. (Please contribute your sprites/tiles.


Maps of the area where you get the Kokiry Sword, maps of the first dungeon and maps of the inside of the kokiri houses.


-Navi starts shaking sometimes
-You can get stuck in walls :S


The Controls are Custamizable, But here are the default.
-Joystick -> Arrow Keys
-C-Buttons -> 2,W,Q,E
-Arrow Keys -> delete, end, pagedown, home
-A -> Space
-B -> Ctrl
-Z -> Z
-R -> S
-L -> A

NOTE:If you want to support the project, put this code in your avatar:
Code: [Select]
[URL=http://s15.invisionfree.com/ZFGC_X/index.php?showtopic=742][IMG]http://i10.photobucket.com/albums/a139/Jelleye/Logo_Support.gif[/IMG][/URL]NOTE 2: Of the images don't load, or you can't download the files... it's because the daily bandwidth has been exceeded (only 15 MB :S )

-Edit 26/03/06: Added link to Zelda OOT OST
-Edit 27/03/06: Added "What We Need", "Credit" and "Working on" section + added some sprites + updated credit list and uploaded Full Sprite Collection!
-Edit 28/03/06: Updated sprite collection zip with .Imyge's sprites (I didn't adapted the credit.txt file, because .Imyge has already been listed tons of times and we all know who made those beautifully sprites ;) ). I'll update the sound effects collection as soon as possible to.
-Edit 29/03/06: Uploaded V0.0.2. Added bugs section
-Edit 30/03/06: Uploaded V0.0.3.
-Edit 31/03/06: Added mirrors
« Last Edit: August 30, 2006, 05:03:25 pm by cazallx »
Logged
Re: LOZ OOT 2D-CP
« Reply #1 on: August 29, 2006, 09:11:21 pm »
  • Save the Sprites! Save as .PNG
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 373
so this is up n runniong?^^
Logged
  • Google
Re: LOZ OOT 2D-CP
« Reply #2 on: August 29, 2006, 09:13:37 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 121
this is a new topic because the old one was large and the old one was jelleye's topic. but this one is mine so i can change the first post and stuff like that.
Logged
Re: LOZ OOT 2D-CP
« Reply #3 on: August 29, 2006, 09:59:30 pm »
  • Save the Sprites! Save as .PNG
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 373
ok well GL on this one i liked the other one shame it crashed
Logged
  • Google
Re: LOZ OOT 2D-CP
« Reply #4 on: August 29, 2006, 10:07:03 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 121
it is the other one its just i needed a way to edit the first post so that you do not have to search for it. also id crash then i wanted to continue making it so i emailed jelleye about it and now i am the head guy in the project.
Logged
Re: LOZ OOT 2D-CP
« Reply #5 on: August 29, 2006, 10:21:59 pm »
  • Credits to BaB
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Posts: 807
Thanks for adding a link to the website I made.... [/ironic]

http://oot2d-os.orgfree.com

Anyways, as a list of things to do, here's one :

- Remake Link's movement, to be completely prioritized.
- Optimize collisions
- Add a music to the engine
- Finish tiling Kokiri Forest
etc.
Logged
Re: LOZ OOT 2D-CP
« Reply #6 on: August 29, 2006, 10:51:59 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 121
i can prioritizite the movement i just forgot about 4 small statments.

edit: there its done. in the next version it will be there.

and be optimized collisions do you mean for the targeting engine.
if you do. then that is done cuase we have a new targeting engine that uses the same collision as walking.
« Last Edit: August 29, 2006, 10:56:58 pm by cazallx »
Logged

King Tetiro

Leader of Phoenix Heart
Re: LOZ OOT 2D-CP
« Reply #7 on: August 30, 2006, 05:11:22 am »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3549
Great to see it wasn't cancelled. I shall test it soon.
Logged
  • Phoenix Heart
Re: LOZ OOT 2D-CP
« Reply #8 on: August 30, 2006, 09:27:09 am »
  • Credits to BaB
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Posts: 807
Guys, make sure that when you release the file, you send it to me first, I have to test it, and make sure everything works, then I'll upload it. Just remember, v0.1 has to have everything up to entering the Deku Tree, that includes text, tiling, objects etc.

Keep up the good work!
Logged
Re: LOZ OOT 2D-CP
« Reply #9 on: August 30, 2006, 11:20:43 am »
  • Master Of Disaster
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2330
Wow, i love the new target-system! Great work with that! I might even help with sprites ;)
Logged


.TakaM was here
  • Lumeuni
Re: LOZ OOT 2D-CP
« Reply #10 on: August 30, 2006, 11:24:46 am »
  • Credits to BaB
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Posts: 807
Wow, i love the new target-system! Great work with that! I might even help with sprites ;)

Which version are you playing, 0.0.8?
Logged
Re: LOZ OOT 2D-CP
« Reply #11 on: August 30, 2006, 03:29:54 pm »
  • Master Of Disaster
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2330
Logged


.TakaM was here
  • Lumeuni
Re: LOZ OOT 2D-CP
« Reply #12 on: August 30, 2006, 04:01:52 pm »
  • Credits to BaB
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Posts: 807
http://z9.invisionfree.com/LOZ_OOT2D_CP/index.php?s=d2d04ac37cef773e0bf482f881f5ebe8&showtopic=173&view=getnewpost
^I played the target testing demo

Ok, well here are some crits regarding the new target system :

Where did the zoom feature go? It might not be really important, but if we are to remove it, replace the zoom feature by something else, like going "widescreen" (adding 2 rows of black color, one on top of the view, the other one on the bottom).
Try using the "Straffing" sprites of MaJoRa's sheet, it'll look better.

Keep up the good work!
Logged
Re: LOZ OOT 2D-CP
« Reply #13 on: August 30, 2006, 04:13:53 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 121
http://z9.invisionfree.com/LOZ_OOT2D_CP/index.php?s=d2d04ac37cef773e0bf482f881f5ebe8&showtopic=173&view=getnewpost
^I played the target testing demo

Ok, well here are some crits regarding the new target system :

Where did the zoom feature go? It might not be really important, but if we are to remove it, replace the zoom feature by something else, like going "widescreen" (adding 2 rows of black color, one on top of the view, the other one on the bottom).
Try using the "Straffing" sprites of MaJoRa's sheet, it'll look better.

Keep up the good work!

as for the strafting sprites they dont look that good when thay are actualy in game.
and the zoom feature made the sprites look wierd and the hud zoomed with it so i just took it out.
Logged
Re: LOZ OOT 2D-CP
« Reply #14 on: August 30, 2006, 04:18:05 pm »
  • Credits to BaB
  • *
  • Reputation: +2/-0
  • Offline Offline
  • Posts: 807
http://z9.invisionfree.com/LOZ_OOT2D_CP/index.php?s=d2d04ac37cef773e0bf482f881f5ebe8&showtopic=173&view=getnewpost
^I played the target testing demo

Ok, well here are some crits regarding the new target system :

Where did the zoom feature go? It might not be really important, but if we are to remove it, replace the zoom feature by something else, like going "widescreen" (adding 2 rows of black color, one on top of the view, the other one on the bottom).
Try using the "Straffing" sprites of MaJoRa's sheet, it'll look better.

Keep up the good work!

as for the strafting sprites they dont look that good when thay are actualy in game.
and the zoom feature made the sprites look wierd and the hud zoomed with it so i just took it out.


I agree about the zooming feature, as for the straffing sprites, could you just add them so we can see how they work?
Logged
Re: LOZ OOT 2D-CP
« Reply #15 on: August 30, 2006, 04:26:23 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 121
sure. In the next version they will be there and if we dont like then we can change them back.
also has anyone coded a really good ruppe engine. i havent ever coded a ruppe engine so i dont know how to do it very well.
« Last Edit: August 30, 2006, 04:28:49 pm by cazallx »
Logged

King Tetiro

Leader of Phoenix Heart
Re: LOZ OOT 2D-CP! Current Version 0.0.8
« Reply #16 on: August 30, 2006, 06:30:58 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3549
Sorry I can't help much now.
« Last Edit: August 01, 2008, 06:09:25 pm by King Tetiro »
Logged
  • Phoenix Heart
Re: LOZ OOT 2D-CP! Current Version 0.0.8
« Reply #17 on: August 30, 2006, 06:44:22 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 121
What do I need apart from the game to test it?

you need to have the sfx pack off the website to test it or you could hold enter until it starts.
the link to the website is on the first post.
Logged

King Tetiro

Leader of Phoenix Heart
Re: LOZ OOT 2D-CP! Current Version 0.0.8
« Reply #18 on: August 30, 2006, 06:44:57 pm »
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3549
Cool, check your pm.
Logged
  • Phoenix Heart

Obsequious Eye

King of Glass
Re: LOZ OOT 2D-CP! Current Version 0.0.8
« Reply #19 on: September 01, 2006, 01:23:20 am »
  • Yes, I am mocking you
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Posts: 298
What do I need apart from the game to test it?

Want an Rupee engine?

Take this little extra info quiz

                                Yes-1-Is Link Persistant (The object Link)-No
                                  |                                                          |
                                  |                                          Sorry, I can't help you at all!
                                  |
                                  |
                                  |_________________
                                                                |
                                                                |
                Yes-2-Does the Link have a global.money and a global.maxmoney?-No
                  |                                                                                                |
                  |                                                                   If you made these globals, I can help
                  |
                  |
LAIGONAZ IS HERE TO HELP!
I HAVE THE PERFECT ENGINE FOR YOU!


If Link isn't persistant (like in mine) you sould have an object named "variables" or something to that effect that is persistant and invisible and nonsolid, with no collision effects. It helps a lot.
Logged
I'm watching you...
  • Omniscient Eye
Pages: [1] 2   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.081 seconds with 77 queries.

anything