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Author Topic: [Demo] The Legend of Zelda: Link's Awakening COOP  (Read 50259 times)

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[Demo] The Legend of Zelda: Link's Awakening COO...
« on: August 30, 2008, 01:37:09 am »
  • Super Hero Time!
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  Links Awakening    
Cooperative

  .: Overview :.    

Link's Awakening Coop. What more is there to say?

The idea was started by Infini and I after talking about making an online game. We figured GB style would be the easiest to work with so we settled on Link's Awakening.

Basically the concept is to recreate Link's Awakening, but this time you can play it with up to 4 players.

1st Player - Green Link
2nd Player - Blue Link
3rd Player - Red Link
4th Player - Purple Link

We also plan on adding at least two more additional "Temples" somewhere down the line. These two focusing heavily on Coop to get complete them.

  .: Features :.    

In-Game map with locations shown of each player.
In-Game Chat.
Achievements.
Shared Resources.*
Secret Unlockables.

*Players will share everything. The same items, the same Rupees, the same Hearts, everything. If one player dies, they all die. If one player steals from the shop, you all face the consequences. If one player is using the sword, the others will have to use another item and so on, I'm sure you get the point.

There are much more features to look out for.

  .: Progress :.    

We are looking to put out a demo for NCFC that at least will be up to the end of the first dungeon.

-Post will be updated with progress-

  .: Screenshots :.    






*Ignore some of the layering issues, I have to fix those up XD

  .: Videos :.    

Random video of early build;

<a href="http://www.youtube.com/watch?v=cx4WGVqcMzE" target="_blank">http://www.youtube.com/watch?v=cx4WGVqcMzE</a>
« Last Edit: January 30, 2010, 04:16:22 am by 4Sword »
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Mirby

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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #1 on: August 30, 2008, 03:05:24 am »
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This was fun. I can't wait to help again.
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Mirby Studios | Share & Enjoy now available! (Links above!) | Games I've Beaten
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #2 on: August 30, 2008, 03:23:35 am »
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this game looks amazing! It looks like it's come quite a way already, too. Keep up the good work, guys. I'm excited to see how this game will turn out.
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #3 on: August 30, 2008, 04:41:48 am »
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i think that it would be hard to fight the first mini boss if everyone was in the room but anyway keep up the good work this is going to be cool
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #4 on: August 30, 2008, 04:42:40 am »
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i think that it would be hard to fight the first mini boss if everyone was in the room but anyway keep up the good work this is going to be cool

That's why only one of you enter ;)
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #5 on: August 30, 2008, 04:45:58 am »
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oooooooooooooh cool
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Hammer Bro. Mike

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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #6 on: August 30, 2008, 04:55:45 am »
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Doesn't look too bad. Link's Awakening is the only Zelda game I haven't played so I might try this out when the time comes. Just out of curiosity, shouldn't Red Link be the 2nd Link and Blue Link the 3rd Link? Usually it goes Green, Red, Blue, and Purple for some of the Zelda games.
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  • Zelda Eternity

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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #7 on: August 30, 2008, 07:18:43 am »
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Dude, I am so playing when it comes out!
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #8 on: August 30, 2008, 12:45:06 pm »
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Looks amazing, can't wait to try it whenever you release a demo =) In the meanwhile, I have my own project to work on ;)
I like the idea of sharing everything, actually quite original :D

EDIT: What is are you making it in? GM?
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #9 on: August 30, 2008, 12:47:05 pm »
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haha I was too busy filling the map squares in and getting chase/raped by Infini >_>
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #10 on: August 30, 2008, 01:01:42 pm »
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EDIT: What is are you making it in? GM?
I would kill myself before doing that u_u. C++/BlitzMax
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #11 on: August 30, 2008, 01:11:01 pm »
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EDIT: What is are you making it in? GM?
I would kill myself before doing that u_u. C++/BlitzMax
You should know Infini better than that :P.
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #12 on: August 30, 2008, 01:17:43 pm »
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How does it work on the net/connection side? Is it TCP/UDP? Does it work trough firewalls/NAT's(UDP punchtrough)? Will it work for people behind firewalls if the host has open ports, or is it p2p connection?

Just wondering =P
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Working on my Masters Degree in Computer Science.
Hey look, Zelda Coop....later.
Proud user of C++ for 9 years, and counting!
Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #13 on: August 30, 2008, 01:56:48 pm »
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EDIT: What is are you making it in? GM?
I would kill myself before doing that u_u. C++/BlitzMax
That can be arranged =D (<3)

Looking pretty interesting; I can change the screen size, right? <.<
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #14 on: August 30, 2008, 02:02:25 pm »
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How does it work on the net/connection side? Is it TCP/UDP? Does it work trough firewalls/NAT's(UDP punchtrough)?
TCP mainly, with this few characters in the game at once there isn't that big an advantage to using UDP. As for firewalls I did write some base code for UPNP automatic port-forewarding, though I haven't implemented that yet, so for the moment the server must have an accessible public IP (just foreward the ports, not to hard ;P).

The connection is a pretty simple client/server architecture. The client first  enters the game name they wish to play and then the client queries the master server for the IP address of the games host, which the client then connects to. Not to complex.

Quote
Will it work for people behind firewalls if the host has open ports, or is it p2p connection?
Yes, No.

Quote
I can change the screen size, right? <.<
Yup.

« Last Edit: August 30, 2008, 02:05:47 pm by Infini »
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #15 on: August 30, 2008, 02:08:12 pm »
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How does it work on the net/connection side? Is it TCP/UDP? Does it work trough firewalls/NAT's(UDP punchtrough)?
TCP mainly, with this few characters in the game at once there isn't that big an advantage to using UDP. As for firewalls I did write some base code for UPNP automatic port-forewarding, though I haven't implemented that yet, so for the moment the server must have an accessible public IP (just foreward the ports, not to hard ;P).

[...]

There is still the advantage of having UDP hole punching if using UDP ;) But then again, if you implement UPNP you will cover a lot of people, but will it work if it's the ISP that is doing the blocking(As is my case)?
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Working on my Masters Degree in Computer Science.
Hey look, Zelda Coop....later.
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Re: [WIP] The Legend of Zelda: Link's Awakening ...
« Reply #16 on: August 30, 2008, 02:09:55 pm »
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Quote
but will it work if it's the ISP that is doing the blocking(As is my case)?
Good question, I have no idea :P.
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DeathTailsz

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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #17 on: September 01, 2008, 04:31:32 am »
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I think i'm going to die...  Oh wait, i'm already dead.
I love LA, I still have the original, (No, not DX) and I am super-duper-calafragic-expealadotiously-HAPPY, that LA is going to be Co-op!

*Drools*

Oh, and how about people with 127.1.1.100 (AKA: Port Forwarding to host games) addresses be able to port forward the game? ._. (I suck at Port Forwarding crap. ><)

...And, since everyone shares the same resources, how will 3 other Link's defend themselves?
I'm curious.
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"More like Stupei Ace Defective!" - Yukari - Persona 3
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #18 on: September 01, 2008, 04:34:24 am »
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Oh, and how about people with 127.1.1.100 (AKA: Port Forwarding to host games) addresses be able to port forward the game? ._. (I suck at Port Forwarding crap. ><)

Not sure. Infini will have to answer that one.

...And, since everyone shares the same resources, how will 3 other Link's defend themselves?
I'm curious.

That's up to you and your team. I mean, it is called COOP for a reason ;)
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Re: [Featured Project] [WIP] The Legend of Zelda...
« Reply #19 on: September 01, 2008, 06:47:08 am »
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If you can get can forward a port, you can host the game.
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