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Author Topic: Link's Awakening Mc  (Read 11237 times)

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Re: Link's Awakening Mc
« Reply #20 on: May 12, 2006, 02:22:10 pm »
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I'm just letting you know, okay. You guys are somewhat acting moronic. If you want to spend your life and time on trying to create an existing project, then go right ahead, it is your problem, no one else???s but yours.
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The Legend of Zelda: The Spell Caster
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Re: Link's Awakening Mc
« Reply #21 on: May 12, 2006, 02:25:53 pm »
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I'm just letting you know, okay. You guys are somewhat acting moronic. If you want to spend your life and time on trying to create an existing project, then go right ahead, it is your problem, no one else???s but yours.
okay, its your comment and i'm fine with that, if you don't like the idea than okay. i'd just rather not have the topic filled with posts about whether or not what i'm doing is stupid so i'd like to just drop it and continue talking about the game.
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Re: Link's Awakening Mc
« Reply #22 on: May 12, 2006, 05:01:36 pm »
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I'm just letting you know, okay. You guys are somewhat acting moronic. If you want to spend your life and time on trying to create an existing project, then go right ahead, it is your problem, no one else???s but yours.
We're making it in MC style! not with an alttp/mc sprites remix.
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Re: Link's Awakening Mc
« Reply #23 on: May 12, 2006, 05:13:40 pm »
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What? The game I'm talking about is all in Minish Cap graphics, however, I forgot who created the game.
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The Legend of Zelda: The Spell Caster
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I'm a faithful man! Don't be a whimp, fight for life.
Re: Link's Awakening Mc
« Reply #24 on: May 12, 2006, 05:27:37 pm »
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What? The game I'm talking about is all in Minish Cap graphics, however, I forgot who created the game.
Wasn't that the guy who made it 1st with RPG maker and later he started it in GM and then quited?
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Re: Link's Awakening Mc
« Reply #25 on: May 12, 2006, 06:39:51 pm »
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Xfixium made it in mc sprites with lttp tiles. he made it in rpgmaker then tried to do it in gm 6 and from what i last heard he stopped for awhile to work on a different project. heres the site link:
http://www.fated-circle.com/gamemaking/proj/ZeldaLinksAwakening/zeldalinksawakening.php
as you can see master j there are many differences in mine and his and if you think its stupid to do a project thats already been/being done than go talk to the creators of all the different oot2ds.
« Last Edit: May 12, 2006, 06:48:18 pm by Ryu Kage »
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Re: Link's Awakening Mc
« Reply #26 on: May 12, 2006, 06:47:21 pm »
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it was xifium he made it in mc style graphics with some lttp graphics also. he made it in rpgmaker then tried to do it in gm 6 and from what i last heard he stopped for awhile to work on a different project.
Thats exactly what I ment. So its not useless that we have this project and even if he didn't quit it wasn't useless too. So end of this debate and if you don't like it don't post here then. We don't want to hear it.
« Last Edit: May 12, 2006, 08:11:33 pm by Hyrule_boy »
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Re: Link's Awakening Mc
« Reply #27 on: May 12, 2006, 07:30:47 pm »
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Edit: Well good luck with it.  ;)
« Last Edit: May 12, 2006, 07:33:13 pm by Master J »
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The Legend of Zelda: The Spell Caster
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I'm a faithful man! Don't be a whimp, fight for life.
Re: Link's Awakening Mc
« Reply #28 on: May 12, 2006, 07:36:11 pm »
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thanks for your support :).
« Last Edit: May 12, 2006, 07:50:33 pm by Ryu Kage »
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Re: Link's Awakening Mc
« Reply #29 on: May 12, 2006, 08:10:59 pm »
  • Look its link with the Goron Mask xD
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That game looks Awsome although, It would be awsome if you prgrammed a easier to save then the way on Link's awakening in MC and LTTP with the angels ^^ Like saving on the pause screen like OoT :) :)
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Re: Link's Awakening Mc
« Reply #30 on: May 12, 2006, 08:20:49 pm »
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That game looks Awsome although, It would be awsome if you prgrammed a easier to save then the way on Link's awakening in MC and LTTP with the angels ^^ Like saving on the pause screen like OoT :) :)
sounds good, i was planning on making it just like in mc where theres a save button on one of the menus, also that'll make it easier to program ;D
« Last Edit: May 12, 2006, 08:22:24 pm by Ryu Kage »
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Pyro

Re: Link's Awakening Mc
« Reply #31 on: May 12, 2006, 08:32:14 pm »
Do somthing like on Wind Waker >_>

Where you can save, and can choose to continue playing or not...

Anyways this looks cool..Good luck
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Re: Link's Awakening Mc
« Reply #32 on: May 12, 2006, 08:36:03 pm »
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Do somthing like on Wind Waker >_>

Where you can save, and can choose to continue playing or not...
you mean after pressing save or when you die?
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Re: Link's Awakening Mc
« Reply #33 on: May 12, 2006, 08:40:50 pm »
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Hey, Ryu I think a good idea would be to have like a few secret dungeons?  Sounds good?
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Re: Link's Awakening Mc
« Reply #34 on: May 12, 2006, 08:47:51 pm »
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good idea :). it would probably get boring going if i only included the same old dungeons.
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Re: Link's Awakening Mc
« Reply #35 on: May 12, 2006, 10:49:24 pm »
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True dat. I was going to make some new things myself. I'm probably not going to work on LA for quite a bit of time though. For the record  I did remake most of the old demo I made in MC graphics. Here are my versions of the areas you chose for your screenshots.







It's cool to see what other people do with the same thing. Just like all the versions of Oot I see around. Good luck with this, your gb version looked promising also.
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Re: Link's Awakening Mc
« Reply #36 on: May 12, 2006, 11:29:54 pm »
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^
Wow! Yours a very nice too!
Link Awakening is just so great for retexturing!
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Re: Link's Awakening Mc
« Reply #37 on: May 12, 2006, 11:56:37 pm »
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hey Xfixium glad to see you around, those screens look awesome i need to be more detailed if i want mine to look good too. what do you think of my screens so far? i know i haven't included a hud yet but i'm just gonna use the mc hud. also, are you still working on la in rpgmaker? or did you switch to gm.
« Last Edit: May 13, 2006, 12:30:43 am by Ryu Kage »
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Re: Link's Awakening Mc
« Reply #38 on: May 13, 2006, 12:20:29 am »
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Those are the most.. Amazuingly detailed shots I have ever seen. Gooo Xfixium!
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the a o d c
Re: Link's Awakening Mc
« Reply #39 on: May 13, 2006, 12:54:35 am »
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holy tolito batman! nice 2d gfx (2d or not 2d).
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