So, since we've been working on Hyrule Town, the first thing you do there is have a tutorial of thief movement from Link's friend. However, besides pickpocketing, the only moves we have are climbing walls, hiding in barrels, and wall running, which I think was planned as one you learn later.
For the sake of having Link actually able to move like a thief, I think we should add a couple we discussed ages ago, like...
Rope walking- along clothes lines, etc. basically just treats these objects as bridges that you can traverse linearly from their endpoints, but Link moves slower and with a balancing animation.
Walking along narrow ledges- basically the same as rope walking, linear, slowly, different animation. Wind Waker had this.
Moving while hanging- Like most 3D games, Link can hang below a ledge and shuffle left/right. Basically the same as walking along narrow ledges, but below instead of above.
I feel like they're mostly the same kind of movement, there's defined endpoints, Link moves along a set path at a slower speed with a different animation. Just different situations require different ones. None of these were listed on the Wiki that. I could find, so I figured we should decide yes/no so we can put places to apply these movement types since we're starting to design environments.