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Author Topic: SMF Mods/Packages  (Read 2350 times)

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SMF Mods/Packages
« on: October 30, 2006, 09:51:14 pm »
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This topic serves three purposes, first one being to show the users of ZFGC what Mod Packages they can utilize on the forum, and how that specific mod package works, the second being allows users to request mods that they feel may benefit ZFGC if installed on the forum, and lastly the third Mod proposals, something you think would be a good idea if ZFGC had.

Mod Packages Installed:

1.  GeSHiSmf



GeSHiSmf
On most of the themes (eventually, all of them), when posting, replying, and editing a topic (regular edit, mind you), there is now a new drop box that says GeSHi. This system will allow you to use color-coded code tags. You can select from a number of languages, and MiNalien is currently in the progress of adding a couple new languages to that list.

Example:
Code: C++
  1. #include <iostream>
  2.  
  3. using namespace std;
  4.  
  5. void ShowMM( void );
  6. int main( int argc, char* argv[] );
  7.  
  8. int main( int argc, char* argv[] )
  9. {
  10.     ShowMM();
  11.  
  12.     return( 0 );
  13. }
  14.  
  15. void ShowMM( void )
  16. {
  17.     cout << "test\n";
  18. }
  19.  


Rules for this thread:
1) Suggestions for mods or ideas for mods only, general discussion will be deleted. If a mod needs discussed make a separate post about it within the feedback section itself, not this section.
2) Follow my rule or be destroyed. =)



« Last Edit: October 30, 2006, 10:02:37 pm by MiNalien »
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Kirby, metallica48423, Max, Vash, walnut100
Re: SMF Mods/Packages
« Reply #1 on: October 30, 2006, 10:21:03 pm »
  • Minalien
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Also, for reference, here's a list of languages supported by GeSHiSmf

Actionscript - French (actionscript-french)
Actionscript (actionscript)
Ada (ada)
Apache Log (apache)
Apple Script (applescript)
Assembly (asm)
Active Server Pages (asp)
Bash (bash)
CAD DCL (caddcl)
CAD Lisp (cadlisp)
C for Macs (c_mac)
C (c)
C++ (cpp)
C# (csharp)
CSS (css)
Delphi (delphi)
Diff (diff)
DIV (div)
DOS (dos)
D (d)
Eiffel (eiffel)
FreeBasic (freebasic)
Game Maker Language (gml)
HTML4 Strict (html4strict)
INI (ini)
Inno (inno)
Java (java)
Java Script (javascript)
Lisp (lisp)
LUA (lua)
Matlab (matlab)
Microprocessor Assembly (mpasm)
MSIS (msis)
Objective C (objc)
OCaml - Brief (ocaml-brief)
OCaml (ocaml)
OpenOffice Basic (oobas)
Oracle 8 SQL (oracle8)
Pascal (pascal)
Perl (perl)
PHP - Brief (php-brief)
PHP (php)
Python (python)
Quick Basic (qbasic)
Ruby (ruby)
Scheme (scheme)
SDL Basic (sdlbasic)
Smarty (smarty)
SQL (sql)
Visual Basic .NET (vbnet)
Visual Basic (vb)
VHDL (vhdl)
Visual Fox Pro (visualfoxpro)
XML (xml)

The text in the parenthesis is what codes after the = in the code sign (ie:
Code: [Select]
[code=thinghere][/code])

so for C++:
Code: [Select]
[code=cpp]#include "thisisatest.h"[/code]
would produce
Code: C++
  1. #include "thisisatest.h"
« Last Edit: October 30, 2006, 10:22:58 pm by MiNalien »
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Quote
There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: SMF Mods/Packages
« Reply #2 on: October 30, 2006, 10:43:59 pm »
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Finally! I can't tell you how much I was waiting for this to be used! It's gonna be really useful for the Programming board! Thanks for putting it up guys! (Well you should have included this a long time ago, but meh better now than never!)

A good addition to the forums would be a preview on the fly, meaning as you type in your post, with the bbcode, a text box appears under it with the final version of the post, without having to press "Preview" everytime I make a small edit.
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Re: SMF Mods/Packages
« Reply #3 on: October 30, 2006, 11:51:15 pm »
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Well I've seen it at work on other forums, I don't see why ZFGC wouldn't feature it.
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Kirby

Re: SMF Mods/Packages
« Reply #4 on: November 05, 2006, 10:14:28 pm »
I think a WYSIWYG editor would do that job.
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Re: SMF Mods/Packages
« Reply #5 on: November 06, 2006, 06:51:04 pm »
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I think a WYSIWYG editor would do that job.

As in an offline editor? That would be cool too! I've always wanted to have an offline SMF BBCode editor that would preview my post, it would be very handy indeed.
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Kirby

Re: SMF Mods/Packages
« Reply #6 on: November 06, 2006, 10:54:45 pm »
Yeah possibly. That would make a nice feature I guess
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Re: SMF Mods/Packages
« Reply #7 on: November 07, 2006, 02:48:07 pm »
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Please, no. WYSIWYG editors drive me nuts, the preview button works well enough, doesn't it? And offline editors are just a hassle.
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Re: SMF Mods/Packages
« Reply #8 on: November 07, 2006, 02:55:57 pm »
  • Minalien
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To be honest, there could be an option to use or to disable the WYSIWYG editor if we were to implement one.

Personally, I prefer what we've got right now <_<
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: SMF Mods/Packages
« Reply #9 on: November 21, 2006, 09:26:58 pm »
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Vash or Kirby reinstalled the forum ignore mod. Just goto your profile, and the ignore board prefs. This way, you can block Zelda Talk to solve spoiler problems
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