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Projects => Zelda Projects => Topic started by: Koh on October 12, 2009, 11:51:23 pm

Title: [DEMO]Ode to Zelda Advance
Post by: Koh on October 12, 2009, 11:51:23 pm
History
Remember how I had the old version like 2 years ago, that I was almost done with, but ended up having an unexpected error problem?  Well now, I'm going to do it again, and this time, with a lot more to explore and obtain.

Info
This is to be a remake of that online arcade game "Ode to Zelda," as seen on Jack Games' Online Arcade (http://www.jackgames.com/), that features an enhanced engine, graphics, overworld, equipment, and more!

Development Tool
Game Maker 7: Pro Edition

Story
N/A

Screenshots
(http://i132.photobucket.com/albums/q2/dlbrooks34/OtZA-0.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/OtZA-1.png) (http://i132.photobucket.com/albums/q2/dlbrooks34/OtZA-2.png)

System Requirements
-Windows 98 or Later.
-256 MB of RAM.

Current Features
-Movement
-Rolling
-Falling in Holes
-Bushes and Tall Grass
-Slash, Charge, Tap, Spin, Hurricane Spin, and Thrust attacks
-View Movement and Screen Transitions
-Heads Up Display (HUD)
-Sound & Voice Effects

Downloads
-Engine Test #1: (http://host-a.net/dlbrooks33/Ode%20to%20Zelda%20Advance.zip/link.png) (http://host-a.net/dlbrooks33/Ode%20to%20Zelda%20Advance.zip)

Credits
-Programmer
     Dominic Brooks (Koh/Dlbrooks33/Dlbrooks34)
-Music
     VGMusic.com [MIDI][/indent]
     Z.R.E.O Team [MP3][/indent]
-Sounds
     HelpTheWretched [Zelda Sound Collection]
-Graphics
     Nintendo [Originals]
     Spriter's-Resource [Source]
     PureZC [Source]
     Dominic Brooks (Koh/Dlbrooks33/Dlbrooks34) [Recolors/Edits]

Disclaimer
"The Legend of Zelda," characters, and other aspects of the series are under copyright of Nintendo.  This game is NOT in any way endorsed or sold for profit and is merely a fan game.
Title: Re: Ode to Zelda Advance
Post by: roketx on October 13, 2009, 10:44:06 pm
we're exactly are the link sprites from? they are fuking awesome, I never thought someone would see the light and actually redo a gameboy style sprite
Title: Re: Ode to Zelda Advance
Post by: Koh on October 14, 2009, 12:47:30 am
I recolored them myself for this.  I'm not completely done with ALL the GB sprites, but I'm just editing what I need as I go along.
Title: Re: Ode to Zelda Advance
Post by: roketx on October 16, 2009, 03:22:08 am
make it when you swing the sword it creates a tiny tiny colider the size of 2x2 pixel and no less that only attacks the very front of link so you're not randomly destorying 2 bushes unrealisticly

takes like 2 secs to make and feels alot better
Title: Re: Ode to Zelda Advance
Post by: Antidote on October 16, 2009, 05:41:45 am
again dlbrooks excellent work, and on the whole bush cutting thing, leave it as is. Its near pixel perfect to the real deal and nothing really needs to be done to it. Man it's hard to believe you came here about 4 years ago not knowing how and asking for examples, and now your helping out teh newbies :D

EDIT:
roketx: in Zelda it's fairly common to cut multiple bushes with one swing
Title: Re: Ode to Zelda Advance
Post by: Mamoruanime on October 16, 2009, 11:51:20 pm
make it when you swing the sword it creates a tiny tiny colider the size of 2x2 pixel and no less that only attacks the very front of link so you're not randomly destorying 2 bushes unrealisticly

takes like 2 secs to make and feels alot better

Yeah that's not quite how the GB zelda games work.

Basically it's like this---

([L] = Link, [S ] = Sword Collision Box)

If link's facing downward, and starts his swing, it appears this way-

FRAME 1:

Code: [Select]

     [L]


FRAME 2:

Code: [Select]

  [S][L]


FRAME 3:

Code: [Select]

     [L]
  [S]

FRAME 4:

Code: [Select]

     [L]
     [S]

Frame 5:

Code: [Select]

     [L]



Those aren't actual frames in the animation, but that's the order in which the sword collision box moves. It's a 16x16 "imaginary" area that moves with the sword as it swings. It cuts multiple bushes.
Title: Re: Ode to Zelda Advance
Post by: Xfixium on October 17, 2009, 12:30:03 am
Love your sprites and pallet choices, as usual. Also, since we're talking about it. I never played a GB Zelda game that allows multiple bush cuts with one normal sword swipe. Only ever cuts the one right in front of you like roketx already said.
Title: Re: Ode to Zelda Advance
Post by: Mamoruanime on October 17, 2009, 01:39:11 am
Love your sprites and pallet choices, as usual. Also, since we're talking about it. I never played a GB Zelda game that allows multiple bush cuts with one normal sword swipe. Only ever cuts the one right in front of you like roketx already said.

Except in a charged spin-

I can't remember for sure if the sword collision node actually effects bushes in a normal swipe, but it does affect things like enemies D:... I s'pose it's worth a look
Title: Re: Ode to Zelda Advance
Post by: Xfixium on October 17, 2009, 02:21:00 am
Quote
Except in a charged spin-

I can't remember for sure if the sword collision node actually effects bushes in a normal swipe, but it does affect things like enemies D:... I s'pose it's worth a look

Yeah, it effects enemy's in the way you described. In any case, it's not anything really important. XD
Title: Re: Ode to Zelda Advance
Post by: Koh on October 18, 2009, 01:01:35 am
If I don't figure out thhs harddrive problem, I'm gonna have to start this thing over! -.-'

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