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Author Topic: Zelda : Hour Of Darkness  (Read 2735 times)

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Deku7

Zelda : Hour Of Darkness
« on: May 07, 2009, 11:05:50 pm »
Okay (:
this is my first ever post on here and im new to the ZFGC comunity.
But i felt like the best way to start making some conections on here would be to show what ive got so far of my zelda fan game.

Current Features

► Working Title Screen
► Working HUD
► Working Health And Rupees System
► Two Rooms (Links House & Forest)
► Working Sword System

Screenys  :)




the fairy seen in these screens btw is the cursor if you were wondering/

Credits
Theese are the engines i have used/modifyed for my game and they have been a huge help as i only know basic GML
Crispy's Zelda Engine
Yoshi's Zelda HUD Engine.

anyway guys i shall post a demo up here soon
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Re: Zelda : Hour Of Darkness
« Reply #1 on: May 10, 2009, 05:41:32 am »
  • My Other Drug is Triforce.
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The HUD and Text you selected doesn't look to well in game, you could up it's contrast a bit and clean up the blue/green buttons, it looks a bit messy.  Along with cleaning it up, you might want to move the rupees near the hearts, It'd get pretty frustrating looking up and down while in a heated battle.
Also, the title, why'd you select it?  Is the game shrouded in darkness at some point and the hero must bring back the light?  Is it a reference to another game?  Does it have no meaning at all and you picked it because it sounded cool?  The title of the game doesn't change the gameplay, no.  But I like my games to advertise what they are partly going to be about in the title.  Look at every Zelda game title, the name is integrated into the storyline.

I expect some great things out of this, I welcome you to the community, I too am new to it.  :)
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to zelda
sweet as nutella
  • Skymist
Re: Zelda : Hour Of Darkness
« Reply #2 on: May 10, 2009, 06:07:36 am »
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Looks okay.

I do have some friendly advise: Try and make the borders off rooms thicker. In the screenshot from inside the house it probably around 16 pixels between the edge of the house and the edge of the screen. Such a small border will make it that rupees and hearts will always be visible over other objects, which can make them very hard to see depending on the area. A grey dungeon will make your rupee counter invisible for example.

Also the barrels inside the house need some work.
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Mamoruanime

@Mamoruanime
Re: Zelda : Hour Of Darkness
« Reply #3 on: May 10, 2009, 06:12:23 am »
  • ^Not actually me.
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He's not an active user here; in fact he's only made one post since May, and it's this post :P

I'm sure he's not reading any posts in this thread, as it appears he only posted to promote his game.

Welcome to the forum Clearness
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Re: Zelda : Hour Of Darkness
« Reply #4 on: May 10, 2009, 05:13:05 pm »
  • My Other Drug is Triforce.
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He's not an active user here; in fact he's only made one post since May, and it's this post :P

I'm sure he's not reading any posts in this thread, as it appears he only posted to promote his game.

Welcome to the forum Clearness
Thank you Mamor!
I hope he ends up seeing my post at some point.
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