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General => Entertainment => Topic started by: FISSURE on January 26, 2011, 09:06:55 pm

Title: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: FISSURE on January 26, 2011, 09:06:55 pm
When i heard it was like a Zelda game, i was intrigued, so i decided to "get" the game. Ran into a battle, and watched as a cloud of smoke and tingle fought without me doing anything, Yeah bye bye game. How the heck do people find a battle system where you literally don't do anything fun? I'm not watching a movie.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Eleo on January 26, 2011, 09:11:55 pm
You tap the cloud repeatedly in order to finish the battle earlier (save life/rupees) and raise the possibility of more loot. You can also be on the look-out for bodyguards you can hire, who will get in the battle for you or fight alongside you.

I thought the characters and graphics of that game were pretty sweet actually. And the loot collecting + recipe cooking reminded me of Paper Mario, which is made of win.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: FISSURE on January 26, 2011, 09:13:44 pm
You tap the cloud repeatedly in order to finish the battle earlier (save life/rupees) and raise the possibility of more loot. You can also be on the look-out for bodyguards you can hire, who will get in the battle for you or fight alongside you.

I thought the characters and graphics of that game were pretty sweet actually. And the loot collecting + recipe cooking reminded me of Paper Mario, which is made of win.

So the point of the battle is to click on the cloud, or hire people to fight for you. You aren't making the game sound any more appealing.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Eleo on January 26, 2011, 09:51:46 pm
Well, it sure would have been more sweet if it had turn-based RPG style or button mashing sword-slashing, I ain't gonna argue about that. :P
All in all, if the battle system if one of the more important point to you when playing a game, you will get tired of this one. It's Zelda-esque in terms of exploration and NPC-interaction more than anything else, plus some humoristic references to places, characters and scenes in the main Zelda games. It just ain't for all types of players.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Mamoruanime on January 26, 2011, 10:30:24 pm
The game would have been more sweet if Nintendo didn't decide to start sucking mid to late 00's...

Their entire business model now caters to people who probably shouldn't play games anway.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: DJvenom on January 26, 2011, 10:58:07 pm
Nintendo is splitting up casual gamers and hardcore gamers even more. In reality those parties are hipsters who buy games to label themselves as gamers, and people who buy games to play, regardless of "core". IDGAF, Casual and Hardcore (in the real world) are one and the same. Gamers. Stop segregating us Nintendo :(
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Hoffy on January 27, 2011, 10:34:50 am
Why did you buy a game with Tingle on the box?

Eh, I've discussed this topic until my eyes and fingers have bled. Yeah, Nintendo's changed it's dynamic, they're pretty !@#$% now. As a cause of that, I've just been picking up games that I've heard are pretty good, of which there are few, but you know, Super Mario Galaxy 2, Donkey Kong Country Returns... I also got Metroid: Other M this year, but I didn't like it at all.

And I guess I'm cool to mix that up with the occasional 360 game.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: शेफाली on January 27, 2011, 11:10:15 am
Why did you buy a game with Tingle on the box?

Because Tingle is awesome.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: MG-Zero on January 27, 2011, 02:23:56 pm
Fissure, you didn't find the option?  It's hidden under the Flux Capacitor.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Theforeshadower on January 27, 2011, 05:09:30 pm
Fissure, you didn't find the option?  It's hidden under the Flux Capacitor.
Damn, but I can't get my dorm to let me have 1.21 gigawatts of electricty.

Oh, and what I say to people when we go for rides in my 1984 Firebird:
"When this baby hits 88 miles per hour. You gotta see some serious !@#$%."
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Zaeranos on January 27, 2011, 06:14:10 pm
Nintendo tried to make a game around an established character, Tingle. However Tingle's characteristics arethat he loves ruppees, loves to party and he is not a fighter. If he would get into a fight he with a wimp he'll probably be roughhousing with a lot dust and still lose. They tried to stay true to the character. This means that the game is all about handling money. Not being generous and not being greedy. A part of an adventure game however is to battle enemies and that is unfortunately the characters weak point thus the battling is pretty weak.

You have to tap the cloud to help tingle, but it also allows you to move the fight in any direction you like. I also encountered a boss battle where Tingle floats his balloon and your allowed to drop bomb flowers. For the rest the game is about being a business man. But that is also the reason why I never finished the game.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Eleo on January 27, 2011, 08:22:06 pm
The bossfights were pretty awesome, and differed a lot from the random monster fights. Especially the last boss was kick-ass funny and challenging. The rupeehandling, however... I had to use a guide later in the game because I got so tired of trying to bribe people who accepted my money but still wanted more for them to help me. So I checked out what sums they wanted online... :-[ ashamed

And why buy a game with Tingle on the box?
1. You are japanese.
2. You are european, and a nintendo fan.
3. You are american, and a Tingle fan.
4. You are a Zelda-otaku who buys it all as long as it's related to Zelda.
5. You have a sense of humour. A certain sense of it, anyway.
6. Because, as Shefali said, Tingle is awesome.  ;)
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Mamoruanime on January 28, 2011, 01:22:38 am
Tingle is to Zelda as Jar Jar Binks was to Star Wars...

(completely useless and annoying >:( )
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Aero88 on January 28, 2011, 03:33:49 am
Tingle is to Zelda as Jar Jar Binks was to Star Wars...

(completely useless and annoying >:( )


^ Hit that nail one on the head!
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Nabeshin on January 30, 2011, 02:17:56 am
I've always enjoyed Tingle as a character. Can't really see why the dislike exists. (Don't get me wrong, I can see why, but that seems a bit shallow.)

I imported this game from the UK (even looked for it while I was on a trip in London for a week beforehand) and enjoyed the hell out of it. The boss battles were fun and break from the "cloud-fighting" thing. Some of the item collection got a bit tedious but I found myself picking it up every day and being excited to play it until I beat it. I even bothered to get 100% and get the secret bit at the end. Probably the last game I played that I genuinely found funny.

Not sure I understand the current Nintendo hate. (Dislike etc. call it what you will?) I've enjoyed every Nintendo console to date, and haven't really witnessed a change in dynamic. They're certainly marketing to a different crowd than they were with the 64 and Gamecube, and some of their recent games have been a bit bland, but regardless I've never caught myself not having fun.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Zaeranos on January 30, 2011, 07:49:08 am
I don't think Tingle is a bad character either. I think that most people are just a bit to uncomfortable with him. It probably is Tingle's extravagant manner that sets him apart from any game character. Where Link lacks in the personalit appartment, Tingle has an abbundance of it.

Although I don't think he is well suited to base an adventure game on. The battle system is unique and when you know what to do can be fun a little while. But the cloud battle also gets boring really fast. I am also not that much of a business man, thus handling money isn't really my strongest part. But my biggest gripe is the game's health system. Or better the lack of it. Having ruppees both as a money and health is not really a good choice. If you go out to get stuff to sell to raise money, but in the mean time you lose money because of the enemies you need to battle to get the stuff to sell. It kind of is an infinite loop through oblivion (no not the game). And like Eleo said you need to get a online manual to find out the sums for paying people. Because you lose a !@#$% load of money/health if you fail to guess in what price range they are.

Not sure I understand the current Nintendo hate. (Dislike etc. call it what you will?) I've enjoyed every Nintendo console to date, and haven't really witnessed a change in dynamic. They're certainly marketing to a different crowd than they were with the 64 and Gamecube, and some of their recent games have been a bit bland, but regardless I've never caught myself not having fun.
I don't understand it either. I really enjoy the new path they have taken. I guess some people prefer to have high tech graphics with pushing buttons, instead of new input devices. Me personally, I cannot wait untill they finally get to a star trek holodeck gaming device  :P
 
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Mamoruanime on January 30, 2011, 08:56:55 am
@anyone wondering why people hate Tingle

Lets put it this way- Tingle is a fan of fairies, right? Fairies are a regular occurrence in The Legend of Zelda, right? He dresses up like a fairy boy and likes to pretend he's one, yeah?

Relate this to the real world. Take................. rabbits for example instead of fairies. You know what we call people who dress up like rabbits and pretend to be rabbits? Furries.

Why does Zelda need a furry character exactly? It's pointless fluff. <_<
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Zaeranos on January 30, 2011, 11:50:17 am
Mammy, you have to look it from the positive side. For you Tingle makes all the other characters in the games look better  :P  XD
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Mamoruanime on January 30, 2011, 12:50:12 pm
XD I don't think there's a positive side to Tingle :P

For me, Tingle represents a time when Zelda turned into dribble. I suppose it's different for people who actually enjoyed Majora's Mask though.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Hoffy on January 30, 2011, 01:34:13 pm
XD I don't think there's a positive side to Tingle :P

For me, Tingle represents a time when Zelda turned into dribble. I suppose it's different for people who actually enjoyed Majora's Mask though.
Well I think you deserve a smack to the head for not enjoying Majora's Mask... no offence Mammy :P

I don't have an issue with Tingle appearing in Zelda games, because I guess at the same time there a lot of awesome characters too... Tingle is just, the epitome of, something awful. I mean in Majora's Mask you had cool characters like Skull Kid, Darmani, Mikau and Kafei, fun, playful characters like the Bombers, Romani and the Deku Princess, beautifully-composed characters like Anju, Cremia and Lulu, and quirky, weird, mysterious characters like the Deku Butler, Kamaro and Igos du Ikana. And then you have Tingle. You don't have to put up with him for the whole adventure, he's just kind of... there. If he was there in larger doses, he'd be really friggin' annoying.

Anyway, I think Tingle is a character who was just better received in Japan, and the Tingle DS games were meant to be distributed in Japan. That's pretty much why they weren't released internationally. So threads like this on Zelda forums like this wouldn't be made.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Mamoruanime on January 30, 2011, 02:08:04 pm
Anyway, I think Tingle is a character who was just better received in Japan, and the Tingle DS games were meant to be distributed in Japan. That's pretty much why they weren't released internationally. So threads like this on Zelda forums like this wouldn't be made.

Europe.

Tingle is better received in Europe :P

Also, in comparison to LttP, LA, and OoT, MM is a pretty trivial side-quest feeling game :x Feels like an expansion pack.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Eleo on January 30, 2011, 10:27:24 pm
Cultural differences. (There's really nothing else to say at the end of a Tingle-debate.)
Since the point of this whole thread is someones disappointment in the battlesystem of Tingles Rosy Rupeeland one of the most reasonable comments to be made is that nobody is forced to play a Tingle game, and that Wind Waker is the only game where it is mandatory to talk to Tingle in order to finish the game. Hopefully, Tingle.interaction won't be mandatory again, but he'll be an optional-to-talk-to NPC for the enjoyment of japanese and european gamers.

As a side note, Majoras Mask has a pretty good main story even without the inclusion of all the sidequests. But I guess MM is a zelda game that appeals the most to fans of the RPG-genre. More story = more goods, according to that kind of player (=myself).
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Nabeshin on January 30, 2011, 11:35:59 pm
This relation is pretty much all I've ever needed to enjoy Tingle.

(http://img.photobucket.com/albums/v314/Unifin/tinglevs.bmp)

Anyway, Tingle's amusing. He's not creepy so much as just silly, and the way he's very determined about things is fun. I liked that in Wind Waker, he came across as if he just might be underhanded and wanting Rupees, rather than being fairy-obsessed etc. and I enjoyed Rosy Rupeeland because there was some elaboration on that aspect of his character.

In Rosy Rupeeland, by the way, he's very hetero.  ;)  He doesn't wear the Tingle suit by choice, and often lusts after the ladies.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Dumb_Ass on January 31, 2011, 01:10:40 am
The Tingle Tuner was some of the most fun I've had in a Zelda game. I thank Tingle for that.

Otherwise, he feels boring.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Hammer Bro. Mike on January 31, 2011, 05:59:00 am
Even though he doesn't have a bring role or have much relevance, Tingle is still a pretty decent character and probably one of my favorite Zelda characters. I'd love to play those Tingle games but everybody hates Tingle in North America so thanks to you haters, I can't have fun playing Tingle games. I agree about the Tingle Tuner, it is a pretty fun item though it would have been cool if it could be used for the main quest and maybe alter it a bit. I liked collecting the statues though as it's a good way to get some Rupees for reading those Triforce Charts.

XD I don't think there's a positive side to Tingle :P

For me, Tingle represents a time when Zelda turned into dribble. I suppose it's different for people who actually enjoyed Majora's Mask though.
Zelda never turned to dribble. If it did, nobody would play it and nobody would love it. To be truthful, Majora's Mask has become more appreciated the past couple years because people are now realizing how great of a game it is. It still seems you'll never realize that but I guess that's what happens when you lose joy for such a franchise. Yes.

I still find it amusing that you hate Majora's Mask and Tingle.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Mamoruanime on January 31, 2011, 06:46:24 am
Even though he doesn't have a bring role or have much relevance, Tingle is still a pretty decent character and probably one of my favorite Zelda characters. I'd love to play those Tingle games but everybody hates Tingle in North America so thanks to you haters, I can't have fun playing Tingle games. I agree about the Tingle Tuner, it is a pretty fun item though it would have been cool if it could be used for the main quest and maybe alter it a bit. I liked collecting the statues though as it's a good way to get some Rupees for reading those Triforce Charts.

XD I don't think there's a positive side to Tingle :P

For me, Tingle represents a time when Zelda turned into dribble. I suppose it's different for people who actually enjoyed Majora's Mask though.
Zelda never turned to dribble. If it did, nobody would play it and nobody would love it. To be truthful, Majora's Mask has become more appreciated the past couple years because people are now realizing how great of a game it is. It still seems you'll never realize that but I guess that's what happens when you lose joy for such a franchise. Yes.

I still find it amusing that you hate Majora's Mask and Tingle.

Lots of franchises turn to dribble. It doesn't mean "nobody would love it". That's probably the most retarded thing I've ever heard :P The series has been around for over 20 years bro; of course people are still going to love it. Hell, I still love it. Just not what it's become.

MM - "Expansion Pack" crap that focuses more on fluff.
TWW - Beautiful game, but greatly lacking in valuable content. Builds off of the MM model of "less dungeons, more fluff".
TP - A (failed) attempt by Nintendo to take the Zelda franchise back to what it used to be; expansive dungeon crawling adventures.
PH - A game that emphasizes on time consuming repetition to make it seem much more expansive. Sorry, but that's !@#$% stupid.
ST - THE EXACT SAME GAME AS PH. Anyone who can't see that is a moron. Also inb4 people say "oho you could say OoA is the same as OoS" but unlike PH and ST, those two games don't rely on the exact same progressional structure the other one had, even down to the way you need to progress through a specific area.

But yeah, I totally see what you mean though; Zelda hasn't become dribble. Those games are totally on par with Gunpei era Nintendo games :)
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Theforeshadower on January 31, 2011, 01:18:04 pm
Since the discussion has changed a bit:
Majora's Mask is the worse Zelda game, IMO.  I felt rushed the entire time I played it, and not in a good way. Seriously, I shouldn't have to go back in time every hour.  The masks were irritating to me.  The story seemed crap to me.  I don't get how everyone says it is "so dark".  Maybe since you play as a child the entire time, I never connected with Link the same after OoT since I played OoT right as I turned 12.
  TP was actually more of what I have been wanting but it seemed to much like they were pushing "epic" onto the game instead of just focusing on the core elements of a great 3d Zelda game.
  WW would have been more enjoyable to me had there been less: Let's go take a !@#$%, take a shower, and eat breakfast while I go around saving Water World.  I know about the warping....go away.
  PH and ST look so bleh to me.  I actually tried PH once and thought the controls were stupid.  Sorry, I actually like using buttons and D-pads(part of the other reason TP got old to me since i had it for Wii).  I had no problems controlling PH but it felt sloppy to me.  I like to play my handhelds in bed looking up at them.  Kinda hard to do that when you have to touch the screen all the time.
That, and I am finger/thumb lazy :p

Somewhat back on topic but not really:
I never liked Tingle....ever.  Thought his map making crap in MM was stupid.  Just give me a complete overworld map please, kthxbai.   I do not see why he had to get his own game.  Seems like trying to milk something there...Tetra's Trackers anyone?
Have not played the game, and probably will not since I have seen some sprites and images at tSR I think it was.  It looks pretty retarded for a game.

tl;dr
You people have weird tastes.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: शेफाली on January 31, 2011, 03:43:11 pm
I never liked Tingle....ever.  Thought his map making crap in MM was stupid.  Just give me a complete overworld map please, kthxbai.

Yet nobody ever complains about the fish guy who you have to hunt down in 49 different squares to complete the world map in the Wind Waker.

Y'all are just racist against faeries, admit it.  You hate Tingle and you hated Navi too!  (http://www.zfgc.com/forum/Smileys/takam/shocked.gif)
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Zaeranos on January 31, 2011, 06:43:40 pm
I never liked Tingle....ever.  Thought his map making crap in MM was stupid.  Just give me a complete overworld map please, kthxbai.

Yet nobody ever complains about the fish guy who you have to hunt down in 49 different squares to complete the world map in the Wind Waker.
That is what I said. Tingle makes all the other characters look better to all those Tingle haters.  :P
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Theforeshadower on January 31, 2011, 09:11:20 pm
I never liked Tingle....ever.  Thought his map making crap in MM was stupid.  Just give me a complete overworld map please, kthxbai.

Yet nobody ever complains about the fish guy who you have to hunt down in 49 different squares to complete the world map in the Wind Waker.

Y'all are just racist against faeries, admit it.  You hate Tingle and you hated Navi too!  (http://www.zfgc.com/forum/Smileys/takam/shocked.gif)


To be honest, I completely forgot about teh fish guy.   I hated him too.  I think people do not mention him as it gives you something to do while spending an hour going across the overworld.

Navi was an annoying nag too.
"Listen!"  "Hey!"  "Watch out!"

I think i said out loud a few times: Shut the hell up.  I know what I am doing, moron.

X3
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Mamoruanime on January 31, 2011, 10:33:51 pm
I never liked Tingle....ever.  Thought his map making crap in MM was stupid.  Just give me a complete overworld map please, kthxbai.

Yet nobody ever complains about the fish guy who you have to hunt down in 49 different squares to complete the world map in the Wind Waker.

I believe I covered that when I said
TWW - Beautiful game, but greatly lacking in valuable content. Builds off of the MM model of "less dungeons, more fluff".
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Nabeshin on February 01, 2011, 07:04:51 pm
Different strokes for different folks, I suppose. MM is a game that no one is ever middle-of-the-road about; it seems like you either love it or you hate it. The people who like it are really culty and possessive over it, but on the other hand, a lot of people have definitely given it a first/second try more recently and really found an appreciation for it.

Couple years ago, my girlfriend at the time didn't like MM (she got the disc with the four games, although she had already played OoT). Loved OoT, played the NES Zeldas and Minish Cap as well. She said she felt rushed, which is understandable given what seems like a time limit (I've never felt it but I can see why you would). We compromised, I played through a bit and she watched, and then the game seemed to click for her and she blitzed through the rest on her own. Ever since, she thinks MM is better than OoT and is essentially in the MM cult.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Eleo on February 01, 2011, 09:43:28 pm
I think that is what make the Zelda series so great, that the games vary and loan a little bit from different genres, so that some are more dungeon crawling heavy, some are graphicorgasmically amazing (OoT, TP) and some are bundles of exciting exploring with quirky NPC's. (MM, WW) You can't really say that anything is "worthless" or lacking, it's just filled with different bits.

...If the Zelda games are bags of candy, maybe Mammy expected some licorice in MM but got chocolate instead. Not bad candy, but hey, not what he wanted. That's how it goes. The more candy you like the better for you, but if not you can give it to someone else and buy a new bag o' candy instead. 'cept that candy is expensive. Damn. Metaphor died, lol.

I was really nervous about the timelimit in MM at first, but after getting the ocarina and rushing around for a while I realized "hey, I can avoid gameover anytime now. I can chill!" So I did. And stalked every character. As if I was a perv. And I loved it :D
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Mamoruanime on February 01, 2011, 11:20:51 pm
I think that is what make the Zelda series so great, that the games vary and loan a little bit from different genres, so that some are more dungeon crawling heavy, some are graphicorgasmically amazing (OoT, TP) and some are bundles of exciting exploring with quirky NPC's. (MM, WW) You can't really say that anything is "worthless" or lacking, it's just filled with different bits.

...If the Zelda games are bags of candy, maybe Mammy expected some licorice in MM but got chocolate instead. Not bad candy, but hey, not what he wanted. That's how it goes. The more candy you like the better for you, but if not you can give it to someone else and buy a new bag o' candy instead. 'cept that candy is expensive. Damn. Metaphor died, lol.

I was really nervous about the timelimit in MM at first, but after getting the ocarina and rushing around for a while I realized "hey, I can avoid gameover anytime now. I can chill!" So I did. And stalked every character. As if I was a perv. And I loved it :D

Well, for me it's like...

"Here's Kirby! Kirby has a series of games that follows a working formula! We're going to release a game where that formula is changed, and uh, lets turn Kirby into a ball, and you draw paths for him!"

Zelda's the same way; it had a working formula, until they decided to change things up and change focus on us :P Played through MM quite a few times (never really intimidated by the timer), never found it even close to enjoyable :x
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Eleo on February 02, 2011, 08:19:41 am
(I didn't like that Kirby game either. It was the "magic paintbrush" one for the NDS right? :P )

I like both dungeon crawling and NPC interaction, so yay me. But I think that the change in formula came with the 3d games, suddenly there were all the capabilitys to make the world around the player a lot more engaging, beautiful and detailed than before. (TP, for all the faults people have found, is KICK-ASS beatiful.) I should really have liked a MM masterquest with more dungeons to make the game more 50/50 in terms of dungeons vs. "fluff". Something that is really disappointing is that the dungeons in the NDS games were totally boring! In terms of dungeons, all the gb/gbc/gba games kicked PH and ST's asses. And to add to that, about 70% of the NPC's were godawful boring. None of those weird WW characters or feisty MC guys.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Mamoruanime on February 02, 2011, 08:35:59 am
(I didn't like that Kirby game either. It was the "magic paintbrush" one for the NDS right? :P )

I like both dungeon crawling and NPC interaction, so yay me. But I think that the change in formula came with the 3d games, suddenly there were all the capabilitys to make the world around the player a lot more engaging, beautiful and detailed than before. (TP, for all the faults people have found, is KICK-ASS beatiful.) I should really have liked a MM masterquest with more dungeons to make the game more 50/50 in terms of dungeons vs. "fluff". Something that is really disappointing is that the dungeons in the NDS games were totally boring! In terms of dungeons, all the gb/gbc/gba games kicked PH and ST's asses. And to add to that, about 70% of the NPC's were godawful boring. None of those weird WW characters or feisty MC guys.


If I'm not mistaken, MM is the result of the Ura Zelda OoT game for the DD; meaning it was in effect an expansion pack for OoT. I think the lack of dungeons directly revolves around that :p They probably designed them well before they decided to make it a stand-alone game. I assume that once they decided to make it standalone, they focused solely on the NPC stuff, and didn't bother with the dungeons.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Zaeranos on February 02, 2011, 07:35:19 pm
Actually, what I understand about OOT and MM, was that they both were based on the original idea of Zelda64. Zelda 64 was a game with a lot of dungeons and actions, but also a lot of overworld interaction. In Zelda64 they tried to make it so that every NPC had different day to day activities (without the 3 day timelimit) and that everything you did influenced those NPC's either direct or indirect. In addition that every plant you uprooted and the footprints you left in the sand influenced how the flora and fauna would develop further on.

However Nintendo soon realized that the dynamics programming was a really big scale project which did not fit on a N64 cartridge, along with the high demand of a new Zelda game they released OOT. OOT was just like ALttP a Zelda game with a story and dungeons, some NPC's but without the dynamics that they initially wanted. Then Nintendo started to develop the 64DD, which contain a disk with a shitload more space then a cartridge would ever be able to have. This was a new opportunity for Shigeru Miyamoto and Eiji Aonuma to try and create the dynamic content they initially wanted. But soon Nintendo also gave up on the 64DD and not to get their vision completely lost, they decided to give the appearance of the dynamic content they envisioned in the 3 day cyclic and become the game MM.

At least that is how I have understood it. Thus OOT and MM together are a bit of what Zelda64 should have been, if it wasn't constrained by the N64. And that vision is what they have tried to carry on with TWW and TP. And probably now with SS as well.
Title: Re: So where is the option to make Tingles Stupid Rupeeland have a fun battle system
Post by: Eleo on February 02, 2011, 08:49:32 pm
Applause to Niek for splendid explanation. What I've gathered from most interviews is practically the same, that with MM (and the EXPANSION PACK required to play it^^) the OoT developing team had a chance to flesh out the characters and the world, giving it more life. Which is what they've always wanted to create. The world in a Zelda-game should be a "perfect miniature" world, and as such needs both scenery, people and story along with the dungeons. It's all about the logic of having a land that is worth saving because of what you see in it, not cause you're told to do it.

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