So as you guys probably have noticed that i've been a bit less active even after I sorted out some real life issues.
It's due to be continuing to work on a project that was in haitus since march of last year, and doing a crapload of coding and spriting for it. I started the game in early December of 2011.
The Games Called Luigi's Mansion 2D: Eternal Night. It's is an openworld game similar to Metroid and the later Castlevania games. Normal when people thing of luigi's mansion they don't think of platforming, but sofar I'm doing a good job of making it work. This originally was a collab between me and my friend(graphics wise and programming wise) but he ended up getting busy, felt like it's be better of if he worked on his own project and then went into the military. So it's just me and the couple composers working on it.
I honestly have made a crapton of progress more than I have shown(Even though the overall completion of the game is around 5-6%), I just don't feel like having a screenshot for every feature I add. I placed this in the discussion as it's more lax and I don't have to post a certain amount of screenshots a month. I'll post a demo once I get a more formal build finished with a certain amount of the game done.
Gameplay:
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Luigi's Mansion 2D's gameplay is unique and complex compared to most 2D platformers and mimics the way the original LM controls. Luigi once again uses the Poltergust 3000 and his flashlight to catch ghosts and must wrestle with the ghosts once he has them being pulled by the vacuum's power. Like in the original Luigi's Mansion there is strong emphasis on atmosphere and the open ended world, Luigi can vacuum many objects in the Mansion such as furniture and decorations and expect to find treasure, power ups, and sometimes ghosts. Generally Luigi will have to search the objects in the mansion in order to make progress. Unlike the original Luigi's Mansion, LM2D is much faster paced and action oriented, Luigi is no longer restricted to just the mansion and can visit areas outside as well, the areas are also much larger and allow more room for platforming where as Luigi's Mansion 1 was strictly an adventure game. And the only linear part of the game is the first area, and even it has hidden secret pathways that can be accessed later in the game.
The Basic Prolouge of the game:
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One day, out of nowhere the sun disappeared and there was an eerie full moon along with an endless night, It lasted for 2 whole days before Mario decided to figure out why, so he sets off to find the cause and stop who caused it, a week later there hasn't been a sign of Mario, so Luigi goes in search of Mario, But what Luigi doesn't know is that King Boo isn't behind Mario's disappearance and the endless night, but a far more sinister entity...... Can Luigi Save his brother again and put an end to the never ending night?
Someone ended up making a video for a demo I release in march of last year.
I've also already fixed a certain few glitches mentioned in this video.
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Music:
~Of what was actually uploaded to youtube(Theres more, just that this is a little sample of what's done):
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Screenshots:
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A screenshot of the first mansion and the fire element

A screenshot of water test, and a custom enemy

Underground Screenshot

Ground-Level Forest Screenshot

This is a screenie of the title screen, note info will be changed to options, once I finalize the options menu.

Map Screenshot

Boos

Lightning Element Screenshot

Bomb/Block Interaction

Bomb/Living Enemy Interaction

A textbox Screenshot and It also shows the savefeature

A Screensot of in the Ghostship before I made some tweeks to the fog.




Some Screenies of Pillars(Which are the Solid Equivelant of Moving Platforms)
Ignore the floaty pillar that's visible in one screenshot as it's only there to prove that it moves.

A Screenie of Lava

A screenie of the first Miniboss