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Zelda Projects / Re: [GMS] The Legend of Zelda GBC
« on: October 16, 2020, 09:25:07 am »
Just checking in- how's progress going?
Interested in seeing what you've come up with~
Interested in seeing what you've come up with~
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The Legend of Zelda: Oracle of Secrets
Designed by Mamoruanime
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-Information:-------------------------
This project is for promotional purposes
only during the Z3 event at www.zfgc.com.
When linking to this game, please link
directly to the Z3 page associated with it
instead of hotlinking directly to the
game.
Please do not ask about release dates,
completion progress, or anything regarding
the development process of this game. It
is not being made with the intentions of
completion, only with the intentions of
showcasing a design.
The answer to any and all of those questions
is the following:
"What you see is what you get, and you'll
probably see more next year during Z3."
Remember to play through a second time for
a special easter egg.
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-Credits:-----------------------------
Intellectual Property Owner: Nintendo
Programming, and misc development: Mamoruanime
Sound Effects: HelpTheWretched
Mamoruanime
Music: Mamoruanime (GB Darkworld Theme)
Surasshu (Farore's Lullaby)
Map Format and toolkit: Xfixium
Testing/Early Viewers: DJvenom
Surasshu
Windy
Xfixium
Infinitus
SpriteCollector
CrystalAngel04
Starforsaken101
AoDC
Vash
.TakaM
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-Keys:--------------------------------
If you would like to change the key bindings,
please open the settings.txt file located in
the root folder of the game.
A:......................................A
B:......................................S
Start:..................................F
Select:.................................D
Up:.....................................Up
Down:...................................Down
Left:...................................Left
Right:..................................Right
Speed-Up:...............................Q
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-Settings.txt-------------------------
This file contains specific surface-level
values in the game. If for some reason you've
corrupted your settings beyond repair, simply
delete it. The game will run using default settings.
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I'd still like to see an example of your solution.
I'm not a big fan of unsolicited advice, but if you want some advice I have a few easy improvements for scrolling and sfx you can implement pretty quickly.Let's hear em', Mamo.
Otherwise it's coming along nicely, good work and nice progress
///@function scrSound(sound)
///@description Play a sound
///@param sound
if argument0 = noone
{
exit;
}
audio_stop_sound(argument0);
audio_play_sound(argument0,10,false);
I smell ZFGC Speedrun competitions in the near future.
Sounds familiar~
*cough Super Metroid Speedrun Competition*
How much of a competition would that REALLY be? I only know of 2 people that have publicly stated in some form that they are fanatics of Super Metroid.
One being Travis(Mammy) and the other being Phil(Antidote - I remember watching him speedrun glitch in in like a half hour on his stream or something like that 4 years ago).
Does anyone else play them repeatedly other than those two? Not saying every day or every week, but I am sure you two played them enough to know them like the back of your hand. You may get others to "join" in for fun, but it wouldn't really be a competition unless someone has been holding out on ZFGC since the beginning that they are closet Metroid fans.
Zelda titles are easier to schedule since, duh, this is a Zelda forum. I would think that based on general posts in the last few years that perhaps Minish Cap would be the one to target for the widest audience, maybe Majora's Mask. I think Link's Awakening had a site wide appeal at some point as well.
I smell ZFGC Speedrun competitions in the near future.