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Topics - Mamoruanime

Pages: 1 ... 3 4 [5] 6 7 ... 14
81
Coding / [B3D] Question involving dynamically animated models
« on: November 01, 2009, 08:03:12 pm »
Well; I've just recently obtained a copy of Blitz3d (a bit outdated, but rapid), and I'm having some fun in it. Easy to code in, etc.

One problem-

Before I get too far into learning this language, I need to know- Is it possible to dynamically animate models loaded instead of going off of keyframes?

The reason I ask this is kinda simple;

Lets say I have a "knight". I want the knight to have basic actions like running, walking, attacking. I also however want more complex actions like attacking while running.

Here's where there's an issue...

While the knight runs, he has a set animation. There's also a set animation for attacking. If I were to create a whole new animation for attacking-while-running, there would be hiccups in his animation, because the engine would try to animate him based on a new keyframe.

What I need to do is animate simply his arms for his attacking animation. I need to know if that's even possible in Blitz3d. Basically I'd animate just the arms separately, so I can load that mini-animation in Blitz to move just his arms while his legs move along the "run" animation.

This is also practical for things like cloth that's attached to the model; having it move dynamically with the models movement without being restrained to the predetermined animation.

Actually; it's pretty much essential... Even for having a player with a "head" that can look around while the rest of the body follows an animation.

Is this possible at all in Blitz3d? O.o;; Everything I've found so far involves static animation.

On a side note; I've also seen it's possible to identify individual entity's via Blitz3d, and I'm wondering if I need to go about it in that way--- create routine for entity, locate entity, animate, etc.

82
Contests / ZFGC Costume Contest [No More Entries]
« on: November 01, 2009, 03:48:14 am »
It's that time of year again!

Time for us to show off our costumes, and get voted as the BEST COSTUME MAKER PERSON EVAR in this contest to the death!

That's right folks... There's a new addition to the contest this year. The loser of the contest will be put to DEATH via firey poles or poisonous spork stabbings.

There are 3 days to enter this contest; so by 11/3/09, have everything in and ready for submission. Voting begins on 11/4/09, and will last for 5 days.

You may enter this contest by posting a picture of your costume, a brief description of where it came from, and how you made it, and BOOM. You're in.

You may begin entering the contest NAO~

83
Feedback / Costume Contest
« on: October 30, 2009, 01:48:21 pm »
Yeah... nobody mentioned it yet...

If we set one up tonight, it'll still work :P But yeah... do need costume contest :(

84
Coding / Converting .x to something editable?
« on: October 29, 2009, 03:19:55 pm »
Well; apparently Milkshape 3d wont import .x (???), it will only export...
So I have a dilemma D:... I need to convert my .x to something modifiable.

I put Windy on the case last night to help me find something. He found something potentially useful, but I don't have the space to install it D:... But yeah. There's gotta be something compact that will convert it.

Or, if I'm simply missing a plugin for milkshape, it'd be appreciated if someone can send it my way

85
Recruitment / A low poly mech model needed + potential modeler
« on: October 26, 2009, 08:17:37 am »
I put this in recruitment because basically if it looks good, I have a project in mind I'd like to recruit for :p

Nothing super amazing needed really; I need low poly (imagine playstation quality) models shadowing in the designs found here:

http://sketchup.google.com/3dwarehouse/cldetails?mid=cf5ddb199d0ef65d2280b279cd02cc9

I'll need each main part; Arms, Legs, Chest Unit (core), Head, and a couple of guns. Preferably well under 100 poly per model. I'd actually like the maximum poly count for *every part together* to be about 300 poly (less or a *little* over are fine). Think "low-poly Armored Core" while modeling.

Don't even need textures or anything. I'll do all of that stuff. I just suck at modeling :p

I mainly need it for a prototype I'm working on, so if it's good it could turn into something *non-fangame related* and *potentially commercial*.

Since there's a pretty big drought of modelers on the internet (who aren't busy anyway), I figure why not. I'll check here ;p

86
Entertainment / Borderlands
« on: October 21, 2009, 10:05:29 pm »
Hey folks!

I've been checking out this game Borderlands, and I'm debating on buying it.

It's basically Diablo II + FPS, and for me that = win. Drop in Drop out multiplayer, which is awesome too. I love the idea of being able to play through a game and having people randomly pop into gameplay with me.

Anyway; I'm just deciding if I wanna buy it with my next check, so if anyone else has it, lemme know.

87
Audio / how I play hard mode vocals on GH:WT
« on: October 19, 2009, 01:31:20 pm »
The file is actually an MP3; saved as wav (dunno why <_<)

Overkill by Motorhead.

88
Entertainment / Halo 3 Matchmaking Parties Thread
« on: October 07, 2009, 08:54:30 am »
Just wondering which of you have Halo 3, and how many of you would want to start playing online together in sort of a guild sort of setting. I've already got a couple regulars-

My friend Mike, who is "Matriarch Kura", and this kid who always gets MVP on every level who's also like 12 maybe, "Kenji Man Fist" are 2 people other than myself who partied up this evening. We did quite well; won every match we were in with the exception of one.

I'm more or less trying to find a small group of people to go and play Halo 3 online nearly every night after 11pm EST. I love team matches, and I love them even more when I actually *know* the team :P

89
We've all played games like Mech Warrior, Armored Core, and even Custom Robo. My question is- What do you look for when you get these games?

Do you focus on your ability to customize, the level of control you have over your mech, the action speed, Or even how easy it is to learn?

I'm curious to hear what everyone's expectations are towards games like these. Anything and everything you look for with this genre.

For me, the biggest "seller" is the level of customization. Armored Core has always offered limitless possibilities. Second only to customization is the level of control you have. I want to be able to control every aspect of my mech, regardless of how tough the controls are. It gives me a senes of accomplishment to control something so difficult and make it seem like I'm doing it with ease.

Another major seller for me are things like the Arena in AC. The ability to keep climbing up the ranks as an alternative to the main story mode. While games like Mech Warrior offer customization, they've never really had a decent alternative to the story mode.

90
Graphics / Drew a picture :D
« on: September 25, 2009, 09:52:21 am »


Got bored <_<

91
Entertainment / ODST
« on: September 25, 2009, 04:22:22 am »
I haven't seen any threads on this yet; anyone else have ODST?

I clocked it the other day, and I'm starting my second run on a higher difficulty. Great game! Only issue I have is the disc read error problem in the game :( If your disc stops spinning and you go to a mission, it reverts your save to a WAY previous one from like 2 hours before... Makes me sad :(

Either way; the game's great. Just need some peeps to play online with.

92
Entertainment / Michael Moore Films and how bad they suck
« on: September 24, 2009, 03:42:37 am »
Why is this guy even making films anymore??

He hit my area HARD with interviews, and a few local news broadcast stations came on and pretty much explained that he twisted every word they said to something negative, and even reversed their stance on things entirely, and had the nerve to broadcast it!

He's such a douchebag. Even if I agreed with him, I'd still think he's a retard.

I found this to be a good solution- http://www.ipetitions.com/petition/MichaelMooreSucks/

^lol

Seriously though; does anyone here actually like his films???

93
Entertainment / The dumbest website ever.
« on: September 16, 2009, 05:30:53 am »
When I say dumbest, I don't mean Southpark or Mormonism is dumb. (olo)

www.southparkmormon.com

ROFL they redubbed the mormon episode to push an agenda.

I put this in gaming and entertainment since it pertains to a South Park episode mainly, but also the redub of an important part of the episode. What's funny is that they say they're not affiliated with the mormons, but the entire site is filled with information on it...

This sorta stuff makes me sick.

(I wouldn't care if it were Baptists or w/e doing the same thing. It's a horrible ploy regardless of what religion you are)

Honestly I think they'd be better off putting this video on the site-

<a href="http://www.youtube.com/watch?v=46PXaJxzuDE" target="_blank">http://www.youtube.com/watch?v=46PXaJxzuDE</a>

94
Graphics / WIP! :D
« on: September 11, 2009, 09:27:19 am »


GUESS WHO IT IS ;p

95
So anyway; I spent like... 10 minutes (which is like 2 hours metroid time if you're good at it ;p) going through the first part of Metroid Fusion, past the stupid atmospheric stabilizer things and into TRO... This is where I decided to sequence break a little.

I unlocked the blue hatches, and then I wall jumped in the next area to get to a spot I'm not supposed to get to until the area hibernates......... I fought that stupid plant infested Chozo statue (Nettori), and when the Core-X came out I slaughtered it... Remember at this point I only have the charge beam and normal missiles... Anyway; I killed the Core-X and got the powerup only for it to tell me "BLUE HATCHES UNLOCKED"... <_<;; IT WAS SUPPOSED TO BE THE SPAZER.

Pisses me off. I hate linearized versions of nonlinear games. :(

96
Hmm... Just me wondering if anyone's ever broken this down. I want to ask Drewseph about his findings while diving into Super Metroid's data, but he's not on :P

Basically has anyone ever created an analysis of Super Metroid's data structure? Even further, what about Fusion and MZM. I'm trying to break down which variables are used. Here's what I have so far-

Code: [Select]
'Statistical Vars'
Field varHealth:Int
Field varMaxHealth:Int

Field varMissiles:Int
Field varMaxMissiles:Int = 0

Field varSuperMissiles:Int
Field varMaxSuperMissiles:Int = 0

Field varSuperBombs:Int
Field varMaxSuperBombs:Int = 0

Field varEnergyTanks:Int
Field varMaxEnergyTanks:Int = 0

Const varMaxBombs:Int = 3

'Item Vars'
Field varHasMaruMari:Int = 0
Field varHasBombs:Int = 0
Field varHasGrapple:Int = 0
Field varHasVisor:Int = 0
Field varHasScrew:Int = 0
Field varHasHighJump:Int = 0
Field varHasSpaceJump:Int = 0
Field varHasSpeedBooster:Int = 0
Field varHasIceBeam:Int = 0
Field varHasSpazerBeam:Int = 0
Field varHasWaveBeam:Int = 0
Field varHasPlasmaBeam:Int = 0
Field varHasHyperBeam:Int = 0
Field varHasChargeBeam:Int = 0
Field varHasVariaSuit:Int = 0
Field varHasGravitySuit:Int = 0
Field varHasSpringBall:Int = 0
Field varHasSpiderBall:Int = 0
Field varHasMissiles:Int = 0
Field varHasSuperMissiles:Int = 0
Field varHasSuperBombs:Int = 0
Field varHasWallJump:Int = 0
Field varHasPowerGrip:Int = 0
Field varHasMockBall:Int = 0
Field varHasEnergyTank:Int = 0
Field varHasReserveTank:Int = 0

'Movement variables'
Field varCurRunSpeed:Float
Const varMaxRunSpeed:Float
Field varMomentum:Float = 0 'This is the momentum from running.
Const varMaxMomentum:Float = 0
Const varMomentumIncline:Float = 1 'How fast momentum goes up.
Const varMomentumDecline:Float = 1 'How fast momentum goes down.
Const varShineSparkSpeed:Float 'The speed you need to reach Shine Spark.

Field varJumpApex:Float 'This is the maximum height of the jump. Field due to it changing if you release the jump button early.
Field varJumpCurHeight:Float
Const varJumpSpeed:Float
Field varIsShooting:Int = 0 'This is also used for running to determine if the gun is out.

Field varDir:Int = 0 'Direction Samus is facing.
Field varAimDir:Int = 0 'Direction Samus is aiming.

Field varIsBall:Int = 0
Field varIsShineSpark:Int = 0

Field varCanMove:Int = 0

It'll prolly get MUCH bigger; but I wanna make sure I have em all. lol

Please note: the mockball is only in there for testing purposes <_< or something.

97
Discussion / NeHe and Blitzmax?
« on: August 15, 2009, 08:48:11 pm »
Well; I was looking over the Blitz NeHe tutorials at this thread, and I don't get what I'm missing rofl... The tutorials are having issues running due to it having linking problems with the brl mod (blitz runtime library), which is funny since I assume that should never have issues D:... I don't really get why that is...

Not really sure if I need to install something prior to attempting to run these tutorials :s... My brains not really working correctly right now... :'(

Halp


98
Entertainment / NaviBlast
« on: August 11, 2009, 04:08:36 am »
Disclaimer: This is a commercial video game being developed by Mamoruanime Software and Broken Kings. There will not be development updates or demos in this thread outside of videos and release news. This is not a thread to discuss progress or development status.

There's been some progress on NaviBlast, and since we have submitted the project to quite a few distributors, I've decided to post our demonstration video here for everyone to check out! There have been many significant under-the-hood changes since the easter demo, and it's become stable enough to release.

Only one person on this forum has gotten to test out the distributor build (*stares at Infini*), and he seemed to like it :P

So anyway, without further adieu, here's the demonstration video:

<a href="http://www.youtube.com/watch?v=8epv94LADYA" target="_blank">http://www.youtube.com/watch?v=8epv94LADYA</a>
(Click here for the first demonstration video from last year)

And here's a cat who apparently likes watching the game on TV:

<a href="http://www.youtube.com/watch?v=znIowZwkajw" target="_blank">http://www.youtube.com/watch?v=znIowZwkajw</a>

-

We're hoping to have this out shortly, so be prepared! Stephen's done an amazing job on this even while being overburdened with Castle Conflict and various other games. Kudos to him for keeping this game alive and getting it to where it is now! *cheers!*

99
Entertainment / To all Animefans...vote NO on Endless 8!
« on: August 03, 2009, 04:20:35 am »
I've never been one to get anti-haruhi, especially here on ZFGC, but I think this is too important to stay quiet about...

Endless 8 is a series of episodes in an anime that play in Haruhi s2 that would break the recent rulings that allow for animes to continue to new and fresh episodes.

If you're loving in Anime, you've likely heard about Endless 8. You've seen the nasty repeats the "continuous" episode is throwing on the airwaves. They're over-doing the "same" episode over-and-over.

If you vote yes, you'll be supporting a repeating and retarded agenda, and the continuation of the same episodes into people's Haruhi's.

Not to mention, if this episode continues, it could set haruhi popularity back by at LEAST 1,000,000 viewers. Anime is a very important thing, it creates a lead that other cartoon follow.

So please. If you plan on voting, vote NO on endless 8. I'll love you forever. <3

I'm gonna encourage intellegent discussion here. If you plan on voting Yes on endless 8 (or you would if you like the same episodes over and over), please share your reasons why (be civil and MATURE please).

(http://www.zfgc.com/forum/index.php?topic=31578.0 also. srsly discuss endless 8. Its driving me nuts!)

100
Audio / Just because I'm bored and felt the need to post this...
« on: August 02, 2009, 09:09:07 am »
Yeah... Made this a couple of weeks ago. I have a full one that's not outtaky, but the quality is horrid, so I'll post this one instead.

http://ib4f.com/uploads/data/roflouttake_ib4f.zip

Enjoy~

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