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Messages - Starforsaken101

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Discussion / Re: 2D Zelda MMO
« on: October 18, 2016, 02:49:59 pm »
Lorewise, it doesn't really make sense to have the Gerudo as the mage class

I never said that they were, Gerudo is the thief / bow class, Sheikah is the magic class.

What dotyue was saying is that Sheikah are more ninja then mage, but if you get down to the lore the Sheikah are kind of both.. so im going with mage because i dont want ninja and mage to be a single class and Gerudo as you said wouldnt be a good fit for mage so im making them the thief class.

And yeah, it would be an ambitious project but im not promising anything yet, this is just an idea for now which is why im posting it here in the discussion forum rather then the project one, but depending on what happens in the next few weeks that might change.

Also, small update, i programmed a right click menu last night, heres a screenshot:
Show content

Only GM's see the kick and ban option.

...*facepalm*. I think I need to read things twice.

Discussion / Re: 2D Zelda MMO
« on: October 17, 2016, 01:40:22 pm »
Yeah...I'm with dotyue on this one. Lorewise, it doesn't really make sense to have the Gerudo as the mage class - the Twinrova are the only ones I can really remember sticking out as mages. Having them as a long range class really just doesn't make sense.

This project's quite ambitious. Looking forward to further developments.

Other Projects / Re: [MMF] Curse of Golock
« on: October 06, 2016, 08:49:43 pm »
Looks sharp, keep it up!

Updates / Re: NCFC 2016 Booth Registration is Open.
« on: September 15, 2016, 12:51:50 pm »
Making an original game is hard work and honestly: I've already got a full time job. Yes, originallity is cooler and all that. But there is always a downside in terms of cost (=time etc). Larger then what I'm willing to invest into a hobby. It's easy to say people should change their plans but then I think that converting to another engine has already taken me over 2 extra years. (Also I suck at spriting so going fully original is not very plausible right now). Finally, not everybody is in it for money righ now (being that hobby and all). I'm pretty content just making "unoriginal" stuff if people end up enjoying it. And knowing that I build+own a custom engine.

Personally I'm not worried about Nintendo. Those that receive DMCA's have tried to make money of their resources (=how stupid can you be), or have made games so good that it competes with Nintendo in the sense that it raises the bar on their projects (=it's harder to ask money for a game worse then mere fangames of the same IP now can you). Making money is a choice and I don't believe most/my project(s) are THAT good.

I never said you had to make money lol. It's just one of the many arguments as to why making something original is much better than making a fangame. I'm not saying people should just get up and stop, I mean christ I'm an admin here and I'm helping on a community FAN GAME. If you re-read you'll notice that I'm literally just listing reasons as to why originality is better if you want to dodge Nintendo.

I understand the difficulties of dealing with a hobby when you have a full-time job, man. Come on lol.

Updates / Re: NCFC 2016 Booth Registration is Open.
« on: September 14, 2016, 11:32:18 pm »
True. Some with the focus of making this mario game or that pokemon game then get a sudden take down just don't come up with ideas easily afterwards. There are others who have a plan if anything like this were to happen, like Dream Mix's project for example.

I ran into one video sometime ago some dude was saying if they take down his game, he's done with game making lol, but I guess some people don't consider making their own thing aka have a plan B then again some people know the risk of making a fan-made project from the beginning.

Equally, if you do want to continue fan-gaming, just don't publish the exe publicly online. You could always send it over to some people to show off your work, or put screenshots or something (I don't think Nintendo goes apeshit over screens).

And what? Wow that guy! Game making is painful, and honestly making your own thing is like 10000% cooler.

Updates / Re: NCFC 2016 Booth Registration is Open.
« on: September 14, 2016, 07:23:18 pm »
Which reminds me, has there been any situation in the past whereas a fan game really harmed Nintendo in some way? I know there is intimidation from a fan made project, but I don’t know if there was a project that had harmed Nintendo in the past.

All in all, if it looks really good, Nintendo will take it down, example, super Mario 64 remake, if it generates revenue, Nintendo will definitely take it down, ex. gamejolt games/flappy bird, if it gains popularity, same end result, Zelda maker.

On a side-note, I do know that oot-2d is somewhat alive, only in facebook though, but haven’t seen much of Sage on youtube. Also it turns out Nintendo is going through channels on Youtube now just to generate revenue or remove from your videos. I had a vid up 6-7 years ago I made and it was claimed that I was using TP music HD…. In like 2009 when the HD edition came out 2016? 0_o

Pretty weird, huh.

Also Sega is kind to it's fans:

Yeah, what monsters for trying to protect their own creative content.
They are the worst kind of monsters as well! Damn you Nintendo for protecting your IP's!

On a more serious note, c'mon guys. There are a lot of creative minds here on this forum and I'm actually surprised that there are so few original projects on this site. I've been over at the TIG-forums and wow, the projects over on that site is crazy. I would love to see that kind of creativity on this site as well. So, don't be mad at Nintendo for protecting their own content, I bet you guys would be pissed if someone tried to leech on your content as well.

EDIT: I'm not pointing any fingers haha. Since I've been working on fan games as well, but I came to a realisation that hey, if I can come up with cool and original stuff that could make a fan game good and come somewhat close to making it feel like the real deal, then why not make something completely original and actually get my name out there in the industry. I can say that making an indie game is so much easier now then it was a couple of years back. Now we got Steam Greenlight, Kickstarter, Indiegogo and such.
Yes protecting their IP, but some fans just got a way of expressing how much they like a game franchise. In a way I understand people like on gamejolt who were generating revenue from said games. 500+ games tho, that's a lot.

But yeah making an original idea isn't easy. That takes time if you are starting from scratch.

Coming from someone who has worked in this industry for years, and has helped/made indie games on the side, it's easier than it looks. It's not impossible. Nintendo cannot copyright mechanics. Think about that. You want to make a Zelda fangame? Write the engine for the base mechanics (or hire someone to do it). Code everything up, the UI, and everything. Black box that !@#$%. Come up with the story and everything later, all the art can be done later. THEN make it unique.

If you can put a lot of time in a fan game and make it great, you can do the same with your own ideas.

I'm not saying it's easy, but it's sort of a cop out to blame Nintendo for your own lack of creativity, you know?

Updates / Re: NCFC 2016 Booth Registration is Open.
« on: September 12, 2016, 12:54:08 pm »
Yeah, what monsters for trying to protect their own creative content.

Discussion / Re: Nintendo just removed all fan games on Gamejolt
« on: September 12, 2016, 12:51:30 pm »
Eh, as someone above said, it's a good excuse to push you to work on something original, which is infinitely more rewarding anyway. If you're actually serious about pursuing a job in the industry, you could put it on your resume or hell, even publish said game with no repercussions (and giving you even more of a name).

Other Projects / Re: Miyamori
« on: August 23, 2016, 01:14:32 pm »
This looks fantastic! Keep us updated!

Zelda Projects / Re: loz:The Sheikah's Apprentice [N64-MOD]
« on: August 21, 2016, 07:11:52 pm »
Maybe you couldnhelp me with my Ura Zelda Project? I need a lot of experienced people on my team to make it work.

I'm sorry but time restraints and my job mean that I most likely can't. However, there are a lot of resourceful people on this website that I'm sure would love to collaborate and help you :)

Zelda Projects / Re: [Alpha] Zelda Online
« on: August 05, 2016, 01:39:04 pm »
This is really cool, Rayo!

Recruitment / Re: Help needed with a four swords fan game
« on: July 22, 2016, 06:28:41 pm »
So I'm making a four swords fan game, everything is going smoothly, BUT, there's a slight problem, and  it's about the online multiplayer and I need someone to help me, and this task is how to make each player a different link.

You already made a post in the Coding boards. I'm closing this.

Gonna need a little more info than that.

What are you coding it in?
What exactly do you need help with?

Graphics / Re: Looking for critique on base animation - Side-scroller
« on: July 08, 2016, 01:17:34 pm »
Yeah, it looks like he's walking. Is that intentional?

Sprites/Tiles / Re: NPC Sprites
« on: May 05, 2016, 04:47:04 pm »
These are looking great! This might be nitpicking but I think the skin tone of Aladdin should be darker, unless we purposely created an easter egg of Aladdin to be white.
Then shouldn't we also make his clothes the proper colors, as well?

No. This is purely a skin tone issue to avoid people complaining about white washing a clearly arabic character.

Sprites/Tiles / Re: NPC Sprites
« on: May 04, 2016, 07:41:16 pm »
These are looking great! This might be nitpicking but I think the skin tone of Aladdin should be darker, unless we purposely created an easter egg of Aladdin to be white.

Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 22, 2016, 11:58:43 pm »
I knew that the iron knuckles loose their armour. It just wasn't in OoT but Majoras mask.

Thanks for confirming! Admittedly I just kinda grabbed a clip at work and hoped for the best.

Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 22, 2016, 06:14:46 pm »
New series coming out called LOTG. The first installment:

LEADERSHIP OF THE GAME: Anti-Aliasing and the Search for the Subpixel

LEADERSHIP OF THE GAME: The Conspiracy of the Gerudo Iron Knuckles

Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 22, 2016, 02:12:40 pm »
Quote from: SpritingBrad on Today at 05:36:06 am
Have a look: https://www.youtube.com/watch?v=FquUiAHcNbw
the guy used cheats to see "inside" the enemies helmet to see if it was true, and it was. Even though the helmet didn´t come off ingame.

Well, yeah? That's where the Screenshots i posted came from (the actual model) and what the latest Gerudo Head was based of.

But since the Leadership of the Game doesn't want that, it is now archived for (maybe) later use i guess...

One day, you guys will understand development practices and just what lengths we will go to to save asset space, and that everything is not actually a conspiracy theory.

Also "Leadership of the Game" damn that sounds might official. Should we keep using that, Steve?

Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: April 22, 2016, 02:44:41 am »
I completely agree with you, Miles, and I appreciate your understanding a lot! It's a FAN game and we should have every amount of freedom to do what we want, right? Well, the thing is, I already stated this and I'd like to reiterate: I want to get basic functionality in the game first, and then maybe later we can think about making a Gerudo the driving force of the Iron Knuckles. However, I really don't believe in this theory: I truly believe they reused the model of Nabooru as a base to save on assets. Does that mean I get final say? No, not necessarily, but for now Steve and I do not want to implement this. I'm sorry, but you do not have final say. I think we've been extremely fair so far - only thing I really said no on was the first sprite of Tilo because it really didn't represent her well (I created Tilo).

And seriously? Do you guys really want to waste your breath on a Gerudo piloting an Iron Knuckle, or a game mechanic that is much more cool?

We have said this before, and I will say it again: this is a community project, yes, but it is still being led by a small amount of members to keep content under control. I don't know if you work as a developer in the real world, but one of the greatest problems in game development is having a "circlejerk of ideas". When we started this project, I was very much against having the entire community even input ideas because of this, but after some convincing from Steve and removing the gigantic stick up my ass, I decided fine, this might be fun. However, to compromise, we established staff for the project to review said ideas and have final approval. If you don't feel comfortable with this, well, sorry lol, but this is how we're working so we can actually get stuff done.

Before we established this system, we had a gigantic circlejerk for the first zone that lasted oh, probably a year because more voices == less agreements being made. And you're right: projects change.

Alright now that it's been said again, LET'S CONTINUE HAVING FUN! That's what it's about! You guys are our powerhouse of ideas and assets, and you're all amazingly talented. I love seeing the progress on this game :). Good job everyone.

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