I completely agree with you, Miles, and I appreciate your understanding a lot! It's a FAN game and we should have every amount of freedom to do what we want, right? Well, the thing is, I already stated this and I'd like to reiterate: I want to get basic functionality in the game first, and then maybe later we can think about making a Gerudo the driving force of the Iron Knuckles. However, I really don't believe in this theory:
I truly believe they reused the model of Nabooru as a base to save on assets. Does that mean I get final say? No, not necessarily, but for now Steve and I do not want to implement this. I'm sorry, but you do not have final say. I think we've been extremely fair so far - only thing I really said no on was the first sprite of Tilo because it really didn't represent her well (I created Tilo).
And seriously? Do you guys really want to waste your breath on a Gerudo piloting an Iron Knuckle, or a game mechanic that is much more cool?
We have said this before, and I will say it again: this is a community project, yes, but it is still being led by a small amount of members to keep content under control. I don't know if you work as a developer in the real world, but one of the greatest problems in game development is having a "circlejerk of ideas". When we started this project, I was very much against having the entire community even input ideas because of this, but after some convincing from Steve and removing the gigantic stick up my ass, I decided fine, this might be fun. However, to compromise, we established staff for the project to review said ideas and have final approval. If you don't feel comfortable with this, well, sorry lol, but this is how we're working so we can actually get stuff done.
Before we established this system, we had a gigantic circlejerk for the first zone that lasted oh, probably a year because more voices == less agreements being made. And you're right: projects change.
Alright now that it's been said again, LET'S CONTINUE HAVING FUN! That's what it's about! You guys are our powerhouse of ideas and assets, and you're all amazingly talented. I love seeing the progress on this game

. Good job everyone.