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Messages - Starforsaken101

Pages: 1 ... 3 4 [5] 6 7 ... 63
81
Updates / Re: King of Thieves at NCFC!
« on: August 27, 2015, 01:43:28 pm »
No offense but whoever's streaming NCFC makes himself come across as a neckbeard. This is a demo, no !@#$% the controls aren't going to be the best.

82
Sprites/Tiles / Re: Hyrule Town Interiors
« on: August 20, 2015, 05:46:21 pm »
Just wanted to stop by and say good work, guys. Thanks for doing a really good job with the sprites. This is what we have been aiming for...for years with KoT and it's finally happening, and I just wanted to thank everyone for a very good job well done :) keep it up!

83
King of Thieves / Re: Goals for next release
« on: August 07, 2015, 09:15:40 pm »
does demo come with free pair of mittens dating from 1876?

84
Sprites/Tiles / Re: KOT Enemy Sprite Topic
« on: August 07, 2015, 09:14:13 pm »
onion

85
Concept Art / Re: [Submission] Hyrule Field
« on: July 30, 2015, 02:08:51 pm »
Hey Spritonic, just to debrief slightly on forum rules: we tend to discourage posting multiple times at once in a topic. I encourage you to edit your latest post with new content rather than posting 3 times in a row with generally the same content :).

86
Zelda Projects / Re: [Completed] The Legend of Zelda - Untitled
« on: July 28, 2015, 07:25:05 pm »
Correct me if I'm wrong, but it looks like you got some feedback...so...

Feedback isn't critique, you know. I was expecting something more detailed responses, but whatever...

Oh, really? Okay. Sorry, I forgot, I'm not experienced at all in the field. Forgive my ignorance.

87
Zelda Projects / Re: [Completed] The Legend of Zelda - Untitled
« on: July 28, 2015, 06:52:31 pm »
Correct me if I'm wrong, but it looks like you got some feedback...so...

88
Side Quests / Re: Magic Talismans
« on: July 28, 2015, 01:14:52 am »
Since we've got something like that already for the soldiers in town...
...we've got something like that already...
...already...

I give up.

Don't give up so easily! Welcome to game development. Max, don't apologize for arguing your ideas; that's what design is. Everyone thinks their ideas are the right ones. As long as there's agreement and consensus, then we have a great game. Try and come to some sort of agreement.

Remember, this is about fun and crafting a great game. Not everyone needs to be right.

89
Sprites/Tiles / Re: Zora
« on: July 26, 2015, 08:55:48 pm »
Coding magic always works. It's rather simple, actually. Normally a color tint in code is like an overlay of color on the sprite. The more white the sprite is, the more potent the color will be. Hence why I was saying you might want to make the main parts of the Zora more white than grey, and the shading be grey.

90
Sprites/Tiles / Re: Zora
« on: July 26, 2015, 07:31:14 pm »
Yes, we are basically magicians. We'll test with those for now but I suspect we might need them to be lighter (more white).

91
Sprites/Tiles / Re: Zora
« on: July 26, 2015, 03:24:45 pm »
I really like the variations!

Actually, Steve, if you agree, it might be best if we have a white template of each Zora (with grey shading) and on the code side, we simply put a color overlay. This way we save space on the resources and save time for the artists. What do you think?

92
Sprites/Tiles / Re: Zora
« on: July 25, 2015, 09:14:30 pm »
Just don't make it pink. If you do, make sure the males are pink too.

93
Sprites/Tiles / Re: Zora
« on: July 25, 2015, 07:35:36 pm »
Might be cool to have a few variations. It's not unlikely for a Zora to become chubby or to have Ruto heads.

94
Sprites/Tiles / Re: Zora
« on: July 25, 2015, 05:34:08 pm »
Pardon my ignorance here but why is the female Zora pink? Last I checked they were still blue.

95
Sprites/Tiles / Re: [Discussion] Items
« on: July 25, 2015, 05:07:44 pm »
Hipstertroll of the year lol

96
Sprites/Tiles / Re: [Discussion] Items
« on: July 24, 2015, 02:54:13 pm »
...

what? Where's the problem? lol. As MG-Zero stated, nobody's forcing you to be in. This is a community project, and we accept input from anyone at this point (except maybe code). If you want out, you don't have to make a scene about it, especially with something so minor.

97
King of Thieves / Re: Farin Dialogue/backstory
« on: July 23, 2015, 12:19:06 am »
It's like, infantile. "I'm going to steal until the rich have nothing" is so incredible immature and unrealistic it doesn't even make sense.

98
King of Thieves / Re: Farin Dialogue/backstory
« on: July 22, 2015, 11:36:38 pm »
I'm..not..sure about this.

99
Sprites/Tiles / Re: Hyrule Town Interiors
« on: July 20, 2015, 12:44:21 pm »
I personally don't like the green carpet...I'd go with something more neutral

100
Discussion / Re: GDI+
« on: July 20, 2015, 12:43:37 pm »
I think it would be more beneficial if you continued learning C# and learned Unity. A lot of game companies are developing games with Unity these days.

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