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Graphics / Re: Whitay's Spriting Practice.
« on: August 21, 2015, 09:06:45 pm »
That's a good start but what style are you aiming for? Is it custom or an existing style like ALTTP or MC?
The MC tree tiles are awesome, and it'd be sweet (and yes, tons of work) to get them optimized for different shapes and sizes than a circle. Personally, I don't think square walls inside the tree are a bad thing, I think the wooden walls Spritonic's got are stellar and just being wooden is enough to make it feel like you're in a tree. Did the Deku tree in Ocarina of Time have square rooms? I feel like it did, but can't remember. It feels constructed instead of natural like the circular tree tiles, but I think it works well that way and the stone floors make sense then.
If we opt to have some of the dungeon outside I think it'd be cool to have a pond where you need to go across some of the giant lily pads, and there could be crumbling stone or wooden walls where the kokori village once stood.
It would be hard to do the tree tiles with corners and such.
For the crumbling stone structures, we could use some of the wind ruins stone walls from minish cap (unless you want to make the swamp have that? I was thinking the swamp to be more like in MM)
Just an FYI, the pictures you sent are corrupted. What I mean with corrupted it that they are not "clean", they have a lot of pixelated stuff going of that souldn´t be there.That's because it's saved as a .JPG, to avoid that .PNG or .BMP is the way to go.
This is pretty neat! Did you create the sound design yourself? The vocoder-like sound and the bass guitar are both really neat. I like the overall composition and placement of the track.Yes and thanks! I didn't thought this would get such good respons, it really means a lot guys.
Final version of the Potion Shop.
!!!
Now I REALLY like the moss on the floor!! Do you have the tileset?