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Messages - Sinkin

Pages: 1 2 3 [4] 5 6 ... 25
61
Entertainment / Re: Ocarina of Time Speedrun in 18:07
« on: January 05, 2015, 09:58:13 pm »
I'm currently very proud for being from Sweden now, very impressed by these speed runners!

62
Graphics / Re: Sinkin's Fancy-Art-Party ~
« on: October 14, 2014, 05:48:57 pm »
I saw the wip of the ODST that I posted for a two months ago aaaaaand I forgot to post the finished piece here, so here it is! :P

63
Graphics / Re: Sinkin's Fancy-Art-Party ~
« on: October 04, 2014, 06:55:46 pm »
Been tinkering with some minimal design, gonna make a whole reel with these to print and frame. So here is the first piece called "Light"! If you guys would like to download the high-res versions, let me know and will fix it :)
     

64
Discussion / Re: -The Legend of Zelda: Soulkeepers Lyre-
« on: August 11, 2014, 08:08:15 pm »
Great to hear back from you Darklink! I do have to thank you for your hand in this work and there is always a spot here for you if you to want help :D

65
Discussion / Re: -The Legend of Zelda: Soulkeepers Lyre-
« on: July 28, 2014, 09:17:31 pm »
Thanks guys! High quality is what I'm going for ;)
I have some pretty good stuff I've been kicking around, but I have to finalize it before I can show anything. The main thing I have in mind with this project is to make it more like a completely new Zelda game, by that making new items, races, NPC's, enemies and such.

66
Discussion / Re: -The Legend of Zelda: Soulkeepers Lyre-
« on: July 28, 2014, 01:51:43 pm »
Time for a small update!

So, I'm currently working on a early build of the engine. At this time it only got walking, working life bar, wallet, moving clouds and rain effect! It's not a lot of things, but I'm working as fast as I can and it's kinda slow, since it's a one-man-project. So the next things to add is rolling, swimming, lifting/throwing and pushing, which will not take that much time! Then I will move on to the combat part of the engine, and as soon that is done I will release a tech demo of the engine :)

Is that all? No, I got one more thing! I have been thinking of entering this years NCFC with this project so I'm going to work my ass off to make it as beautiful as possible both visual and gameplay. So there will be a lot of updates in the future!


67
Graphics / Re: Some NPC's
« on: July 27, 2014, 11:00:58 am »
Looking good! I did some small touches to the Bazaar Owner sprite, tweaked the palette and fixed the outline :)

68
Graphics / Re: Sinkin's Fancy-Art-Party ~
« on: July 15, 2014, 10:57:59 pm »
Dropping this wip here, I'm about 1 hour in on this piece! Will post the finished version tomorrow :)

69
Graphics / Re: Sinkin's Fancy-Art-Party ~
« on: July 07, 2014, 10:17:32 pm »
Soooooooooo, me and my friends is in some weird period in our lives. We think that the monkfish is just hilarious, the name and just it's appearance in general, so I decided to paint one wearing a suit, which makes it the ultimate boss to fear and worship :P

THE MONKFISH BAWS!

70
Graphics / Re: Sinkin's Fancy-Art-Party ~
« on: July 06, 2014, 10:46:00 pm »
Hi Star! And thanks for the kind words :D Cloth is a real b*@!h, I have spent a lot of time studying it but I still can't get it to look the way I want. But I guess it kinda have to do with me not drawing as much as I did before, which is a shame really. Buuuuut now I got six weeks off from work so I'm gonna try and draw as much as possible :)

71
Graphics / Re: Sinkin's Fancy-Art-Party ~
« on: July 06, 2014, 10:20:10 pm »
Time to bring this thread back to life! This is a quick one, which is showing off a Pilot Hunters core armor, the cloak and belt that will have unique abilities. A Pilot Hunter is a class in my top secret indie game that I've been tinkering with for some time, expect to see more "sneak peaks" of concept art for this game :P


I really have to study cloth a bit more...

72
Graphics / Re: Spriting project. Help if possible.
« on: June 29, 2014, 09:25:26 am »
Thanks, I made them from scratch actually! I'm gonna continue on Scaldera today :)

73
Graphics / Re: Spriting project. Help if possible.
« on: June 28, 2014, 05:25:32 pm »
Got around to make the chuchu's down pose. Might need to tweak the palette a bit :)

74
Graphics / Re: Spriting project. Help if possible.
« on: June 20, 2014, 11:13:11 am »
Couldn't resist to redo the Scaldera, I want that bad boy to look massive and scary. This might be a little overkill but... I JUST WANT TO BRING OUT IT'S INNER BEAST!
I will post more updates soonish ~

Also, the colors aren't even close to final :P

75
Discussion / Re: -The Legend of Zelda: Soulkeepers Lyre-
« on: June 11, 2014, 05:11:18 pm »
It's a mock up ;)

Everything is still a work in progress, trees, grass, and the dirt path. Details is everything for me, especially when creating a new style that will bring this game to the next level. The basic tiles are about 60% done and as I said, the progress is very slow right now but I'm going to have 6 weeks off work this summer so that will probably speed things up a little bit :)

And thanks for the kind words Frozen, I'm happy that I have a fan :')

EDIT: Updated the sneak peak from my previous post!

76
Discussion / -The Legend of Zelda: Soulkeepers Lyre- REBORN
« on: June 11, 2014, 09:55:00 am »
Wow, almost two years since I updated this topic. Well, the good news is that this project is still alive but the progress is veeeeeeeeeeery slow at the moment. There are some reasons to but mainly because of the graphics, it is so hard to create a new style that is interesting, beautiful to look at and at the same time keeping it close to the art of Zelda. But I like that challenge, it keeps me motivated and I get more experience in making sprites!

SO! Now when that is out of the way, I can talk a little bit about where I want to take this "fan game". As some of you guys might know, I have been jumping around a lot between different projects. First there was my ever first game idea "Mask of Sheikah", then it was my own OoT2D, then it was back to "Mask of Sheikah", some time after that I got on board with Team Dekunutz and worked on the Oot2D project. My time with Team Dekunutz was amazing, awesome people to work with and A LOT of experience. I want to personally thank all the guys over at Team Dekunutz for the amazing time we had. If the project will ever be picked up again, I will with no doubt get back on and work my ass off! And I'm here, alone with my very own project that I'm extremely proud off. The amount of time I have put in this is way more that I could have imagined. THIS is the project I have been craving to do for so long and the thing that held me back was the lack of experience but now I feel that I will be able to pull this off and make this the next big "fan game" that everyone will talk about. I hope at least...

ANNNNNNNND NOW, ladies and gentlemen, I present to you the new look for The Soulkeeper's Lyre!

 

77
Graphics / Re: [Wip] Stalblind The Thief
« on: December 25, 2013, 05:33:16 pm »
Probably, yes! The only problem I have now is to figure out a how i'm gonna shade the top of the head. Kinda lost on that part lol


EDIT: Gonna take a break from it now, starring my eyes red on this monster :P

78
Graphics / [Wip] Stalblind The Thief
« on: December 25, 2013, 03:21:10 pm »
I haven't been making pixel art for a while now, but I actually got around and started today.

Sooooooooo, here is a wip on one of the bosses from ALBW, Blind The Thief :)


EDIT: Some progress :')

79
Graphics / Re: link' outfits
« on: December 24, 2013, 10:41:37 am »
I don't really know of any tutorials about color picking. But I found this one, nothing that I have been using but, It might help you :)
http://2dwillneverdie.com/tutorial/picking-the-best-colors-for-your-sprite/

80
Graphics / Re: link' outfits
« on: December 20, 2013, 07:53:03 am »
I can see what you mean, but I don't see that as a problem though. If you make your palette good enough, purple can make a good belt and boot color, since the ALTTP Link is using a darker palette :)

EDIT:

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