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Messages - Zaeranos

Pages: 1 2 [3] 4 5 ... 127
41
Management / Re: Story Pass :: SECOND ACT
« on: February 07, 2013, 05:40:18 pm »
I think appeasing the Kokiri Spirits should be before the Hero.

The Hero is also reminiscing and not just talk about the cog. Which shows that he is rather old.

To get into the dungeon I think we should be introducing Tilo. Or do you want to scrap her.

42
Management / Re: Story Pass :: SECOND ACT
« on: February 07, 2013, 05:17:24 pm »
I think option B also might be the better solution. For the journal I think it is better to have it optional. Back story is really great to have, however the main story should not be cluttered with it. Journals and wall paintings can offer great detail in backstory, but it can slow down the pace of the main story. So I think these things should be optional if the player desires to look at them though.

You could make the journal pages a sidequest. In addition we have already accepted the character Tilo, whome you will meet at the entrance of the dungeon and makes your life miserable all throughout the dungeon.

43
Management / Re: Story Pass :: SECOND ACT
« on: February 06, 2013, 05:53:42 pm »
I was thinking that in this place we have Link meet the ancient hero for the first time. Link could overhear the Hero and Maple talking. Meaning that the hero is a bit of reminiscing about the past when the deku tree was alive. At the end he tells Maple where the entrance to the dungeon is. Maple flies inside there and the hero disappears.

For the rest I think the ruins show a bit of the story and I think Max's diary idea is good. And maybe we have some place that Link can look at walls and see some drawings faded or otherwise. However these are optional and more for decoration.

Then we also have Tilo. I think that right before Link enters the dungeon he is halted by Tilo who taunts him races inside the dungeon and locks the door with one final tree barrier that Link will have to remove with the boomerang.

Inside the dungeon Link will have to deal with Tilo a number of times. And one time Link will enter a room where he will see Maple again for the last time untill we reach the Zora area or something. Tilo will also be here and she springs a trap on the unsuspecting Maple, which rockets her out of the dungeon with a huge "WHAAAAAAAAAA!!!!!!!!!!!". If Link manages to fall for the same trap he will also be thrown outside the dungeon and he will have to enter again.

44
Management / Re: Story Pass :: SECOND ACT
« on: February 05, 2013, 05:29:41 pm »
So something like this?



Yes something like that.

The idea I had is that if you hit the growth with the boomerang than the growth would retreat and you probably see a dizzy Kokiri Spirit with stars above its head. But that could still be worked. And I was also thinking that the boomerang is obtained in the Kokiri Forest, so that the player at least has to deal with the ever changing forest, because afterwards it would be easy to make you own path with the boomerang.

45
Management / Re: Story Pass :: SECOND ACT
« on: February 04, 2013, 08:41:54 pm »
Yeah, the forest maze and the swamp have always been a bit vague in my mind too. Niek, don't you have a pretty clear idea? Can you lay out the whole forest maze/swamp/Kokori forest for us?
Well, considering Blaze's topic. The view I have of it is that the Forest Maze is a part of the Deku Swamp that got turned into an illusion. Once the forest maze is cleared the illussion disappears. I think Blaze wanted to make a river shooting minigame that would replace the forest, which I think is pretty neat. I think that this river would be an offshoot of the river from River Valley and that the water of this offshoot might overflow and supply the swamp with water.

My idea that the entrance to Kokiri Forest is in the palace grounds, which was not accessible due to the palace being locked. I was thinking that the entrance is open as long as the palace is open. What I mean to say is that the player does not have to do the throne room events to get in Kokiri Forest. Although in the interaction with Maple it is hinted to the player to go there. The throne room with the King is just that the deku go back to the village and Link is granted permanent access to the palace. And the Butler might tell/show Link the entrance to Kokiri Forest.


I had an idea for the area of Kokiri Forest. I dont know if you guys ever played the board game Labyrinth (http://en.wikipedia.org/wiki/Labyrinth_%28board_game%29). Maybe it would be possible that trees grow and shrink at random time intervals. And you would need to navigate through the forest with an ever changing path. Obtaining the boomerang would allow the player to force these growth/trees to shrink and open the path.

46
Management / Re: Story Pass :: SECOND ACT
« on: January 29, 2013, 06:52:36 am »
So far we know that we're going to pass through the forest maze to the Kokiri Forest and into the Kokiri Village.
Actually, I think the forest maze is independent of Kokiri Forest, because once the the Forest Maze is cleared it turns back into the swamp.

47
Entertainment / Re: Ura Zelda Project (Have you seen it?)
« on: January 27, 2013, 09:04:44 am »
As far as I know Ura Zelda is a canceled Nintendo expansion on Ocarina of Time for the N64DD. Kienamaru, I have no idea what you are talking about.

48
King of Thieves / Re: [Missing design] Item: Bottle
« on: January 26, 2013, 08:19:33 am »
Sorry, I still don't really get the reference. Or why it would be so funny.

49
King of Thieves / Re: [Missing design] Item: Bottle
« on: January 26, 2013, 06:53:59 am »
Who is Dave Grohl?????

50
Entertainment / Re: Stupid yoshi yarn game announced
« on: January 23, 2013, 10:03:09 pm »
Yeah, it's Yoshi.


Actually I think the yarn style is rather cool. Kiby's Epic Yarn the game was just poorly executed with the lack of dying.

51
Entertainment / Re: Wind Waker HD announced
« on: January 23, 2013, 08:31:23 pm »
I really liked Wind Waker, but I'm not sure about this one. I don't think the "HD" graphics are better graphics in this case. The graphics now look like stop-motion claydoll series, like Wallace and Gromit. It just does not feel like Wind Waker. The gamecube version looked more a cartoon or anime then clay puppets.

Second, I hope they put more effort in this remake than Ocarina of Time 3D. With new content and the higher difficulty immediatly available.

52
Entertainment / Re: Tron Legacy: Some interesting stuff
« on: January 22, 2013, 10:25:54 am »
Cool read. I wonder how much of it was used in Tron Uprising though. Of course not the Linux bits, because the story takes place entirely in the computer world.

53
Recruitment / Re: [For Hire] C++ Programmer
« on: January 21, 2013, 09:21:48 am »
Just a little note. But your first link is a 404. You might want to fix it  :P

54
Entertainment / Re: RUN!!!! It terroizes your radiowaves!
« on: January 16, 2013, 06:12:22 pm »
This is stuck in my head now.
You have ruined my morning! How do  I concentrate in lectures now!
Welcome to the legion  >:D

It's not that bad, what are you going on crazy about for?
:-\ It was a joke, playing (a bit late) on the "2012 end of the world" hype. And it also made the post more interesting than just "listen to this song."  XD


I bet this is the Gangnam Style of the Netherlands.

Even though its Italian right?
I am glad I don't listen to the radio.  XD

Gangnam Style is Korean and is a massive hit in Canada and the US :P
Gangnam style was also a massive hit in the Netherlands. But I thought this song was fun and catchy and something to share across the ocean. The song has also been translated into other languages a half dozen times or so.

Here is the Italian original
<a href="http://www.youtube.com/watch?v=juqyzgnbspY" target="_blank">http://www.youtube.com/watch?v=juqyzgnbspY</a>

and French
<a href="http://www.youtube.com/watch?v=u3dmwXDL-90" target="_blank">http://www.youtube.com/watch?v=u3dmwXDL-90</a>

and Greek
<a href="http://www.youtube.com/watch?v=RcuY9CtYPKs" target="_blank">http://www.youtube.com/watch?v=RcuY9CtYPKs</a>

55
Friendly & Neutral / Re: [Submission]Lithe
« on: January 15, 2013, 10:01:29 pm »
Changelog:(I'm using international format because not everyone is from the US)
15-1-12:Massive changes
10-1-12~B: OMGWALLOFTEXTMUSTFIX
10-1-12~A: Added in the basic origins and her motives.
Hmm, either my clock is 1 year ahead or you are 1 year late, Kami  :P

56
Entertainment / RUN!!!! It terroizes your radiowaves!
« on: January 15, 2013, 08:54:34 pm »
Oh man, lately on the radio this song is played completely or for a part. It is so annoying and yet the tune is really catchy. With its maniacal rhythm it will pull you in, where it burrows into your skull. Here it will supplement everyone of your thoughts with itself. In the end you'll be nothing more then a brain dead monkey humming this song all day long. It is the "apocalypse" that the doomsayers foretold that would happen when the Mayan calendar would come to an end. Just a few weeks late.

I am warning you. DO NOT LISTEN TO THIS SONG!!!!!!!!










Are you still here?









Please run. Your life is in danger.









Oh god. If you value your life your sanity, than go and start running.









WTF? You are still HERE???









ARE YOU MAD???  RUUUUUUUUNNNNNNNNNN!!!!!!!!!!!









ARE YOU SUICIDAL?









YOU SICK MASSOCHISTIC ASS!!!!!! Are you willing to go through with this?









Okay then, just be doomed. I don't care. Join the legion of the brain-dead monkeys, we welcome you  >:D

English version:
<a href="http://www.youtube.com/watch?v=Mx8s6ZACZFU" target="_blank">http://www.youtube.com/watch?v=Mx8s6ZACZFU</a>

Dutch version:
<a href="http://www.youtube.com/watch?v=HnWZnrkh3FI" target="_blank">http://www.youtube.com/watch?v=HnWZnrkh3FI</a>


All hail the Little Chick! PIEP!

57
King of Thieves / Re: [Random Concept Idea]Karma
« on: January 15, 2013, 08:32:06 pm »
Star, GM and Max already voiced my thoughts so. Seconded

I do believe you mean fourthed, good Sir :P.

I'm sorry XD
Touché  :-\

58
Friendly & Neutral / Re: [Submission]Lithe
« on: January 15, 2013, 08:29:27 pm »
What I put in the Zelda topic was more of a summary pertaining Zelda, what was taken over from the previous KoT itteration. We are currently working on the story, which means that concerning main characters things may change a bit.

Hmm, I have to agree with the rest in that it is an interesting character. However I don't think it will work in this game with what is already accepted.

1) I don't think this game needs a companion character. It seems to be the trend in Zelda games these days, but games like ALttP, LoZ, AoL, LA, OOS and OOA didn't need it either. And they were better off without companions.
2) She seems to do some stuff that is already with accepted entries and main characters, such as the fortune-telling sisters, Ganon and even Zelda. It kind of seems double.
3) If she is a companion she would be a major character and would be involved in the main plot. This also means that relations between her, Ganon, Maple and the ancient hero need to be drawn up. And we just got with some discussion the overarcing plot done. I'm not eager to revise that. She would also need to be introduced early on in the game.

The character is interesting. I just don't think it is interesting as a companion. I see it more in the likes as Batreaux from SS, a character that connects side-quests or a character that Link will come across during the main plot in the Zora, Goron, Sheikah or Gerudo areas. But not a character that stays with him during the entire game.

59
King of Thieves / Re: [Random Concept Idea]Karma
« on: January 14, 2013, 09:29:14 pm »
Star, GM and Max already voiced my thoughts so. Seconded

60
Management / Re: Story Pass :: SECOND ACT
« on: January 14, 2013, 09:17:26 pm »
Niek, about the Kokori being worshipped, I wasn't thinking their deaths made them revered deities. I was thinking more along the lines that their tragic destruction caused their spirits to linger on the terrestrial plane, and the Deku are afraid of them, in their paranoia they offer sacrifices every once in a while. The Kokori spirits don't have to be bad for the paranoid Deku to be afraid of them and therefore worship them. But we can do it however, if you still think that them not being worshipped is better, I just wanted you to understand my point, but I'd rather defer to you. I think you're better at this, honestly ;p
I do understand and if you look at the Deku you would think they are based on some inca or aztec culture. I'm not sure, but the Aztecs had sacrifices to reinvigorate the sun. However Hyrule in every Zelda game is some utopian land with its quircks and characteristics. And than a demon (Ganon, Vaati, Maladus, Majora, Demise) comes and upsets the utopian society. I don't think that revering or being afraid of the spirits is a bad thing. The deku might have build some shrine to honor or appease them (which could be the door to the Kokiri Forest).

Human sacrifice or in this case Deku sacrifice, just does not seem to be something that would fit a utopian society. However Majora's Mask showed that it is still plausible that Deku would burn someone at the stake to punish them in a flash of anger. And the Deku are angry at the king for not doing his job and protecting the village, but only protecting himself. Or we would again need to put the focus on the King selling out the cog or something.

The burning at the stake I don't have a problem with the King burning at the stake. The problem is more the reasoning behind it. Actually I think that it could even be hilarious. The stake is lit on fire, the King asking/screaming for water to dowse the flames. And suddenly he get a shitload of water over him, because the monsters came through the roof where the King had his personal pool or something.  :P (The latter is a bit of a whimpsy brain storm.

------

Another idea I had for the tasks was that some bokoblin (or other monster) had stolen the merchandise of a Deku merchant and Link has to get the stuff back. But that could probably also work with the Zora and Goron areas. And maybe a taks that is probably a prelude to what will come later in the game. Link would find either a sick Goron or beaten Zora that is plagued by monsters or is in need for some medicine.

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