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Messages - Zaeranos

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61
Entertainment / Re: Online Gaming Names/Codes
« on: December 15, 2012, 07:17:29 am »
WiiU: Zaeranos

62
Entertainment / Re: Outdated Games That Deserve Remakes?
« on: December 12, 2012, 06:36:14 am »
Hmm, maybe I'm pessimistic about it. But when it comes to remakes I often think "Wishfull thinking" or "Doomed to fail". Seriously, most of the time someone would buy a remake is because the nostalgia and only a few games hold up to the test of time. The games back then were innovative, new and great, because we didn't know any better. Games these days have evolved from them.

63
Management / Re: Story Pass :: SECOND ACT
« on: December 11, 2012, 07:52:36 pm »
Sorry for not participating so much. I just got my WiiU  8)

Alright, so we're probably all busy because of finals, but I'm starting to forget where we left off.
I think we were still working on the tasks Link has to do for the Deku. But got a bit sidetracked ahead to what the dungeon bosses should be.

There was discussion about the Kokori spirits, I was under the impression the Deku kind of reverenced them as gods because of plot stuff from the old KoT iteration, which mentioned them wanting to sacrifice the king to the Kokori spirits, I liked the idea, but if there's a good reason for the Deku to not think of the Kokori as gods, then cool.
The reason I'm against it is because their deaths is a tragedy, due to the evil act of Ganon destroying the Deku Tree. If the Kokiri are revered as deities, then it seems as if it was good that Kokiri died. Which makes Ganon's act of killing the Deku Tree a good thing.

So Link will prove himself to the Deku and be told by the butler that the cog is hidden in the Kokori forest. Presumably Link will either get the boomerang now, or he got it after completing the last task to help the Deku, which is going through the forest maze, right?

So now he'll go through the forest maze, which Link already went through and defeated a Miniboss type in the middle, allowing quicker access to the gate to the Kokori forest.
I don't think the Forest Maze that turns into a part of the swamp should lead to the dungeon already, because as you said earlier. Link would already access Kokiri Forest, turn around and then is allowed access to the Forest. Thus I think it would be better as an illusion to the Deku Swamp.

My idea with the Kokiri Forest was another kind of maze. I was thinking that the layout of the Forest except for a few spots is fluid. That the Kokiri Spirits are moving, growing, shrinking trees and rocks in the area, and thus constantly changing the path you can follow. And when you get the boomerang the you can throw them at the Kokiri Spirits to prevent them from changing the area. But the last bit might be weird.

I like the idea of the Kokiri village being a puzzle, but first lets deal with the tasks Link has to do. (not in order)
1) Forest Maze: Link has to travel through a part of the Swamp turned into a forest by a monster.
2) Mad Scrub poison well: Somewhere in the Deku swamp is a plant/fungus like enemy sending out poison/spores that turns deku scrub into mad scrubs.
3) ?
4) ?
5) ? (is five enough)

64
Entertainment / Re: Wreck-it-Ralph/Sugar Rush Fun Times
« on: December 05, 2012, 05:54:50 pm »
I haven't seen Wreck-It Ralph yet. SO I don't know what sugar rush is either.

65
Management / Re: Story Pass :: SECOND ACT
« on: December 03, 2012, 09:10:13 pm »
Welcome SelcouthFish. Max and I are mostly working on the story with some input from Star and MG. We had decided earlier that a few people would be working on the main storyline. This to prevent the story from being pulled to a dozen different directions. Which would end up in a mess or very long drawn out discussions leading nowhere. As you can probably see the discussion for just the main red hering antagonist has already been quiet a length to read.

However that doesn't mean that we will completely ignore everything about the community. If you have a good idea feel free to post it. And if we like it we might use it in the story. It is a Community Project after all. But do consider the place in story development.


About the Guardians or dungeon bosses. Well we aren't there just yet. Although good to talk about maybe. My thoughts is to make these varied in reason why they are there. One might be placed as a protector of the cog, another might just be a very power invading beast (with little talent). Another monster might have been send by Ganondorf to get the cog, but he considered a failure as the monster didn't came out. I think that maybe the final escalation with Maple might be that she would summon the dungeon boss to stop Link from getting the cog and she gets blown away when Link defeats the boss  :P. There are many options and we'll see when we get there  ;). Now I like to focus on the adventures with the Deku and the Kokiri.   

66
Management / Re: Story Pass :: SECOND ACT
« on: December 02, 2012, 07:25:03 pm »
About the order of people entering the palace, what I'm envisioning was Link leaves the village to accomplish the last helping Deku task. While he's gone, Maple leaves the door to the palace open, so when Link gets back, it's indicated that he should go there because the Deku people have gone inside. On his way in, he meets Maple on her way out. He then goes in to help the Deku.

The reason I wasn't picturing it the other way was because when Link gets back to the village, Maple will have left the door open for Link to get into the palace. That means that the door will have been open for as long as Maple was in there, and none of the Deku, who are freaking out and ready to form an angry mob, noticed that the door was open until Link went in. I just think that it'd be more in character for the Deku to pounce on the opportunity to get in right when it happens. Also, I feel like it'd be a bit weird if inside the palace, Link is talking to Maple and fails to notice a large angry mob walking behind his back into the throne room. I guess it depends on the layout of the palace for that one, though. Either way, this isn't really a big deal.
Makes sense. The way I was thinking, was that Link and Maple would meet up in the Butlers room where the map was hidden. And when later the Butler grants Link passage he couldn't find the map in his room any more. The Link could get in was because the guards are still a sleep but still erect (maybe have some Zs or stars floating). The mob would then see Link go in and guards did not react, thus they follow.

Ah well, either way is fine with me.
 

About the forest maze being one of the tasks Link has to solve, I thought the forest maze led from the Deku village to the Kokori dungeon. Why have the player go to the dungeon entrance, then turn around and go back, then go back again?
What I understood, was that Blaze wanted to make it so that the Forest Maze would disappear and have something else in return. First its was a grassland where a village would rise and now I think it is a river boat ride with minigames and some other stuff. If it would run all the way up to the dungeon than that means that a big part of the Kokiri Forest would disappear. Not to mention I had some other ideas, i think are more fitting as a narrative for that part.

1) Link would stumble across a ruined village of tree houses, now overgrown with plants and housing some monsters. Some houses Link can enter and he would learn more about the tragedy of the Kokiri, by carvings on the wood and a well preserved diary.
2) Link would also meet the ancient hero for the first time here. The ancient hero would be reminiscing about how lively this village of children was in his days and how honored he was to be let in to meet with the great Deku tree. But quickly vanishes when monsters arrive.
3) Link would also come across a giant withered tree, which is the corpse of the old Deku tree (at least if the corpse of the deku tree doesn't become a dungeon).
4) Link also visits Syrup's Potion Shop for the first time and gets some backstory on Maple. However this can also be optional.
5) At the dungeon entrance Maple is being teased by the Kokiri Spirits and Maple is blasting spells all around her. One of those spells hit Link and when she sees Link a bit crispy around the edges and the Kokiri laughing about it, she flies straight into the dungeon.
6) In the dungeon Link sees Maple for the last time during the Wind Cog part of the story. Maple falls into one of Tilo's traps, which sends her out of the dungeon (a trap that Link is also susceptible to)

However I am going a bit ahead of myself now. It is better to get the Deku part finished first.


On another note, something about Maple I thought of:
As she's the antagonist for much of the game, maybe she could have a more active way of antagonizing Link. Like, instead of flying past him saying, 'I'm after the cog!', what if she could also summon an enemy. Specifically, the puppet-creatures that the Skull Kid from Twilight Princess could summon. She'd summon these marionettes to stall Link, they wouldn't really do much damage as she doesnt want to hurt Link just slow him down, but then she'd be a more active enemy.
Great idea, although not for this part of the game yet. I think that is better for with the Zora or the Goron. At this point Link is just a brat from the gang in Castle Town that gets on her nerves. Although she might be baffled by why Link is there, Maple does not know that Link is also after the cogs. Once Link obtains the Wind Cog, she realizes (or is told by the ancient hero) that Link is a bigger obstacle to her mission that thought off before. We would then see an escalation in her character and would become more active in obstructing Link.

67
Management / Re: Story Pass :: SECOND ACT
« on: December 02, 2012, 02:36:22 pm »
Awesome, I like this too. Since its a swamp, maybe we could take a root system approach to this. What I mean is, due to Ganon's escaping from the dark world and monsters being attracted to him, a poisonous fungus monster started growing in the swamp. The result of this is a dense fog seeping over the swamp, lots of little swamp monsters appearing and attacking Deku, and the main fungus monster's root system extending throughout the Deku swamp, so other bodies growing from the same root system can spring up in different places, causing Deku nearby to go mad.

I think we should concentrate on the madness rather than a sentient monster bribing the Deku king. The king was exposed to the monster's spores, which are causing him to act crazy. He's sealed up the palace and is ordering the guards to ignore the swamp monsters and just protect him.
Focussing more on the King's cowardice is probably a good idea, however I don't think we should just limit to a single enemy. I already was thinking about a plant like enemy causing it. However only having plant enemies is not right, especially because we have a list of monsters for this region already. It can still use some plant enemies though. However reptiles, such as toads, can also be found in a swamp.


The Deku are outraged about this and demand a new king, although some remain loyal, but nobody can do anything since the palace is locked up. The Deku village isn't currently affected by the fungi, but they're getting close. Link's activities to help the Deku might include destroying small shoots of the fungus that have sprung up near the village.
That can be one of the things that Link will have to do before being able to continue.

Ater he's done enough helping Deku tasks, he'll return to the village to find that many of the Deku are missing and the palace is unlocked, then? Inside, he encounters Maple, who's found a map to the cog, and says, oops, looks like I left the gate open!
I think it is better to guide the player towards Maple first before the confrontation in the throne room. One way is to keep the throne room doors locked until then. This is a bit strange if the mob went in before Link. In addition if the mob went in after Link it also would give an oops idea with the player, because Link didn't close the front door either.

And then Link finds the Deku have stormed the throng room and are demanding that the king be sacrificed to the Kokori spirits to appease them.

Link is surrounded by Deku who consider sacrificing him, although those who he helped are on his side.
Well in MM the deku were prepared to burn a monkey on the stake as well, so sacrificing isn't that weird. Although the appease of Kokiri Spirits seems a bit of. It kinda makes the Kokiri seem like gods. While in fact they are a tragedy. They were once a race, joyous full of life, and now they are dead and nothing more than spirits. I think the deku Kokiri connection should just remain to the bit where they guard the entrance to Kokiri Forest and not God worshipping.


Link will have to make it through the swamp maze, though.
I was more thinking about having the maze be one of the problems to solve.

So then, I was thinking the boss of the Kokori temple could relate to the fungus, so that destroying the boss would cause the fungi all over the area to die, making it safe for the Deku and returning the swamp back to it's less foggy and monster-free normal state.
Monster-free? You always need some monsters or the overworld becomes empty and boring. The dungeons are primarily there to protect the cogs and not to cause problems for the people. I think it is best to establish that with the first dungeon, before immediately deviating from that.

68
Overworld/Locations / Re: [Submission] Lighthouses
« on: December 01, 2012, 08:57:32 pm »
I've never played golden sun so I don't know how much is just stolen from there,...
Pretty much the main plot. The first two Golden Sun games was about going to the 4 lighthouses and revive Alchemy (some ancient magic power) into the world.

69
Management / Re: Story Pass :: SECOND ACT
« on: December 01, 2012, 07:15:06 pm »
Niek, awesome idea! Oh wait, your name is different now... But I can't spell it! Can I just call you Z or something? :p
Niek, Zaeranos or Z, whatever rocks your boat is just fine.

70
Overworld/Locations / Re: [Submission] Lighthouses
« on: December 01, 2012, 05:20:43 pm »
Actually the lighthouses were near the sea or on an island. Still, I think it is a big slap on the Golden Sun franchise. It isn't an easter egg anymore or even a reference. Seems more like making a fangame of one franchise inside a fangame of another franchise. I'm sorry, even though the parts work separately they do not necessarily work together.

How do these lighthouses even protect the cogs?

71
Overworld/Locations / Re: [Submission] Lighthouses
« on: December 01, 2012, 05:59:56 am »
In all honesty I don't have a good feeling with it. The Light houses are way to much a reference to Golden Sun, especially because it seems like ancient power generators for the cogs. Second, a lighthouse on land does not make much sense either in a Zelda game, unless the area previously was a sea or something. Third, I don't think the cogs need powering up. These things are already powerful, because they have a range of attack, which allows you to fight of being surrounded by hordes of enemies already. Powering them up even more would make the cogs a bit of a deus ex machina device to easily get through the game, without a scratch.

72
Management / Re: Story Pass :: SECOND ACT
« on: November 30, 2012, 07:36:20 pm »
I was also thinking about that the problems are caused by the monsters attracted to the evil of Ganon. But it doesn't necessarily have to be one monster per region. We could even have (mini-)boss level monsters that Link has to fight outside of dungeons, just as TP did with the Bokoblin leader and SS with the Imprisoned. This would allow us to use more than just 5 boss and mini-boss characters.

With the Deku a monster could be trying to play (or feed) of the King's greed. Which makes the King ignore his duties to his people. We also have an enemy type "Mad Scrub" and part of their description is that they got mad due to a poison seeping into the swamp. We could make it that there is a cave or a part of the swamp where this poison is spreading due to a monster. Link will have to destroy it to clear the poison, although those scrubs that have gone mad will stay mad (due to Ganon's evil presence or just tragedy). Blaze also had the idea of a maze in the swamp, which could be caused by yet another monster casting an illusion, trapping deku and other travelers. Of course there are also minor problems Link can solve, because the deku with the problem is just to scared to venture from the village due to the monsters.

Having Link solve these problems would earn the trust of some deku. However he is still blocked by the guards to the Deku Kings palace. At one point he will find the guards asleep, put under a spell by Maple. As Link explores he will find Maple searching for clues about the hiding location of the cog, somewhere in a remote part of the palace. They then hear some loud noise, Maple might says something "Oops, I left the front door open. I hope the King will be okay! Oh well, I am off with the map to the cog. Tada!", before she leaves. Link goes to investigate the noise and finds an angry mob in the throne room facing the King and his guards.

Some of the deku are paranoid of him and want to get rid of Link, but the others that Link helps trust him and vouch for his kindness. The monser that bribes the King then shows up angry and showing his true face and Link has to fight it earning the trust of the others as well. [We could even make it a protect as many dekua s possible event] As soon as the monster is defeated, it becomes even apparant that the Deku King is not only greedy but also a coward. The Deku prince finally sees that and stands up to take charge. The prince orders some guards to help out with monsters approaching the village and other problems. [There still might be other problems for Link to solve]

When Link questions the butler about the cog, the butler tells Link that the deku do not guard the cog, but the Kokiri do. The palace was build to guard the only entrance into Kokiri Forest and Link gets free passage to it. The butler hopes that Link can use the cog to destroy the monsters once and for all. This is for now the only entrance into Kokiri Forest, but from the Forest side Link can open up other passages.

Next is the Kokiri Forest chapter, but I'll leave it at this for now.

73
I finally got my answer to what song it is. Ironic enough the title of the song is "Answers" and can be found on the Final Fantasy XIV Soundtrack. I kinda feel stupid now  :huh: For whoever else wants to know what the song is:

Answers by Susan Calloway

74
Entertainment / Re: Just bought a Wii U
« on: November 26, 2012, 08:31:56 pm »
Wow, Luke, that is a long way to say that Fi is pretty much the same as Navi, except Fi has better story participation and much less "Hey".

75
Management / Re: Story Pass :: SECOND ACT
« on: November 25, 2012, 10:59:50 am »
Okay, so everyone wants Maple. And not to drag things out I will concede. However the Maple Max suggested is still a bit too harsh for my tastes. Especially because she is more a sassy little girl. I do still think that the "Weapon/Horsemen" idea is still good, as it seems more menacing as an antagonistic part towards Link than Maple is. But granted it is a bit weird that they didn't do anything earlier. So this is my suggestion to that.

In the past when Ganondorf was locked up in the Sacred Realm, the ancient hero who wielded the Master Sword before was also locked in the Sacred Realm, leaving the Master Sword behind in its pedestal. Now that Ganondorf is expelled from the realm, the ancient hero has also come back to make sure that no one can ever reach the sacred realm again by destroying the cogs. Where Ganondorf has a full corporeal form the ancient hero is only a shade of his former self. The temples however are shielded that anyone who has touched the Triforce once can not enter them even when they are unlocked. That is why Ganondorf uses Link to get the cogs and the ancient hero uses Maple. The hero has misled Maple by saying that one of the cogs would help her. The troubles with the races then occur due to the resurgence of all the monsters in the world, that are attracted by Ganondorfs evil presence.

Link will be confronted by Maple and the ancient hero, both together and separate on several occasions. Link convinces Maple that she is good enough to do things without the cogs. Over time the ancient hero will reveal to Link that Ganon has been expelled from the Sacred Realm and returned to Hyrule. It is also the reason why all the monsters in the world have resurfaced and thus troubles are occurring in Hyrule. He will also say that it is to dangerous for anyone to use the triforce and that is why the cogs have to be destroyed. Maple just wants to become a better witch, thus helps the hero get the cogs. She tries this sneakily, but in all clumsiness she breaks stuff and gets caught, which makes her just frantically shoot magic just to get away.

As an addition to the Third Act I think that Link would get the Master Sword before he enters the last temple. When Link enters the room he is confronted by the ancient hero for the last time. The hero tells Link that in the past using the sword he was only capable of sealing Ganondorf away. He and Link both are separate not a match against Ganondorf, but together they might have the enough strength to defeat Ganondorf once and for all. Thus when Link pulls the Master Sword out of his pedestal the hero merges his essence with Link (which incidentally might half the damage Link gets from enemies).

76
I think it might be interesting. However I don't think this is a decision we should do already. I'm bit reluctant when making a sidequest or minigame to assign a price to it. Everyone wants give away a piece of heart or teach Link new moves, but prices are limited. And by the end I think when we have all the minigames and sidequests, we then decide where goes what price. Otherwise we could end up with the most difficult of parts giving a 100 ruppees, while the easy games give away pieces of heart.

77
Updates / Re: Back up!
« on: November 25, 2012, 08:51:36 am »
I don't know if everything has gone right with the back up. I have the Minish theme and suddenly it is the Midnight theme.

78
Friendly & Neutral / Re: [Submission] Lectro
« on: November 21, 2012, 05:40:10 am »
I'm sorry, but your character now makes even less sense.

79
Entertainment / Re: Shallow people and entertainment industry
« on: November 18, 2012, 01:50:48 pm »
Sorry, TFS but your thoughts are rather shallow themselves. Mostly because it does not take age and accessibility into acount. Not everyone is as old that they can remember the games from before they were born. And even when they were born, it doesn't mean that the games were in their interest range. Then people don't have the time to play all the games and they definitely don't have the finance to buy all the games. Thus they focus on what they know will enjoy them.

To me someone is a gamer when they spend most of their spare time playing video games. Even when they play only one game (such as Call of Duty) for their entire life. And the reasoning for making videogames by the industry has not changed since the 80's.

80
Management / Re: Story Pass :: SECOND ACT
« on: November 18, 2012, 07:38:17 am »
I feel like that without primary antagonists that the story will just be bout the motions of Link getting some where, enter the dungeon, get the cog and by the end of the game just face Ganon. And there is nothing more to the main story. Yes you might need to solve some problems with races, but the main plot then looks like a chain of subplots. I think the main plot lacks escalation and some of the subplots might lack resolution. The Sheikah/Gerudo subplot is resolved by the end of the game. The Goron subplot might get a resolution in a cure, but depending on the plague doesn't it introduce other problems. With Zora and Deku you have two sets of people facing one another in conflict. At most you get a truce, but not a resolution. The problem is still there.


They would destroy the cogs because their interest lies in protecting the Triforce, not the Hylians!  Very similar to how Weapon's concern was the planet, not humanity.
The idea I propose here was to not have the horsemen created by the Hylians, but just something that existed before them.

The cogs are a gateway, and with Ganon's presence, the gateway can potentially become compromised.  Perhaps the problems with the races are an indirect effect of the horsemen doing their job.

This could also work, but as I said earlier there should be reminders of the danger at the end of the game. The main quest should show the danger and there should be a growth in Link doubting that collecting the cogs is a good idea.

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