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Author Topic: [Demo 2.1] Relics of Nature's Fury  (Read 26117 times)

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Mirby

Drifter
[Demo 2.1] Relics of Nature's Fury
« on: February 14, 2008, 07:30:14 pm »
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Title: Relics of Nature's Fury
Story Synopsis: 1,000 years ago, a great battle was fought between nine great heroes and Flynn, the embodiment of darkness. After a long battle, Flynn was defeated... or was he? In the present day world of Thraetenalp, a young man wanders the continent of Noramer. When he fights some bandits near the town of Growlston, he reports it to the mayor. This kicks off a massive journey in which the young man will find out his relation to the nine great heroes, and how Flynn was merely slumbering for the past millennium. New friends and new powers wait in Relics of Nature's Fury.
Story Link: In Progress Story (not caught up to what's programmed, weird in the beginning)
Demo Link: Demo 2.1
Rating: T (if it was an actual game, this would probably be the rating)
Features: Spells, Summons, Voice acting,
Screenies:
[spoiler=BOATLOAD OF SCREENIES!]

The ship to Soicréma

The mysterious mountain forest of Soicrema

The Skull Entrance to the Boreal Glacier Sigla Dungeon

The Ruined Legg Civilization - The Legs are the ghost of an inhabitant

The location of the Littea Sigil - One Quarter of the Litte Sigil!

The Buruna Pagoda - Home of Francis, Weapons Master and Bearer of the Light Element

The Switch Room, complete with Loser Switch!

Lyndis City! Only I can get to that location! HAHAHA!

Dead End in the Bunaru Mines... Maybe...

The Wonderfully Colorful Main Street of Chino!

The Chino Pub and Inn! Once again, the perks of Debug Mode!

The Armory of Chino, and some crazy guy's house.

The Chino Tower - Home of Nikolai, Dragoon and Bearer of the Wind Element

The Chino Pub! Official Bar of Weird People!

In the Midst of Shapeshifting

Why you shouldn't enter every house you see.

Clampburg - The only red-roofed town on the World Map!

The Great Mansion of Clampburg![/spoiler]
[spoiler=MEGA SCREENIE DUMP!]

A Caterpillar system, a la FF8, and Location Names!

CLASSIC GAMING REFERENCE GO!

Vacancy, anyone?

Look at that atrocious picture... Anyone want to make a better one?

The Party Swapping Station in action!
Pencil Puzzle Wall Art. There's a copyright statement to the left, off-screen in this pic. It'll all be removed later on.

The Shapeshifter menu (had to do away with the custom CMS; too many problems with new scripts)

The Clampburg Basement Bar, and impatient Francis (set it so Francis and Nikolai are always animated walking even when standing still to get some more personality to them)

This is the red town; I needed lots of red (the town theme is RED) so I used the red roof tiles as a pathway...

The Lyndis City Elder's Council. With Minimap!

NEW BATTLE SYSTEM! YAY!

The new Chino Main Street. With 100% less eyerape!

The Party Swapping Station!
[/spoiler]
Cast of Characters: (name - element - starting class)
    Taylor - Time - Blade Knight
       A young man, 20 years old, with strange powers. He is on a pilgrimage around the world to see new things and find out where his shapeshifting powers came from. He finds himself near Growlston when he is suddenly, unexpectedly attacked...
    Clarisse - Ice - Gunner
        A young woman, 20 years old. Born and raised in Growlston, she starts working for the mayor after her parents die of natural causes. Mayor Paul treats her like a daughter at times, but she still works for him. When a young man appears telling of bandits, she wonders if her world is about to change...
    Phillip - Fire - Monk
       The young blacksmith of Growlston, 21 years old. He finds himself working on the blade of a warrior who recently came to town. He is suddenly possessed by a dark spirit, and the warrior and one of the Mayor's maids come to his rescue. He joins them on their quest...
    Jillian - Thunder - Cleric
        A 21-year-old nurse in the city of Plassville, in which men are treated as little more than game. With her assistance, Taylor and company see the Queen. Little did they know that Flynn was hot on their trail...
    Francis - Light - Weapons Master
        The scholarly mayor of Buruna, 25 years old. Knowledgeable on many subjects, his odd mode of speech causes laughter among many. When he discovers that the ancient myth of Flynn and the nine great heroes was true, he joins the party on their quest to save the world, and begins his own quest to chronicle the truth of the events...
    Nikolai - Wind - Dragoon
       A 19-year-old boy from the city of Chino. While talking to his friend Draconus, Taylor and company appear. Draconus is possessed by Flynn, and with Taylor and company's help, Draconus is saved. After learning of his heritage, Nikolai joins the party, partly to save the world and partly to learn more of his family that he never knew...
    Nathan - Earth - Ninja
 (NO INFO YET!)
    Megan - Water - Mage
 (NO INFO YET!)
    Trisha - Shadow - Mysterium
 (NO INFO YET!)
[spoiler=If you care about the summoned monsters...]GUARDIAN CONJURATIONS (summons)
Earth - Terra
Terra is a beautiful young woman with greenish-brown skin and long, luscious, leafy hair that goes down to her ankles

Wind - Hermes
The messenger to the Greek gods, he has winged boots and a winged helmet. He is average height, and is fit.

Water - Triton
He is an old blue-skinned long-bearded merman who wields a trident.

Fire - Agni
He is the a short man with a large gut earned from eating fire to purify it.

Ice - Yeti
He is a large, muscle-bound, white-furred humanoid.

Thunder - Vajra
Although Vajra is technically what the thunderbolts are called, this Vajra is a multiple-armed goddess.

Light - Noah
A very ancient man with a humongous white beard, but he still has strength in his eyes and demeanor.

Darkness - Lucifer
A crimson-skinned, muscle bound humanoid demon.

Time - Cronus
He's huge and immensely old. And can control time.

The summon attack names are: Terra - Astheno Crunch; Hermes - Eye of the Storm; Triton - High Tide; Agni - Furious Flames; Yeti - Avalanche; Vajra - Kerzappy!; Noah - Ark Animalia; Lucifer - Demon Strike; Cronus - Time's Ravages
[/spoiler]
[copyright 2008-2010 Mirby Studios]

Demo: Demo 2
Yes, I'm going backwards on demo count, it appears. Oh well.

[spoiler=ORIGINAL POST OF ANTIQUITY]This is an idea I've had for about a year, but lacked RPG Maker. Still don't have it, but any help with sprites and sounds would be greatly appreciated. THIS IS NOT A ZELDA GAME! My basic idea is a classic-style RPG. Random battles, but only 1 party member. Spell names are unique, but follow the FF-Style spell-naming system (e.g. Frigi, Frigira, Frigiga). Every once in a while, you may perform the ultimate, "Magna" version of the spell, such as Magnafrigiga. The character (still unnamed) will learn special attacks throughout the course of the game, called "Rush" attacks for the time being. Attacks may include Inferno Rush, Avalanche Rush, Final Rush, Ultimate Rush, etc. Also throughout the game, the character will gain the power of 8 elements channeled into his blade. The elements are Fire, Ice, Lightning, Air, Water, Light, Dark, and Time. I've been playing around with ideas such as him dual-wielding blades, each with four elements when fully powered-up. I'll give spell names later, with the FF spell they are derived from. Let me know what you guys, and girls, think! I look forward to your feedback!

[edit 2/14/08 5:10 PM PST] UPDATE! Legacyoftheoracles is allowing me to use his free game idea 1: Rainbow Wardrobe for my game. He will, of course, be credited. In other news, I thought I'd say that I will only use MIDI's from VGMusic in my game for the background music. Unsure what actual songs though.

[edit 2/17/08 12:46 PM PST] UPDATE! My mistake, I had 9 elements planned. Earth, Wind, Water, Fire, Ice, Thunder, Holy, Shadow, and Time. Some elements can be combined for special attacks. Earth/Fire performs the Kiln Attack, in which the enemy is covered in clay, then superheated with fire until encased in ceramics, which then breaks. May cause petrification. Higher chance of gradual petrification. Most commonly just damages. Thunder/Water performs Sizzler, which drenches enemies then zaps them with lightning to do extreme damage. May cause paralysis. In the same way, one element may cancel out another when combined. Water cancels out Ice, Holy cancels out Shadow, and Fire cancels out Ice. Now for the spell names.

spell lv1/2/3[/4] (FF Spell Derived From)

WHITE MAGIC
restore/restora/restoraga/restoraja (cure)
remedia (esuna)
venoma (poisona)
cementa (stona)
accel/accelra/accelga (haste/hastega/quick)
decel/decelra/decelga (slow)
scale/scalara/scalaga (mini)
viva/vivara/vivaga/vivaja (raise)
reviva/revivara/revivaga/revivaja (reraise)
negate/negatera/negatega (dispel)
bounce/bouncera/bouncega (reflect)
slostor/slostora/slostoraga/slostoraja (regen)
poof/poofra/poofga (invis/invisira/vanish)
blur/blurra/blurraga (blink)
barriera/barriera/barrierga (shell)
sheld/sheldara/sheldaga (protect)
mute/mutera/mutega (silence)
hover/hovera/hoveraga (float)
wind/windra/windga (aero)
prisma/prismara/prismaga (holy)
brave (valor)
power (berserk)
escape (teleport)
scan (Libra)
hold (Shade)
befuddle (confuse)

BLACK MAGIC
flame/flamara/flamaga (fire)
frigi/frigira/frigiga (blizzard)
bolt/boltra/boltga (thunder)
slumber/slumbera/slumberaga (sleep)
toxin/toxinara/toxinaga (poison)
croak/croakara/croakaga (toad)
swine/swinera/swinega (pig)
halt/haltra/haltga (stop)
leech/leechra/leechga (drain)
absor/absora/absorga (osmose)
chasm/chasmara/chasmaga (quake)
virus/virusara/virusaga (bio)
petrifi/petrifira/petrifiga (break)
demi/demira/demiga/demija (gravity)
dia/diara/diaga/diaja (rasp)
fatala/fatalara/fatalaga (death)
tsunami/tsunamira/tsunamiga (flood)
nova/novara/novaga (flare)
embershower/emberfall/emberstorm (meteor)
radia/radiara/radiaga (meltdown)
enshroud (blind)
whirlwind (tornado)
return (warp)
wormhole (banish)

Still thinking of what to call the summons, and what they could be. If you have any ideas, let me know. Also, the final element, Time, will be in character's blade since the start, but will be split between the two (yes, two swords) and character will only learn to use it once he learns to press the half-clock face on each blade next to each other to make one, complete clock face. Thereby character learns how to use Time-related Rush attacks. So once character learns how to use a new element, he will learn the Rush attack related to it. In this case, I'm thinking Chronos Rush. Well? Feedback, anyone?

[edit 2/19/08 12:53 PM PST] forgot a White Magic spell.

arcana/arcanara/arcanaga (ultima)

[edit 2/19/08 1:53 PM PST] here's a mock-up of the first Rush attack, entitled Impact Rush. The circle represents the enemy's area.


will this constitute this game as a WIP? if so, please move this topics, mods. AND PLEASE GIVE ME SOME FEEDBACK! I WANT TO KNOW WHAT PEOPLE THINK ABOUT THIS GAME!

[edit 8/03/08 2:18 PM PDT] A while since my last update. DEMO 3 as I call it. Ironically, there may not be a Demo 4 (or at least one that retains the dungeons of the previous 3).
RoNF Demo 3![/spoiler]
« Last Edit: April 01, 2010, 06:55:06 pm by Mirby »
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Mirby

Drifter
Re: IDEA: Blades of Nature's Fury
« Reply #1 on: February 19, 2008, 11:51:22 pm »
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Sorry, but this update required me to DUBLPOST! Just got RPG Maker XP. Works wonders. So I'll finally start work on this game.
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Xiphirx

wat
Re: IDEA: Blades of Nature's Fury
« Reply #2 on: February 20, 2008, 02:00:06 am »
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omg I love that animation!
good luck with the game
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Mirby

Drifter
Re: [WIP] Blades of Nature's Fury
« Reply #3 on: February 21, 2008, 06:28:12 pm »
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RPG Maker is not all I thought it would be, so no Rush atttacks and no summons. But everything else is going smoothly. In fact, I'm uploading Demo 1 as I'm typing this. so this is now officially a WIP.

[edit] Demo 1 is here. Blades of Nature's Fury DEMO 1

[edit 2/22/08 11:42 PST] UPDATE! As you can see from the new topic name, I have changed the title to Relics of Nature's Fury. The reason for this? I have decided to use total characters, each commanding power of an element. They are as follows:

???? (Original) - Time
Knuckles (Sonic) - Fire
Samus Aran (Metroid) - Ice
Kain Highwind (Final Fantasy IV) - Wind
Michelangelo (Teenage Mutant Ninja Turtles) - Earth
MegaMan.EXE (Mega Man Battle Network) - Shadow
Luigi (Mario) - Thunder
Blastoise (Pokemon) - Water
Bomberman (Bomberman) - Light


If I can get a good Meta-Knight sprite sheet, he may become the Light character.
« Last Edit: February 23, 2008, 07:48:09 am by MetaKirby »
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Mirby

Drifter
Re: [Demo] Relics of Nature's Fury
« Reply #4 on: February 26, 2008, 11:44:45 pm »
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Sorry, but I had to DUBLPOST to
a)bump my topic because of b,
which is
b)to show the link to my new demo.
Relics of Nature's Fury Demo 2
w00t! 2 demos in a week! does that break a record?  :huh:

oh, and I think I figured out a way to keep summons in, and maybe the Rush attacks as well...
« Last Edit: February 29, 2008, 03:19:04 am by MetaKirby »
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Re: [Demo] Relics of Nature's Fury
« Reply #5 on: February 27, 2008, 10:49:03 am »
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Dammit. RPGXP doesn't work on vista, so no download for me.
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Re: [Demo] Relics of Nature's Fury
« Reply #6 on: March 02, 2008, 03:19:18 am »
  • You're the yellow bird that I've been waiting for.
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Dammit. RPGXP doesn't work on vista, so no download for me.

RMXP works fine on my vista. I don't know what you're talking about.
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Re: [Demo] Relics of Nature's Fury
« Reply #7 on: March 02, 2008, 07:33:53 am »
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the RTP doesn't :(.
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Xiphirx

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Re: [Demo] Relics of Nature's Fury
« Reply #8 on: March 06, 2008, 01:41:58 am »
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best animation ever to me...
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Bludleef

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Re: [Demo] Relics of Nature's Fury
« Reply #9 on: March 15, 2008, 08:18:38 am »
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Here have a title screen  XD enjoy!
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Mirby

Drifter
Re: [Demo] Relics of Nature's Fury
« Reply #10 on: March 15, 2008, 08:26:34 pm »
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Bludleef, that is sick. To be honest, I'm surprised someone helped me, although I'm not too sure about the angel. Or the eye. Everything else looks awesome. But, as I can't think of anything to replace said things, this will be my new screen. Also, someone in my english class is working on a design for my main char. When done, I will upload it and hope someone will sprite it for me. But, again, that design fits my plan about 99%. And the new title too! Sweet!
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King Tetiro

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Re: [Demo] Relics of Nature's Fury
« Reply #11 on: March 15, 2008, 08:34:19 pm »
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I agree. That is the sickest titlescreen I have ever seen!!!
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Bludleef

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Re: [Demo] Relics of Nature's Fury
« Reply #12 on: March 15, 2008, 10:15:50 pm »
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Bludleef, that is sick. To be honest, I'm surprised someone helped me, although I'm not too sure about the angel. Or the eye. Everything else looks awesome. But, as I can't think of anything to replace said things, this will be my new screen. Also, someone in my english class is working on a design for my main char. When done, I will upload it and hope someone will sprite it for me. But, again, that design fits my plan about 99%. And the new title too! Sweet!
I agree. That is the sickest titlescreen I have ever seen!!!
Thanks I just kind of threw it together with the given concept. As for the Angel it was all I could really think of for Holy, and the eye is the eye of Horace from Egyptian mythology as a symbol of power and the darkness behind it represents the darkness. I would have done a simple demon or something, but that might have seemed more Christian than magical.  XD Anyways I am glad you like it if any changes are needed it is a Photoshop document and can easily be edited just let me know.
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Mirby

Drifter
Re: [Demo] Relics of Nature's Fury
« Reply #13 on: March 16, 2008, 10:39:27 pm »
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Yeah. I'm thinking about stained glass or a halo for Holy, and maybe something evil or bad (cannibalism, bloody knife, etc.) something on the other side of the spectrum for Shadow. But that should work. And the thing that bugs me about the angel is that I think it looks like Britney Spears. That's it. But if you could do something that is an example of holy (a good deed, radiant light) and an example of shadow (not the hedgehog, but dark, maybe the Grim Reaper) it should work. And the pic works fine, size-wise, for my game.
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Ryan

The only Canadian?
Re: [Demo] Relics of Nature's Fury
« Reply #14 on: March 16, 2008, 11:02:13 pm »
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the RTP doesn't :(.
Actually it does.

I can create and play RPGXP games on my Vista computer.
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Mirby

Drifter
Re: [Demo] Relics of Nature's Fury
« Reply #15 on: March 16, 2008, 11:04:24 pm »
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Please only talk about the game here, not whether or not you can play it on Vista.
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Re: [Demo] Relics of Nature's Fury
« Reply #16 on: March 17, 2008, 02:42:30 am »
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...I don't get this game. I'm sorry, but it seems a tad unoriginal. And by a tad, I mean...very. Every spell are just spells from Final Fantasy with different names!

But I suppose good luck on this, hopefully you can make an original story.
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Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.

Xiphirx

wat
Re: [Demo] Relics of Nature's Fury
« Reply #17 on: March 17, 2008, 02:50:47 am »
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I didn't like bludleef's so see the attachment...
Sorry blud.
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Re: [Demo] Relics of Nature's Fury
« Reply #18 on: March 17, 2008, 03:28:14 am »
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I don't know who's I like more. It's difficult.
the RTP doesn't :(.
Actually it does.

I can create and play RPGXP games on my Vista computer.
Alright smartass, it turned out a full install worked rather than just copying the files off a usb.
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Re: [Demo] Relics of Nature's Fury
« Reply #19 on: March 17, 2008, 04:32:36 am »
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My basic idea is a classic-style RPG. Random battles, but only 1 party member. Spell names are unique, but follow the FF-Style spell-naming system (e.g. Frigi, Frigira, Frigiga). Every once in a while, you may perform the ultimate, "Magna" version of the spell, such as Magnafrigiga. The character (still unnamed) will learn special attacks throughout the course of the game, called "Rush" attacks for the time being. Attacks may include Inferno Rush, Avalanche Rush, Final Rush, Ultimate Rush, etc. Also throughout the game, the character will gain the power of 8 elements channeled into his blade. The elements are Fire, Ice, Lightning, Air, Water, Light, Dark, and Time. I've been playing around with ideas such as him dual-wielding blades, each with four elements when fully powered-up. I'll give spell names later, with the FF spell they are derived from.
You've got my vote. Sounds like you've spent some time thinking about it.
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the a o d c
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