Well, I'm considering taking over the tutorial series that Tim had started with my own tutorial series, covering development for Windows and the XBOX 360 using XNA Framework (this is all still awaiting me talking to him about getting the access to the board, getting it cleared, and putting my !@#$% in <.<).
Anyways, I want some thoughts on Part 1 of my tutorial series (see attached PDF), so I know what I could improve in future tutorials, what I did well in this one, and thoughts on the idea in general, so that I can get a feel for whether or not the community thinks I should continue this project.
I want to hear your thoughts on everything, and I'll answer any questions you may have as well. The only reason I'm writing this tutorial in the first place is so that others can learn, and hopefully we may see more coming down our way for XBOX and other projects.
This is not only going to cover development of the engine using XNA, but also creating custom content importers for XNA, writing a custom exporter, as well as using the tool itself, for Tim's World Artist application, and the tutorial series is going to cover everything required to get a decently-working XNA Zelda project going on the PC and XBOX 360.