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Author Topic: Looking for 2D Platformer Artist  (Read 1274 times)

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Looking for 2D Platformer Artist
« on: October 06, 2008, 07:17:46 pm »
  • Minalien
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Due to the fact that I have a complete lack of skill when it comes to graphics design, I find myself in need of a graphics artist.

Project Details:
Platform: Windows XP/Vista, XBOX 360
Genre: 2D Platformer
Theme: Halloween-themed run-and-jump platformer.
Summary: The game basically plays out similarly to classic platformer games, where the player is collecting items while avoiding traps and enemies along the way, as well as solving various puzzles to advance through gameplay. I don't really have much I can show for a demonstration of gameplay features, though, if needed, I can easily create a prototype engine (bearing in mind that this prototype engine will not contain graphics similar in style to what I'm looking for, and therefore the gameplay won't be completely the same.)

This is what I'm looking for in terms of graphics style:


In terms of character design, I was looking towards something similar to the following:


The game is a lighthearted platformer, targeting casual gamers.

If you have any questions, I would be happy to answer them in PM, a reply to this, or through email (ken [at] minalien [dot] com). If you're willing to apply for the position, I would like an example of your work in the aforementioned style, and you can contact me in the same manner as you would for asking questions. If you desire a prototype, contact me through the same means as well, and I will put together a small gameplay-only prototype.
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But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Re: Looking for 2D Platformer Artist
« Reply #1 on: October 06, 2008, 07:57:49 pm »
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How much tiling/spriting do you require? for example. three enemies with walking jumping and shooting 4 different themed tiles? etc. etc. EDIT: can you specify the size of each tile and sprite? hmm since It says Platformer artist not pixelartist >_<
« Last Edit: October 06, 2008, 07:59:40 pm by Kren »
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Re: Looking for 2D Platformer Artists
« Reply #2 on: October 06, 2008, 08:40:14 pm »
  • Minalien
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How much tiling/spriting do you require? for example. three enemies with walking jumping and shooting 4 different themed tiles? etc. etc.
Well, since I'm looking for an artist for the project, I thought it would be assumed that I was referring to people who could work multiple facets of the graphics project. I guess I could have been more descriptive, and specified that I was looking for artists; I need people who can do the character animations, enemy animations, artists who specialise in tile development, paralax scrolling, etc, as well as somebody who can function as the graphics manager, working with these other artists and ensuring that the required tasks are being completed.

EDIT: can you specify the size of each tile and sprite? hmm since It says Platformer artist not pixelartist >_<
Although I'm currently considering using 48x48 or 64x64, that will be decided when (and if) I get a graphics manager and can discuss with him/her.
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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