If you're using the map viewer, which you should be if you're ripping tiles, then you won't encounter this problem. If you aren't using the map viewer you run the risk of ripping individual layers as a single layer.
Hahhh. Well that's a lot easier, using the map viewer
. I've just been taking screens, pasting into photoshop, alligning to the grid, saving, then running them through your optimizer.
But the map viewer... why didn't I think of that before? It's so much easier as it captures even half tiles that are out of the view. lol I'm an idiot
'nother thing that's kind of annoying about MC is the tiles are 8x8, but I'll stick to capturing them as 16x16.
Not to mention I just realized the tile viewer actually has all the tiles the right colours in there, contrary to my previous belief that it blended them together somehow. you just need to move the palette slider until the tiles you want look like the ones in the game.