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Author Topic: Practicing my GB mapping skillz  (Read 15382 times)

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Jeod

Team Dekunutz, Doubleteam
Practicing my GB mapping skillz
« on: April 10, 2009, 10:03:06 pm »
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Actually I'm making maps for my team's Spirit Blade game. I just finished the town, and I'm going to put Hyrule Castle just above it. (Which is why the gate is there) I used the Seasons tiles from VGmaps.com. Please comment on it...I want to improve!
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Re: Practicing my GB mapping skillz
« Reply #1 on: April 10, 2009, 10:09:45 pm »
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Overall the layout is very nice. It's not too symmetrical, and there's enough going on to make it interesting. Where you need to make adjustments is the main road. It looks very square. To change this, add some grass tiles with the border around the road, and in it's corners. I wouldn't border it completely around the road. Just enough to make it visually appealing and random.
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Re: Practicing my GB mapping skillz
« Reply #2 on: April 10, 2009, 10:09:58 pm »
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I think it is too simple, add ledges :P. and make it less squareish.
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #3 on: April 10, 2009, 10:14:38 pm »
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It's supposed to be simple. It's practice and the town in the game isn't big. Thanks Xfixium, I'll add those.

EDIT: Version 2.
« Last Edit: April 10, 2009, 10:19:51 pm by Jeod »
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Re: Practicing my GB mapping skillz
« Reply #4 on: April 10, 2009, 10:49:12 pm »
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I also do feel that it looks a bit too symmetrical still, and it just seems to be missing something.. I know you're going for simple but is it too simplistic? There seems to be way too much "open area".. Perhaps try adding more bushes and maybe some rocks?
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Hm... I should probably put something here...

Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #5 on: April 10, 2009, 10:53:25 pm »
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I'll add some bushes, but there are going to be a lot of NPCs outside. I'll make a version with the NPCs in it.
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Re: Practicing my GB mapping skillz
« Reply #6 on: April 10, 2009, 10:59:39 pm »
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I'm sorry, I should have been more detailed about what I meant by grass. I attached an image. Does your tileset have it? It's the squiggly lined grass bordering the main road.
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #7 on: April 10, 2009, 11:04:12 pm »
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Yeah, I have it. Here's an update without the NPCs.

EDIT: A new one with NPCs added. The Goron is just visiting, he doesn't live in the town.
« Last Edit: April 10, 2009, 11:27:25 pm by Jeod »
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Re: Practicing my GB mapping skillz
« Reply #8 on: April 11, 2009, 12:20:35 am »
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It's supposed to be simple. It's practice and the town in the game isn't big.
EDIT: Version 2.
Well, I know it should be simple but IMO right now it looks like a square with 5 houses :S, I would add more trees, I will work in an edit if you don't mind >_>.
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #9 on: April 11, 2009, 12:55:27 am »
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Nah it's fine. Practice anyway.
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Re: Practicing my GB mapping skillz
« Reply #10 on: April 11, 2009, 01:05:45 am »
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Well, here is my try. Added more green, probably too much :S.
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #11 on: April 11, 2009, 01:07:22 am »
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Now THAT is a cool looking town! Thank you, O Kren! I guess the fault is becase I didn't think I'd be able to fit that much into 3x3 squares of 160x128. :S I will remember this lesson.
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Re: Practicing my GB mapping skillz
« Reply #12 on: April 11, 2009, 02:20:17 am »
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That looks much better, Kren! I do think there's just too many trees though, and it would be okay if it wasn't all the same trees, but I know that.. nature sprites in GB games are a bit lacking but it looks great!
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Hm... I should probably put something here...
Re: Practicing my GB mapping skillz
« Reply #13 on: April 11, 2009, 03:50:55 am »
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Ahh, very traditional, I love it. I like Kren's edit a lot too! But whichever you use, definitely take Xfixium's advice and use that grass tile in some places. It will really finish it off. I love seeing all this GB style on the boards. =D
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #14 on: April 11, 2009, 03:54:01 am »
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GB style rules. Anyway I fixed Kren's map up a wee bit, adding in some grass tiles like Xfixium suggested. I moved the shop up one row because of the screening. If you look at Kren's original map on a 160x128 grid, the shop wouldn't work well because the player would be able to scroll into the back of the shop.
« Last Edit: April 11, 2009, 03:55:32 am by Jeod »
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Re: Practicing my GB mapping skillz
« Reply #15 on: April 11, 2009, 04:26:23 am »
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Sounds goood. Post it up when you're done :]
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #16 on: April 11, 2009, 04:28:10 am »
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I did. However, I'm going to continue working on the overworld for the game. Hyrule Castle will be just north of the town, accessible by the gate in the town. Once done with that, I'm going to move to the right and finish a good bit of Hyrule Field.
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #17 on: April 11, 2009, 10:49:13 pm »
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Ok, I finished the castle part. Comments for it?
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Re: Practicing my GB mapping skillz
« Reply #18 on: April 12, 2009, 12:08:52 am »
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It's way too simple again... I recommend you looking at LA,OoA,OoS Castles for some inspiration..
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Jeod

Team Dekunutz, Doubleteam
Re: Practicing my GB mapping skillz
« Reply #19 on: April 12, 2009, 12:13:24 am »
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What's wrong with it?
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