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Author Topic: [W.I.P.] TLoZ: New Beginnings ver. 1.7 (LoZNB)  (Read 106839 times)

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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #120 on: August 02, 2012, 02:19:42 am »
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How will Riku fight?
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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #121 on: August 02, 2012, 11:10:58 am »
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How will Riku fight?

Every encounter with Riku will be different.  When the player enters the temple of Light, Riku will summon a dodongo to fight with him(similar to how the Gekko mini boss played out in MM's woodfall temple.), afterwards the player faces Riku himself.

Afterwards other encounters with him will be different, the reason for this is because he gains more power from Shad so he can be ready to fight Link, as a result, Shad's power at some point taints Riku.

His moves will be similar to Link, and he can only be harm by Spin Attacks because hat is a move he doesn't know, but the player much weaken him before doing the attack.
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #122 on: August 02, 2012, 10:43:48 pm »
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Just looking at the picture where the name was still fusion gate. I see all the original forms of Link from MM, but is that also Picori Link?
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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #123 on: August 02, 2012, 11:35:39 pm »
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Just looking at the picture where the name was still fusion gate. I see all the original forms of Link from MM, but is that also Picori Link?

Deku Link
Goron Link
Zora Link
FD/Oni Link
and Fusio Link also known as Twilt Link, the form was added because the inally bss can only be affect while using this form, without it, you will be destroyed.  The form uses up Sol, but when Sol is ow it uses rupees. That form is able to float around that is what makes his hat sometimes move upwards like that.
« Last Edit: August 02, 2012, 11:47:22 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #124 on: August 03, 2012, 10:35:41 am »
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Ah okay, but it looks a lot like a customized Picori sprite.
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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #125 on: August 03, 2012, 06:21:21 pm »
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Working on bosses today  XD
Coding:

Cynthia Stonefield and Dark Link Bosses in the works.
Started with Stonefield, she is almost done, just need to add a few variables for her.  The only thing that is missing for her now is when she is defeated, the just adding it into code is all I need to do.  Only problem with here is that she still moves during the pause screen, I will fix that soon.

I will post info for Dark Link Boss/pI later on.

When I get both of thm done, Ill repost screens and probably get a new vid up of with the player fighting them.

EDIT:
Cynthia Stonefield is done

She is able to:
Use 4 atacks
Jab, A swift Kick, a heavy kick, and a random baraage of attacks.

She will block all of link's moves but when she attacks she can be hit.
She is able to deflect any object she comes by and or tossed by Link.

Afterwards I will code Dark ink, did some sprite work for him already.

New Enemy in the works:
Obadian/ Servant of the Fallen Bandit(Purple)
« Last Edit: August 09, 2012, 06:44:38 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #126 on: August 12, 2012, 12:27:10 am »
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Graphics:
Updated Menu Screen. The closed in areas are for quest item 1 and 2, where 1 is for the story and 2 is for the minor side uests. The circle like thing is just a beta placeholder for the actucally Dark Artifact sprite.

Coding:
Cynthia Stonefield is done :D
Her Moves- Punching, Kicking or a mix of both. She is able to block Link's attacks. and if you toss something at her or shoot an arrow she will deflect it back at you. Her guard can break and you are able to attack her(When she is attacking, and or after she tires herself out). Upon defeat, she will surrender allow you to continue searching the Black Herot for the corrupted Militus.
Her game over qoutes are added as well, along with her animation.


The creation of Cynthia was inspired by pokemon's d/p champ, Cynthia(The coat and flower). As her fighting and secondary wear from Alya, Chrono Trigger :D

*anyway like I said when Riku is done, I will make a vid of the ight instead of putting up more screens, just need to do a bit of work first.

Dark Link(Riku) Temple of Light fight(In the works): There will be 2 phases of this battle. When Riku summons a Dodongo he recently captured, when the Dodongo turns on Riku, he dismisses it, and decides to fight Link and Gemmy himself, upon defeat, he taunts Link as Gemmy pulls the Sol Sword from its Pedestal, when nothing happen, he places it back, however, the temple began to shake, and from the pedestal, a shadowy humanoid figure emerges. The figure causes the Temple to Collapses, piece by piece forcing Link and Gemmy to escape, as for Riku, he teleports himself out.

Freeze Effect(wip) - enemies and the player becomes a block of ice for a few seconds. The only prbolem is hat when the player gets frozen wile rolling it looks crazy so I need to fix that.

New Ally:
Natalia - The adoptive sister of Centro. She was saved by Centro and his father some time ago. She has no memory of where she came from or what has happen. Her personality shows that she is someone not to be played with, the reason for this is because she is also a warrior(roguelike fighter). Her weapon of choice ae 2 mini steel rods, but when things get serious, she is armed with a dagger. Her looks tend to get the attention of many, so are her skills. Just Like Link, she has pointy ears. She currently sides with the Iced Fire Clan.

New Enemies:
Servant of the Fallen Bandit - They are dual sword wielding bandits that fight Link later on in the game. These guys only fight Link only to send a message to him. The reason for this is unknown until the player fights all 8 of them(varying in color and rank).

Darknuts - You can see the sprite of him in my avatar, the sprite is an updated one version of my old darknut sprites. The darknut sprite will also serve as Militus' new sprite since I lost the old ones. :-\

Iuguoloviros - All of it's sprites are done, just need to finish Riku first before I work on him.

Dreadmire, The Fallen Warrior - He will be the 4th boss and the long time carrier of the broken Twilit Artifact.
Shiru Swampland- The whole area will serve as a dungeon. The player doesn't need keys or a map, however, there given an obvious clue to make the boss appear. In order to make him appear, the player must not only survive, but destroy 4 odd looking trees then return to the center of the dead river for Dreadmire to emerge. The player can save him if they destroy the trees in a certain order before the fight, or kill him if the pattern is not realized beforehand. Saving the fallen warrior will revert the swamp back. Afterwards Link is able to retrieve the first piece of the Dark Artifact.

Dreamire before the events:
Dreadmire's true name is Sir Francis Richardson. He was a one the soldiers who barley survived the interlopers first attempted invasion Novos Orsa 40 years ago. He was favored by many within his hometown, Shiru. One day Francis decided to go fishing with a couple of his close friends. During that day, he found a glowing shard at the bottom of the river. He thought to himself that this shard was that of the dark artifact the Twilits were after. Later that night, he had dreams of forging the sard into his swords, thinking the sol fragments would protect him from the dark powers of the shard. He decided to go out that night to take the shard. When Francis took off, he took his hook with him in order to reach the bottom of the river. He manages to grab the shard, however, for some unknown reason, he was unable to surfaces from the river. The next day, it started to rain. Francis was missing. Everyone thought that he went on somewhere to train, however they were wrong. The Fishing Hole south of Shiru started changing, into a swamp landish area, due t this change, some of the monsters there(Zol, Octoroks) changed in form as well, making it dangerous for anyone to venture in that area. The Fishing Hole had been sealed off with stone gates, and later branded as Shiru Waterland/Swampland. Many began to wonder that Francis had something to do with it because he wasn't to be found by the locals of Shiru and other towns. However, there was one witness who told everyone what has happen to Francis, but they could not believe their hero had turn into a mindless monster within the swamp. When Link arrives, that same witness told Link about Francis. He even stated that the monster now roams the place. In order for the player to enter this area, they must travel south, and get past the bridge in order to go though the sealed gate. Just like the others, the player either has a chance to save Francis, or kill him.
« Last Edit: August 12, 2012, 12:56:55 am by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #127 on: August 12, 2012, 04:08:02 am »
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Please tell me that they're not the 1st bosses we face.
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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #128 on: August 12, 2012, 05:43:14 pm »
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Please tell me that they're not the 1st bosses we face.
The bosses go in this order well not trying to reveal the others yet
Quote
Mutated Deku/Blind Jr. 1st
Dasum and Zol side quest bosses
Marwyn and Falric/ Exile 2nd
Cynathia and Militus side quest bosses
The Guardian of the Tower/ Iggy 3rd
Them side quest bosses
Gonidox and Dark Link Trigger Boss
Dreadmire - 4th
There are more bosses but I am not trying to reveal them yet.
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #129 on: August 14, 2012, 03:25:54 am »
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Will we expect a demo for this year's Nintendo Community Fangame Convention (N.C.F.C.)?
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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #130 on: August 14, 2012, 02:33:42 pm »
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Will we expect a demo for this year's Nintendo Community Fangame Convention (N.C.F.C.)?
Probably. My goal is to finish up at least 4-5 main bosses along with Link's forms. I currently have about 2 bosses along with 3-4 mini bosses done, as for Link's form only deku link is done, however zora link is still in progress(spriting segment still.) The next demo for this could be out either before or after NCFC, but I was thinking on entering the event still.

If I were to release a demo it will either be based on on of these chapter "Orlo Gale Beginnings" or "Battle for Ash Valley".
But like always, still work needs to be done :D

Speaking of spriting, I have redone another of Link's enemies who are also seeking the dark artifact as well, the sprite you see down there is Shad, the right hand of the main antagonist. The original name for him was Osacu'dora, but was changed to Shad when the game was in rpg maker form.
« Last Edit: August 14, 2012, 02:37:26 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #131 on: August 16, 2012, 12:02:08 am »
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Oh boy! These dark artifacts are attracting to much unnecessary attention. Link should just destroy them.
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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #132 on: August 16, 2012, 01:32:46 am »
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Oh boy! These dark artifacts are attracting to much unnecessary attention. Link should just destroy them.

When Link heard of this information before he met Sane, he thought that destroying the broken artifact would be the positive thing to do, however, when Link met Sane, he was told not to destroy it. The reason for this is because Sane thinks that he is able to merge a high amount of Sol with the dark artifact in order to make its dark energy, light energy after it is pieced together. The Dark Artifact also shares the same attribute has the Fused Shadow in Twilight Princess, for example, corrupting those who develops an interest for it and or meeting someone either having a piece or who is as well corrupted.  After explaining his plan to Link, he gives Link a layout of of the artifact and then Link takes off to find the pieces.  The only known people to have a piece of this artifact is Sane, Dreadmire, and Shad, however the whereabouts of the rest or who has them is unknown. The artifact, when fully completed, also allows Link and Co. to enter the Twilight Realm or what is left of it in order to destroy all of the Dark Twilit and their leader who has taken the once peaceful Kingdom.

Before Link has even set foot in Orsa, there were many who tried to look for the artifact, but ends up missing, corrupted, and or dead. Meaning this took place either when Link was in Hyrule or before that.
« Last Edit: August 16, 2012, 01:44:30 am by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #133 on: August 17, 2012, 02:52:37 am »
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Okay. If this happens before Link was "summoned" to Hyrule, then there is no chance of Hyrule's Royal Family being in this, is there?
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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #134 on: August 17, 2012, 05:34:57 pm »
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Will post more screens and a video next post, seeing that the engine version went from 0.9 to 1.0 finally :D

Coding:
Dark Link/Riku fight P1 is almost done.
Cut Scenes are now on, had them disabled for a bit due to learning how to have the textbox function well. I also added more CS in other areas in game.

I have iggy's sprites up, and I will code on the 3rd boss of the game as soon as Riku is done. As for bosses 1 and 2, they have been improved more and have more added coding.

MaskChange effect has been changed: How this function will work is the player is able to morph from from to form via M button, and or ifyou want instant normal Link, N button. If the player takes one to many hits, you will automatcally be turn back to normal Link form, so having a good amount of Hp is a must.
Only Zora Link's movement has been added. As for his rolling, it will be a dash which not only moves you after , but when swimming, you will be able to go underwater using that button.
Fixed some of the text in game, had some typing errors.

A fairy was added for the player, it is not a cursor anymore as seen last vids. if the F buton is pressed, a fariy will appear out of Link's hat and follow him for a breif period of time, as for targetting needs a bit of work. The fairy's name is Telia, this is one of Gemmy's fairy who decides to hang out with Link for a bit, but after you beat all 3 bosses for the pendants, she returns to Gemmy.
(Like I said still fixing some text errors tho :D)

Graphics:
Zora Link sprites are almost done, but his coding is kind of there.
Made some more enemy sprites who are also coded in game.
Will be working on Sotuher Orsa Fields soon, this part of the map will be sort of big, along with the other parts of it. The caste Town and its castle will be 1 room to itself, deviding all reigons.
I might change Young Link's sprite, currently haing a remade prototype of it.

Okay. If this happens before Link was "summoned" to Hyrule, then there is no chance of Hyrule's Royal Family being in this, is there?
The original plot for the Dark Mist invasion it this is very long, so down here is just summary. The events happen way before in olden Hyrule times and was in effect since.

Quote
The story behind that still needs revision, but I can tell you that this was based on the some Twilit that eventually become bad, seeking to return to Hyrule for the Triforce, however, their plans had stopped by Genneth I, who ambushed them by having his men follow the strange acting Twilit to the mountains. Those that were jailed later one escapes, and this time their motive was to overthrow the New Twilit Kingdom before they could attempt for Hyrule once more. During that time, Genneth II was king, and among the dark ones was a Twilit male named Magnus, who follow the originally leader's ideas. He was able to retrieve the dark artifact and make it even more darker with his abilities.

The dark ones were successful, however, there actions had been delayed by the late King's son, Genneth II, however, he had lost his life by destroying the Dark Artifact and stopping his only friend who had been covered with it's dark power. The dark ones then took over, they had tossed Genneth II's corpse outside the kingdom walls as a mark of victory and vengeance for the leader who had died by the hands of Genneth I. As for Genneth II's friend and trainer, Jean, was able to destroy the mirror on the Twilit Realm side after everyone had escaped. As for the Dark Artifact, the original leader of the dark ones made it so if the orb shatters, it will transport itself to the neareast mirror, giving it's location to them so they can track it. This is also the reason why the dark ones were able to easily find the Twilit refugees in the first place. They were able to capture some of the soldiers, using one of them to create Okari, but they were foiled again when the Novos Orsa soldiers used Sol in their weapons. In game, The mirror had been fixed by Shad. He has also built a Fortress housing the mirror. Shad manages to find a piece of the dark artifact and then went away to retrieve the rest. Before this, Shad was a solider, however, just to stay alive when his comrades were being used as subjects, he questioned the dark ones, even speaking with Magnus, who had influenced Shad to become what he is now.

So the original leader is the unnamed creator of the dark artifact. He was also the maker of dark weapondry, such as swords, bows, masks, etc. Magnus followed the leader as if the leader was a father to him. When the leader was killed, Magnus surrendered, also providing a false name. As he sat in jail, he plan his next move. He knew that the King wasn't going to hide the dark artifact along with the mirrors within his kingdom, however he didn't know that the king took one of the mirrors and redsigned it. During the Dark Mist invasion on the Twilit Kingdom, He manages to meet with and fight one of Genneth II's fiends, Macelrius. Magnus was defeated and acted as if he was dead, causing Macelrius to retrieve the dark artifact and bow from Magnus. Magnus know that he will easily wipe out the remaining survivors of the kingdom, and wanting to see the best friend of Genneth II kill the king.

As for Macelrius, he is still alive, however, due to his bow being shattered he had succumb to a curse by the weapon. He is unable to touch anything. He is like a ghost figure now. The dark ones retrieved him, and sealed him away in the old throne room of the Twilit Kingdom, only those that are high among the ranks are able to speak with him, this a position that Magnus himself gave to Macelrius so far seeing Genneth II's corpse. Macelrius, now in charge, and his first action was to have to take the dark artifact back, thinking that with its power, he can be whole again. S for Magnus, he acts as an adviosr for Macelrius, but later on, Magnus disappears, meaning he has somehing else in plan.
« Last Edit: August 17, 2012, 05:50:08 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #135 on: August 17, 2012, 08:30:39 pm »
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I am guessing that 1.0 means it is finished, right?
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Re: [W.I.P.]The Legend of Zelda: Untitled (chang...
« Reply #136 on: August 17, 2012, 08:35:13 pm »
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I am guessing that 1.0 means it is finished, right?
No, jst version change, when I have things done within that version, I change the engine name.
Like fr example version 0.3 was making objLink, when that is done, it i now version 0.4. v0.9 had some various things to be done in order to become version 1.0.
As for the demo, probably will be around version 1.4-1.5 when I get there. The last demo I made was 0.3 so it is old campared to the 1.0 version of the engine.
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The IT Guy
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Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

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Zhello

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Re: [W.I.P.]The Legend of Zelda: Untitled v.1.0
« Reply #137 on: August 22, 2012, 04:43:58 am »
  • L'homme avec beaucoup de noms.
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Going to finish spriting The Darknut Enemy. Only finished some of his sprites. What I have below is how he looks with armor, and the other is how he looks when his armor is cut off. As for coding, onlyhave him moving slowly towards you, but without the armor, he is moving faster. This is basically the improved version of the ones I posted a while back.
Before I work on this moving animation, wondering what you guys think oh him?

In Idle Form


In Game


Edit:
Some more sprites on the DK. Working on the armored version now(when he is attacking). sorry guests its attach file :(
Darknut is an edited version of Crono from CT. The palate in use is the special one I've made a while back.

Coding:
Began working on Link's Ocarina. It is still in beta form. What it needs is the drawing of the notes, which is there, but not fixed on screen. Also recognition of songs. This will be worked on after the drawing correction.
« Last Edit: August 23, 2012, 03:38:31 am by Linkwolf48 »
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The IT Guy
Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/
Re: [W.I.P.]The Legend of Zelda: Untitled v.1.0
« Reply #138 on: August 22, 2012, 09:12:54 pm »
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Darknut looks scary.
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Zhello

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Re: [W.I.P.]The Legend of Zelda: Untitled v.1.0
« Reply #139 on: August 23, 2012, 09:22:48 pm »
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Darknut looks scary.
I will be working on the higher ranks of the darknut faction as well, those will be darker then the one shown above.

Coding:
I managed to fix the ocarina, it has knows the song you will play, however, the animation part where it ques to ply will be added.
Just wondering what you guys think of the Note sprites, Are they too small or good?

Was testing it today, just made the Note sprite for the keys. Which is better?

Note formation 1


Note formation 2


As or the darknut, they are now moveable enemies, just need to add their attack animation.
« Last Edit: August 23, 2012, 09:50:53 pm by Linkwolf48 »
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The IT Guy
Intermediate Coder
Linux is a wonderful thing
~Linkwolf48/Gumstone1080~

The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/
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