http://www.zeldainformer.com/2009/10/its-simply-a-matter-of-time.php#more
I got to agree with this. It's got some interesting points. It's also another way of showing how awesome Majora's Mask is. 
I don't know why you agree with this because the guy doesn't even know what he is talking about. It is all hot air that he blows. Seriously where does he go with his reasoning.
We can look to any classic tale to see that the predicament of time is what truly makes a villain daunting. In The Lord of The Rings, the Ring must be destroyed before Sauron obtains it, so that he can't turn the world into darkness. In Harry Potter, Voldemort must be stopped before he accomplishes his goal. Even in The Matrix, Neo must succeed at a stopping the machines, otherwise Zion will be destroyed, along with human existence.
He is talking about books and a movie. The reader and watcher are forced to continue along the preset path of the story. They can stop reading and put a pause on the movie, but they can't stray of the path. Go to their respective games and the player can stray of the path and do something else and the big bad guy will still be waiting. In books the time element can seem threatening, but in games it does not work. If you are putting a time constraint on the game, you need very little to do or make the obstacles and enemies so easy that people can actually complete the game. No one is going to like it, because you can't win due to a time constraint. And especially when you've put in 15 hours of playing as well and then find out you're out of time.
He says that Majora is more threatening because there is the three day time limit. This BS, because Link can go to the Bahama's for 3 days and at the end of those three will automatically be put back to the first day. Hell he can go explore all he wants, because the three days continue anyway. In fact the groundhog day effect makes it even less rushed, because if you don't make it in time it isn't seen as a punishment, due to the premise of the game. You can search infinitely for the 1-hit-KO trick (read Fierce Deity). In my first go at the game I already obtained the mask and less than 1 minute later I was watching the credits. I had a harder time with the other 4 bosses. It was kinda disappointing.
Vaati's, three gongs thread in MC is also hollow, because in between the gongs if Link needs to refresh himself he can walk out of the castle and he doesn't need to beat the darknuts again. The gongs even reset. Not to mention that you have an indefinite amount of time between gongs. Vaati will be waiting at the end, just like majora and every villain in videogame history. The deal that makes Vaati a meaner villain then Majora, is that the end fight takes a lot longer and in the various stages Link needs to use almost every weapon and technique obtained in MC.
Bellum of the Phantom Hourglass, was even a bigger threat. He hid in a temple that actually had a time limit. In that temple there was no lingering and goofing around because you would actually die if it took to long. Still in the overworld the threat of him sucking the lifeforce is hardly noticed. But so what, it would put a big dumper on the exploring aspect that is key in a Zelda game.
But Majora, Onox, Veran, and Bellum all have one thing in common that make them wimps compared to Dethl and Ganon. Those 4 all failed in what they set out to do.
Majora sure made the lives of the people miserable, but that is what the skull kid wanted. Majora wanted to crash the moon and destroy Termina. No success there.
Onox wanted the powers over the Season and Veran wanted power over time. Well most of you know what happend there.
Bellum wanted to suck all the lifeforce away and FAILED miserably.
Vaati is somewhere in between. In MC he wanted the light force, but failed to obtain it. In the FSA he wanted to rule Hyrule and for a short time he did. Until four Links beat the crap out of him.
Dethl was successful, because he kept the Windfish in his sleep for ages and ruled Koholinth. His rule wasn't really noticeable, because a new balance of life and society had already set in. His rule came to an end when Link showed up.
Ganon is the biggest bad guy in the Zelda series. Not because he is the villain in many games, but because he more often than not succeeds (sometimes in a lesser degree) in what he set out to do.
LOZ: He conquered Hyrule and held Zelda captive. He even obtained part of the triforce. Until Link came along.
ALttP: In the prologue he set out to capture the golden power and he obtained it. He was sealed though, but he had it. In the game he used the 7 maidens to open a portal to Hyrule and let his evil corrupt Hyrule. Link failed to stop this, but he succeeded in taking the triforce away from him.
OOT: Ganon set out to conquer Hyrule and get the Triforce. He only got the Triforce of power, but he conquered Hyrule. In the future world of Hyrule, Castle Town is filled with death and destruction. Almost all the Gorons have fled. Zora's domain is completely frozen along with the Zora. Kokiri village is overrun by monster plants. He killed two Deities. And in the 7 years under Ganons rule, the Hylians have build a new life in Kakriko Village. Even the Gerudo's are feeling the pressure of his rule.
TWW: This is the only game where Ganon actually failed. He was out to obtain the complete Triforce, but when he almost succeeded the King of Hyrule grasped it away and made his wish first.
TP: Once again he conquers Hyrule, by covering it completely in Twilight. That Link lifts the Twilight afterwards, helps Ganon return to a flesh and blood body in Hyrule. Still he is beaten by Link afterwards.
It is true that Ganon is waiting for Link to show up in his tower, but that is true for every videogame. The final boss will always be at the end of the final level, no matter how long it takes you to get there. But besides that. Ganon most often had already succeeded in doing what he wanted and there is nothing that he has to beat Link to it first. Secondly it is wise decision of combat to have the battle area to your advantage. If the enemies target is you, let him come to you and don't go searching for him.
Finnally the thing that makes Ganon greater then all the others; is that in the games he is guy of normal heritage (gerudo/hylian), but has obtained power of his own accord without the help of an artifact. He even has beaten the aging process. Even though in some games it looks as if he is killed, but that fate can often be disputed. In most games he is sealed and in others he is resurrected. This indicates that he has obtained a modicum of immortality. Ganon has become some kind of Deity in his own right.
I think the main villains should be more involved throughout your quest. For example, say someone from one village tells you to go to another village to speak to somebody who will help you progress through the game except on your way there, you run into the villain and then he destroys that village. You go to find the person but everyone is dead and you have to find another option as to what that specific character was supposed to tell you. That's just me.
True, but that has more to do with character development and story, than with how badass and threatening the final boss is at the end of the game.