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Author Topic: Hows this for tiling  (Read 21082 times)

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Re: Hows this for tiling
« Reply #60 on: January 03, 2011, 05:13:00 am »
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I actually like that map, I would give it a try adding a tree on the cliffs ;3!  that way it wont look like a straight line the waterfall! also the way the cliffs and the grass collide looks weird, apart from that great job!

Putting trees on the cliffs? Im not quite sure what you mean.
I also dont know what you mean by saying the way the cliffs and grass collide makes it look weird.
Its how its done ALTTP.
Could you make an edit showing what you mean please, my friend.
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Re: Hows this for tiling
« Reply #61 on: January 03, 2011, 06:05:36 am »
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The map has a very lively feel to it. Like a little hideaway in the forest/mountains :) Just a few minor fixes, and it'll be perfect :D!
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Re: Hows this for tiling
« Reply #62 on: January 03, 2011, 06:35:14 am »
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The map has a very lively feel to it. Like a little hideaway in the forest/mountains :) Just a few minor fixes, and it'll be perfect :D!

Thanks!
Much appreciated...especially coming from you.
Its not meant to be "perfect" as im sure you can tell(theres quite a few tiling errors, sloppy tile placement etc etc) - just a quick draft until I had some more info from wolf.

EDIT: Hold on, you are referring to my map arent you, venom?
If so, which one? The waterfall area or the woods?
If not, then never mind LOL
« Last Edit: January 03, 2011, 06:39:30 am by Skeme KOS »
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Re: Hows this for tiling
« Reply #63 on: January 17, 2011, 08:11:18 pm »
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Its been a while guys,  I was out for a while lol.

Just posting something I should have done a couple of days ago.

(keep in mind that some parts such as rocks, grass, bushes,etc. are not added because they are already objects in my game maker file.)

@ KOS

I saw the one you did and I remade Orlo Gale falls a bit, I trashed like 3 rough drafts of the falls already before I did this one lol

Also the other image is parts of the dungeon I am remaking.  I'm using mammy's DT tiles for this one.


There are some tile errors,  I'll be fixing them, and also making the last 3 parts for Orlo Gale Forest.
« Last Edit: January 17, 2011, 08:14:03 pm by Linkwolf48 »
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Re: Hows this for tiling
« Reply #64 on: January 18, 2011, 12:28:23 am »
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Looks really good, my friend!
Much better now.
Well done bro.
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DJvenom

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Re: Hows this for tiling
« Reply #65 on: January 18, 2011, 12:52:27 am »
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Not a fan of the spiderweb on the floor, especially in contrast to the stuff on the wall. Floor web looks more like cow-hide :(
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Re: Hows this for tiling
« Reply #66 on: January 18, 2011, 02:17:17 am »
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Not a fan of the spiderweb on the floor, especially in contrast to the stuff on the wall. Floor web looks more like cow-hide :(

Yeah, me too.
To be honest, I think the whole sprite sheet needs to be improved too.
It just doesnt look like authentic ALTTP style.
Its definitely a good job by whoever made it though.
A great start, Id say.
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Re: Hows this for tiling
« Reply #67 on: January 18, 2011, 03:30:04 am »
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Not a fan of the spiderweb on the floor, especially in contrast to the stuff on the wall. Floor web looks more like cow-hide :(

Yeah, me too.
To be honest, I think the whole sprite sheet needs to be improved too.
It just doesnt look like authentic ALTTP style.
Its definitely a good job by whoever made it though.
A great start, Id say.


well these are mammy's,  I used them before lol, but it is great for a good start on this dungeon.

The background color is green because ORE was messing around with it before when the BG was white.
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Re: Hows this for tiling
« Reply #68 on: March 02, 2011, 07:46:50 pm »
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Second to last area, this place is where the player can enter the first dungeon, this area is rather small but it is connect to the main part of ogv (Orlo Gale Valley).

All there is left of Orlo now is the summit and the small deku village.

Next part will be Flora Town after Orlo

This map is still a work in progress and it will be updated.

Edit: this is the part connected to the previous one, both of them are drafts.
« Last Edit: March 04, 2011, 06:56:10 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

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Re: Hows this for tiling
« Reply #69 on: March 03, 2011, 05:48:24 pm »
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i just swallowed a mentos while looking at the pictures.
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Re: Hows this for tiling
« Reply #70 on: April 06, 2011, 08:32:08 pm »
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He is another place I made yesterday, it needs a bit of work still.   This place is suppose to be an abandon underground plaza, but in the game it is now overrun by mindless bandits.
The last 2 I felt that I rushed on, so Ill be working on that later on.

As foe the other parts of Orlo Gale,  I have them but not with me at the moment, so Ill put them up later on.
« Last Edit: April 06, 2011, 08:35:10 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
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Re: Hows this for tiling
« Reply #71 on: May 03, 2011, 08:12:56 pm »
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Finished Flora Road on Gmare! :D  Now time for adding detail tiles that is in the gmk itself (bridges, trees, etc.)  Now before I transfer it, I need to place instances, and before I do that, what do you guys think of this map, needs more detail?  Tiles errors? tell me please before I get to work on this map again.

Ignore the little dark "X"s, those will be removed when I place the bridges there.
AS for the other maps, I will be working on them Orlo Gale Summit and The Forest Cavern, thx to Martijn dh thread about the dungeon contest and how a dungeon should be made, I will be able to rework that map I had up here days ago.

Map was created using enchanted FSA tiles
« Last Edit: May 03, 2011, 08:19:56 pm by Linkwolf48 »
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
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Re: Hows this for tiling
« Reply #72 on: May 04, 2011, 05:52:56 pm »
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It looks very good.

In the middle water portion, it looks like you intend to put waterfalls? That might look awkward with the shallow splashy water.
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Re: Hows this for tiling
« Reply #73 on: May 05, 2011, 01:43:34 am »
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The thing is that the player needs to jump and cross bridges to get to the other side, the waterfall area has a place for the player to walk to get to the other side of the map.  In the gmk.  I blocked off parts of the path so that the player can only pass through the waterfall area, thus if you do not slip to the bottom.

I see what you are taking about, Ill they are placeholders for upcoming water tiles.
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


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Dragon Diary - Cybernetic Threat
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Re: Hows this for tiling
« Reply #74 on: June 09, 2012, 02:47:09 am »
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It been a while since I've posted something I tiled up.  Anyway, I made a cave like area which is located to the far west of a waterfall.

What do you guys think?

*img doesnt hav objects in it, just the tiles*
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The IT Guy
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Linux is a wonderful thing
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The Legend of Zelda - New Beginnings

http://zfgc.com/forum/index.php?topic=34986.0
1.6 Demo -
https://www.dropbox.com/s/56km0iadaras56g/LoZNB%20Game%20Folder.rar?dl=0


Side Projects:

Dragon Diary - Cybernetic Threat
Story: http://wiki.zfgc.com/Cybernetic_Threat

Quote
Aero88
ZFGC is like the Hotel California.  You can come in but you can never leave!

devianart: http://linkwolf48.deviantart.com/
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