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Author Topic: Design Document *updated every so often!*  (Read 13220 times)

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Kienamaru

The Idea Man
Re: Design Document *update 6/4/12*
« Reply #20 on: June 07, 2012, 04:22:33 am »
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I support you all the way, I know I'll need help with my game as well since i have no programming ability... What all are you missing? I can do...

Boss ideas and battle strategy, Item acquisition quests, side quest rewards, sub character names, enemy strategies, item uses. Need any help with ideas and ill gladly help.
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Team Project:
Mythos: Shadow of Liimina- http://zfgc.com/forum/index.php?topic=39897.0
SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0
Re: Design Document *update 6/4/12*
« Reply #21 on: June 07, 2012, 01:19:01 pm »
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Check out the boards above.  Each one has a "Needs list" thread.  We need those things worked on :)
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i love big weenies and i cannot lie
Re: Design Document *update 6/4/12*
« Reply #22 on: June 14, 2012, 10:27:17 pm »
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The link is not working.
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Re: Design Document *update 6/4/12*
« Reply #23 on: June 14, 2012, 10:28:49 pm »
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Anyone else having a problem?
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i love big weenies and i cannot lie

thestig

Re: Design Document *update 6/4/12*
« Reply #24 on: June 14, 2012, 10:29:13 pm »
Works just fine here.
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Re: Design Document *update 6/4/12*
« Reply #25 on: June 14, 2012, 10:30:19 pm »
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works fine on my end.
Also MG, the document is missing all of the enemies except, the bokoblin(You most likely didn't update it.)
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Re: Design Document *update 6/4/12*
« Reply #26 on: June 14, 2012, 10:33:24 pm »
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Aware, I haven't updated it yet.  Gonna start on that now.
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i love big weenies and i cannot lie
Re: Design Document *update 6/4/12*
« Reply #27 on: June 15, 2012, 03:15:37 pm »
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Here in work is opening normal.
It's weird not open in my house.
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Re: Design Document *update 6/4/12*
« Reply #28 on: June 15, 2012, 08:18:02 pm »
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Is this document incomplete? It seems like it's cut off after 5.2.

I really wanted to try and do an area such as Lake Hylia and/or a dungeon, but sadly I cannot see any of the information regarding it!
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Re: Design Document *update 6/4/12*
« Reply #29 on: June 15, 2012, 08:21:06 pm »
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The info for the dungeons is made with their respected submission.
Also, Its good to look at the other submissions, and the acepted submissions before you make a submissin yourself, so you understand the overall format for something like that.
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Re: Design Document *update 6/4/12*
« Reply #30 on: June 15, 2012, 08:35:56 pm »
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Sorry, but I'm not entirely sure what you mean when you say that the info for the dungeons is made with their respected submission. From what I've gathered, you mean that you're pretty much free to do as you please, as long as you keep the items that the player has/should have at the certain point in mind - i.e. I can design a place without having to look up any specifics other than what I just said, meaning that as long as I keep the storyline, acquired items and overworld design in mind I'm free to do as I please for the area I wish to try? Forgive me if I'm confusing, I'm not a native speaker.
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Kienamaru

The Idea Man
Re: Design Document *update 6/4/12*
« Reply #31 on: June 16, 2012, 03:07:50 pm »
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He means that the dungeon info isnt in the document, its on the posts where dungeons are being requested. So look there before wasting time and requesting a dungeon, you could see one that you actually like, which could give you ideas or even be better than what you thought of. If neither of those thoughts occur, then you may decide to request a dungeon for an area that has few or no dungeons.
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Team Project:
Mythos: Shadow of Liimina- http://zfgc.com/forum/index.php?topic=39897.0
SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0
Re: Design Document *update 6/4/12*
« Reply #32 on: June 16, 2012, 08:00:02 pm »
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The document as you've stated is incomplete.  The current phase of the project is to complete the document.  Submissions that are accepted go towards the doc.
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i love big weenies and i cannot lie
Re: Design Document *update 6/4/12*
« Reply #33 on: June 16, 2012, 08:39:36 pm »
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MG, Are you going to update soon the doc?
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Re: Design Document *update 6/4/12*
« Reply #34 on: June 16, 2012, 08:47:24 pm »
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He just made an update on it yesterday.  :P
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Re: Design Document *update 6/4/12*
« Reply #35 on: June 16, 2012, 08:53:40 pm »
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But the last update says it ways the 4th of this month.
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Re: Design Document *update 6/4/12*
« Reply #36 on: June 16, 2012, 08:57:05 pm »
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He updated the document yesterday.
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Re: Design Document *updated every so often!*
« Reply #37 on: June 27, 2012, 05:21:00 pm »
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So I just went through the doc. and I'm still wondering are the cogs like legit gear sort cogs? of are the looking like something else? Like do they look like the one I've inserted below. If so I may try a concept art for one.

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Re: Design Document *updated every so often!*
« Reply #38 on: June 27, 2012, 05:32:45 pm »
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Yes, they're gear cogs.  But they should each be designed with the particular race that it belongs to in mind!

EDIT: Doc has been updated.
« Last Edit: June 27, 2012, 05:41:26 pm by MG-Zero »
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i love big weenies and i cannot lie
Re: Design Document *updated every so often!*
« Reply #39 on: June 27, 2012, 10:43:04 pm »
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Yes, they're gear cogs.  But they should each be designed with the particular race that it belongs to in mind!

Oh I definitely was. And thank you for clearing that up
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