Well, I like the animations and my critisim is mostly what is said before. However I have some questions left. You are using crates, mailboxes and fences in the actions. Will every mailbox, crate and fence be used that way or not.
- If not how will the player be able to differentiate visually between the able and the not able versions? Something to consider with your art here.
- If so what crates, mailboxes and fences will you be using as obstacles that the player cannot move on?
Good question! I dunno!
Seeing as this is just concept art, I was mostly just throwing stuff out there
But in the game, yes, we'll definitely need to visually distinguish the different things Link can climb. I think boxes are a for sure thing, every box that looks like that, he can climb. The mailbox, I just threw it in because I wanted something other than boxes. But honestly, I don't think it'd be at all difficult to strategically position every mailbox so that it's available for use this way.
The fences though, I think we'll need special jumpable fences.
For sure, everything that is interactable-with will be noted when you get the ability to interact with it. There's a tutorial type sequence at the beginning of the game explaining how to jump and climb, and then when Link learns new thief techniques, they'll be explained when he learns them.