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Author Topic: [Submission]Heretic Darknut  (Read 4240 times)

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[Submission]Heretic Darknut
« on: July 17, 2012, 10:48:25 pm »
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Name: Heretic Darknut
HP: 12
Location: Mini-Boss of the Secret Mini-Dungeon of Sheikah Temple
Decription: A Heavily Armored Knight, it carries a sword and shield. Each Darknut is a swordmaster with decades of training before they were given objectives or tasks. He used to have authority over all darknuts until his betrayal. Design is based off of the Black Darknut from MC, but his armor and personality were corrupted by the possessed book. His armor is Black-Red in some Places and Black Purple in others. His armor has spikes coming out of it. His helmat is more spiked than normal. He was sealed into the minidungeon my the elders of the sheikah temple since he read a heretic book of black magic. He's only important to the Sidequest Nigel gives you. He also has a reduced stun time when ever he is stunned. When you enter the room through the broken door, he'll roar, and then a purple barrier will appear where the broken door is.
Attacks:
   Unarmed Attack- 1.5 HP
Must be Unarmed. It uses arm thrusts or punches you. After jumping out of the way of an attack, he may counter you with this attack.
   Weapon Attack- 2.25 HP
Requires Weapon. It stabs or slashes at link. He pauses for a moment after this attack. After jumping out of the way of an attack, he may counter you with this attack.
  Shadow Fire Charged Attack- 2.5 HP
Requires Weapon. It charges up for a moment(Leaving it open for an attack), It will fling a ball of purple-black fire at link and the fireball will explode when it touches something or the place where link was when the fireball was created, leaving a mass of shadow fire where it exploded. He stops for a moment after this attack. It will set link on fire and temporarily curse him. If link uses the wooden shield the shield will distinigrate.
   Shield Bash 1.75 HP
Requires shield. If you get to close when he's facing you he'll hit you with his shield.
   Shadow Hurricane Spin- 1.5 HP
Requires Sword. He'll charge up and then spin around the room, it suprisingly doesn't affect him much, Just a quick stun.
   Sword/Shield Call
Requires a missing sword or a missing shield, He'll reach upwards and his sword(If removed) and shield(If removed) will teleport into his hands. Requires a charge up of a 30 seconds to use.

Player Combat Countermeasures:
-A Bomb Stuns Him. He'll jump out of the way of the explosion.
-Melee Weapons and Projectile weapons, except Bombs, can only affect the darknut by hitting it from behind or it's sides. But only if it hits him.
-Fire Arrows and Ice Arrows don't need to hit it from behind in order to effect him. But only if they hit hit him.
-Shield Bash is ineffective unless it's about to slash or stab you.
-If you use Arrows, a Boomerang, or the Hookshot, while it has it's shield, if its from the front, it will block the ranged attacks with it's shield. If it doesn't have a shield if roll out of the way depending on which direction is free and that direction isn't crossing the arrows flight path. He will try to avoid all projectils
-If you use your shield when it's about to hit you, you get pushed back 2 squares, it will not drop it's sword this way.
If you preform a rolling stab it'll jump out of the way, it'll jump to the left if the left is free or the right if the right is free.
If you try to slash at it it'll jump back if it is free in that direction, or the left if the left is free, or the right is free. You will only be able to attack it right after it attacks.
If you run into his armor you get knocked down and knocked back.
A downward thrust will remove his helmet unles he avoids(Unles he's paused or stunned)
Exceptions
-A Boomerang stuns him, unless he moves out of the way.
-Hookshot stuns him, unless he moves out of the way.
-If you stab him from behind twice his armor falls off. But only if it hits him.
-If you use the magnetic gloves when he's about to shield bash you, his shield is removed; disabling it's shield bash attack until it has it's shield again.

Heres the armor pieces and anything removable:
-Chest Plate(Main body armor, basic Frontal protection)
-Gauntlets(One on each arm, Protects the sides)
-Helmat(Not needed to be removed in order to kill it, Protects his head, obviously)
-Shield(Also Not needed to be removed in order to kill, Advanced Frontal protection)
-Sword(A weapon, not armor, but hell you can make him drop it, so it's removable)
-Cape(Not armor, Just a single hit to remove, Weak protection of the back)
-Back Armor(He has armor under the cape that prevents you from striking from behind until it's removed.

As I said in the design submission magnet glove is able to remove metalic objects,
I didn't say this in the submission though:
You can remove the sword(will resist, so ends up being a small tug of war) and the shield(will resist, so ends up being a small tug of war) each seperatly, cape has to be cut off to be removed, gauntlets can be removed by magnet glove after being loosened(Is loosened by being hit). Chest Plate can be removed right after you quickly hit it twice to loosen it, or after you remove his cape to loosen the armor.
He wears a Chainmail that is covered in serated edges, under his armor.

I already stated they aren't removed in order, and there is only 4 pieces of armor, the helmet, and cape don't count since their optional. The Shield are optional as well. The sword is a weapon, so only the chestplate and the gauntlets affect overall health, since they must be removed in order to be able to damage the darknut.

As I've stated:
-The Cape is removed by being cut(optional, this also loosens the chestplate)
-Back Armor is removed by loosening it and then using the magnet glove(Optional)
-The Armor pieces must be loosened to be removed by the magnet gloves.
-The helmet can be knocked off with a downward thrust(Optional)
-Sword & Shield Don't have to be removed(So it's optional)
« Last Edit: July 18, 2012, 12:54:32 am by Shadow宇宙の神 »
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Re: [Submission]Heretic Darknut
« Reply #1 on: July 19, 2012, 03:43:58 am »
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Since he's in the Sheikah Temple and you can't fight him until after you clear the main story, it might be cool for the shadow cloak to be incorporated.
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Re: [Submission]Heretic Darknut
« Reply #2 on: July 19, 2012, 03:44:48 am »
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You got a point there.
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