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Author Topic: Shadow of Liimina sprite thread  (Read 46618 times)

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Re: Shadow of Termina sprite thread
« Reply #120 on: October 02, 2012, 12:31:12 am »
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That's an excellent work, Malefor! Though, personally I would do rooms bigger, and with a different filling, it's still good

Hey, Kienamaru, what do you think about the stone ChuChus?
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Kienamaru

The Idea Man
Re: Shadow of Termina sprite thread
« Reply #121 on: October 02, 2012, 12:36:42 am »
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They're what I had in mind somewhat. I was actually wanting the Wind waker Chu chu's. The dark ones that turn to stone as an ability. But I have to check my thread to see what all enemies I was gonna put in. I may have intended a custom chu that was gonna be dark.
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Team Project:
Mythos: Shadow of Liimina- http://zfgc.com/forum/index.php?topic=39897.0
SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0
Re: Shadow of Termina sprite thread
« Reply #122 on: October 02, 2012, 04:04:02 pm »
  • Just call me Brad
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I think it looks good as it is, it was pretty hard for me to do becasuse I am not a good spriter, but I am still quite good and make sprites at a good standar.
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Re: Shadow of Termina sprite thread
« Reply #123 on: October 02, 2012, 05:40:29 pm »
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just to change the subject, I made a sprite of the magic bean seller
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Re: Shadow of Termina sprite thread
« Reply #124 on: October 04, 2012, 05:57:41 pm »
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started to do the swamt too, and chanded the map as you can see bellow
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Kienamaru

The Idea Man
Re: Shadow of Termina sprite thread
« Reply #125 on: October 04, 2012, 07:41:57 pm »
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Malefor, you've got some skills! I have one question though, the map on the right with the two brown rocks. Are those bombable because it looks like there isn't enough space to fit through there.
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Team Project:
Mythos: Shadow of Liimina- http://zfgc.com/forum/index.php?topic=39897.0
SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0
Re: Shadow of Termina sprite thread
« Reply #126 on: October 06, 2012, 11:07:56 am »
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where exactly, can you point it out? :huh:
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Re: Shadow of Termina sprite thread
« Reply #127 on: October 06, 2012, 12:32:13 pm »
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They must be bigger, to do not let the player pass through it. I mean, when you have a bombable rock in a game, do you make it with enough space to let the player pass thrpugh? No! You make it big enough that when the player touches it dies. Kidding. However, they should be bigger to fit perfectly in there.
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Re: Shadow of Termina sprite thread
« Reply #128 on: October 06, 2012, 04:39:30 pm »
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well in that case the rocks would be bombable. ;)
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Re: Shadow of Termina sprite thread
« Reply #129 on: October 07, 2012, 12:21:47 am »
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where exactly, can you point it out? :huh:

Here I have marked all the areas where it will be too thin for a player that has a 16 x 16 collision mask -


I also noticed a ton of tiling errors on the whole map that is either caused by incorrect sprites/tiles and mapping.
Please do not take that as a criticism, Im just trying to help because having tiling errors in your map would be VERY tricky to use in a game when it comes to collisions.
I take it youre using MS Paint to make your maps/tiles?
I used to use MS Paint for maps, but I got loads of errors too, so I found something else recently called graphicsgale.
I highly recommend you give it a try and become familiar with its tools.
MS Paint simply takes too long and can lead to errors unless you are extremely careful. Its too much hassle keeping on top of tiling errors.
Just my 2 cents anyway. Great work otherwise, my friend!! :)
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Kienamaru

The Idea Man
Re: Shadow of Termina sprite thread
« Reply #130 on: October 07, 2012, 08:41:21 am »
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^ He pointed the areas out in red. So yeah, those places.
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SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0
Re: Shadow of Termina sprite thread
« Reply #131 on: October 07, 2012, 10:22:49 am »
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oh well... it would be great if you could turn minish size and pass through those place... :(
its just its difficult to do it though... but ill try.
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Re: Shadow of Termina sprite thread
« Reply #132 on: October 07, 2012, 10:58:43 am »
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hey yous reilized something, the places he marked have stands that the player goes behind them, I don´t know if you´ll understand my meaning but those white wooden sticks, are quite high so link can go behind the making the sapce even bigger
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Re: Shadow of Termina sprite thread
« Reply #133 on: October 07, 2012, 11:04:54 am »
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oh well... it would be great if you could turn minish size and pass through those place... :(
its just its difficult to do it though... but ill try.

Its a very simple fix, my friend. You just need to adjust the placement of some of your sprites and tiles a few pixels until they line up with the grid.
I can fix it for you if you want?
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Re: Shadow of Termina sprite thread
« Reply #134 on: October 07, 2012, 01:38:59 pm »
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you will fix it? here is a better deku palace made with GraphicsGale:
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Kienamaru

The Idea Man
Re: Shadow of Termina sprite thread
« Reply #135 on: October 11, 2012, 10:58:11 am »
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That looks nice.
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Team Project:
Mythos: Shadow of Liimina- http://zfgc.com/forum/index.php?topic=39897.0
SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0
Re: Shadow of Termina sprite thread
« Reply #136 on: October 12, 2012, 12:46:30 pm »
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thanks i will have to wait for Skeme KOS to finish arranging it so I can finish it
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Re: Shadow of Termina sprite thread
« Reply #137 on: November 05, 2012, 07:23:39 pm »
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Kienamaru, I did Vitin as you said:
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Kienamaru

The Idea Man
Re: Shadow of Termina sprite thread
« Reply #138 on: November 05, 2012, 09:38:40 pm »
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This wasn't made by me, but it looks great. It was made by my friend Vitinho. Who I named the character after. (Vitin Hoh)
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Team Project:
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SoL Sprite Thread: http://zfgc.com/forum/index.php?topic=39913.0

Sinkin

Team Dekunutz
Re: Shadow of Termina sprite thread
« Reply #139 on: November 20, 2012, 10:23:03 am »
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Kienamaru, I did Vitin as you said:
May I slip in some critique regarding the sprites of Vitin?

When it comes to make sprites in the Minish Cap style, try to do custom work. With that I mean that don't use another character to edit from, like in this case Link. Every character don't have the same shape and facial expression as Link, that's what breaks a character from one and another. Also, when you are picking your palette, think about using colors with contrast and that can be readable. When I made the edit below, I had a hard time to seperate the colors from the hair, they are just to dark and too close to each other in the color scale. With this being said, I did an edit for you to look at on how it looks with a bit more contrast to the colors. 
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