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Author Topic: ZFGC Game Jam '14 - NOW OPEN  (Read 27188 times)

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Re: ZFGC Game Jam '14
« Reply #20 on: July 29, 2014, 01:41:37 am »
  • Wooper Don't Give a !@#$%
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I'm in but as a solo entrant

And as fair warning there's a possibility I'll get zero done - my schedule is really erratic. I'll give it my best effort to create something though ;p
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Re: ZFGC Game Jam '14
« Reply #21 on: July 29, 2014, 04:32:09 am »
  • Colbydude was here.
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maybe I'll enter?
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Mamoruanime

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Re: ZFGC Game Jam '14
« Reply #22 on: July 29, 2014, 05:44:21 am »
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Yeah why not. I mean I probably don't have time for it at all but whatevs XD
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Re: ZFGC Game Jam '14
« Reply #23 on: July 29, 2014, 07:44:20 pm »
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We'll see how I feel about it when the theme's announced.

In the mean-time, universal theme entrant: http://voidteam.net/colby/ZFGCJam2014-Default-1.0.0.0.exe
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Re: ZFGC Game Jam '14
« Reply #24 on: July 29, 2014, 09:03:08 pm »
@Kren: Me and you, baby. :)
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Mamoruanime

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Re: ZFGC Game Jam '14
« Reply #25 on: July 31, 2014, 03:06:05 pm »
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Is the theme butts? Please tell me the theme is butts!
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Starforsaken101

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Re: ZFGC Game Jam '14
« Reply #26 on: July 31, 2014, 03:14:05 pm »
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Theme and guidelines to be announced tomorrow. Stay tuned!
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Mirby

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Re: ZFGC Game Jam '14
« Reply #27 on: July 31, 2014, 06:11:43 pm »
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Is the theme butts? Please tell me the theme is butts!
I can neither confirm nor deny whether the theme is butts or not. Please wait for a formal announcement of the theme, thank you.
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Re: ZFGC Game Jam '14
« Reply #28 on: August 01, 2014, 02:45:01 am »
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Theme is in first post!  GAME ON, ZFGC!!!
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #29 on: August 01, 2014, 03:00:10 am »
Oh man this'll be awesome. Definitely going to include a hidden Steve to fit the butt theme.
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Mamoruanime

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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #30 on: August 01, 2014, 10:32:00 am »
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Off to a good start ;) Hope you guys like butt Goron problems because mine is gonna be FULL of em.
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #31 on: August 02, 2014, 04:38:47 am »
  • Minalien
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This should prove interesting, I think.
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DJvenom

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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #32 on: August 02, 2014, 06:37:12 am »
  • Colbydude was here.
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I have a fun idea :D!
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Mamoruanime

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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #33 on: August 02, 2014, 08:46:33 pm »
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Hey guise.
Hey.

GAME ON.
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Koh

Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #34 on: August 02, 2014, 11:36:51 pm »
  • Tamer Koh
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Well that theme throws pretty much any non-Zelda game concept out of the window, ha ha.  I can't say I'm too surprised though; this IS a Zelda fansite after all.  If I was going to do a last minute entry, it'd have been for a quick little original thing, that could later grow into something else.
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Starforsaken101

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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #35 on: August 03, 2014, 12:43:42 am »
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Well that theme throws pretty much any non-Zelda game concept out of the window, ha ha.  I can't say I'm too surprised though; this IS a Zelda fansite after all.  If I was going to do a last minute entry, it'd have been for a quick little original thing, that could later grow into something else.

I don't see how you can't even with the theme being Goron. You make your quick little thing and then theme it around Gorons. It could be decoration, could be anything. Then all you have to do is strip out the Goron !@#$% and develop it into whatever you want later on.
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Mamoruanime

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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #36 on: August 03, 2014, 04:05:57 am »
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Well that theme throws pretty much any non-Zelda game concept out of the window, ha ha.  I can't say I'm too surprised though; this IS a Zelda fansite after all.  If I was going to do a last minute entry, it'd have been for a quick little original thing, that could later grow into something else.

I don't see how you can't even with the theme being Goron. You make your quick little thing and then theme it around Gorons. It could be decoration, could be anything. Then all you have to do is strip out the Goron !@#$% and develop it into whatever you want later on.

You just gave me an idear Ashweez. >:D
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #37 on: August 03, 2014, 05:15:22 am »
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I'd like to point out that Game Maker Studio does not allow external sounds from what I have read thus far with the new audio engine.  THey removed the feature from 8.1 to GM:S as they claimed the new system relies on converting everything to .ogg formats that the exe decompresses and loads on runtime.

Something like that anyway.

>_>
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Mamoruanime

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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #38 on: August 03, 2014, 05:19:08 am »
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You can set it to use the old sound engine :P
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Re: ZFGC Game Jam '14 - NOW OPEN
« Reply #39 on: August 03, 2014, 06:43:45 am »
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You can set it to use the old sound engine :P
Yeah, !@#$% that.  The old engine sucks ass.  Half the time, the built-in mp3 system glitches out which results in music being looped that should be stopped.  It has happened to me more times than I care to count.  I don't ever use that trash system anymore, nor should anyone be required to use it.  When I tell an mp3 to stop, I get "mp3 audio device blah blah blah" stuff in the console.  I've looked it up and there are no fixes.  When this occurs, a song that should be stopped continues to loop or worse - it takes the place of a sound effect.  It's not my code, it just does it. 

If it was my code, it should still be doing that glitchy stuff with the new audio engine, but it doesn't.
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