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Author Topic: [KOT- Project] One spritesheet a week Challenge!  (Read 10320 times)

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[KOT- Project] One spritesheet a week Challenge!
« on: February 10, 2015, 03:29:53 am »
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I challenge all spriter to grab one sprite from the following week and sprite it!

Things to consider:
  • You don't have to actually complete it!
  • Don't polish it! The idea is to get the ball rolling and start doing the sprites, we can later go back and retouch them or improve them!
  • Try to do something that no one else has sprited so we don't do double work!
  • Start with the enemies!
  • And have fun  XD!

The list can be found here!
http://wiki.zfgc.com/Category:KOT_Enemies

so go go go!


Armored Crab

Description:
A crab-like enemy that is a bit larger than an Octoroc. It has 2 large pincers of equal size and 4 legs. Its outer shell is spiky and brown, but its inner body is smooth and pink.

Sprite:


Overgrown Keese

Description:
A 4-foot tall black bat.

Sprite:


« Last Edit: February 14, 2015, 12:18:45 am by Kren »
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Re: [KOT- Project] One spritesheet a week Challe...
« Reply #1 on: February 10, 2015, 01:48:55 pm »
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Dude this is brilliant.
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i love big weenies and i cannot lie
Re: [KOT- Project] One spritesheet a week Challe...
« Reply #2 on: February 13, 2015, 02:55:58 am »
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Enemy #1 completed!!

Description:
A crab-like enemy that is a bit larger than an Octoroc. It has 2 large pincers of equal size and 4 legs. Its outer shell is spiky and brown, but its inner body is smooth and pink.

Sprite:
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Re: [KOT- Project] One spritesheet a week Challe...
« Reply #3 on: February 13, 2015, 03:06:49 am »
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Hot damn dude, I like your A LOT better than mine!
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i love big weenies and i cannot lie
Re: [KOT- Project] One spritesheet a week Challe...
« Reply #4 on: February 13, 2015, 03:28:39 am »
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This is amazing
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Starforsaken101

Wake the Beast
Re: [KOT- Project] One spritesheet a week Challe...
« Reply #5 on: February 13, 2015, 04:15:08 am »
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Beautiful
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Darklink45

aka Faded Led
Re: [KOT- Project] One spritesheet a week Challe...
« Reply #6 on: February 13, 2015, 07:24:37 am »
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Great design and animation Kren!  :D

I actually went for the Overgrown Keese
A 4-foot tall black bat.

A not so detailed description but oh well, not too sure about the size tho.

+top-left: Idle and blinking.
+top-right: knocked down sprite.
+bottom: flying animation.
« Last Edit: February 13, 2015, 09:35:05 am by Darklink45 »
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People die when they are killed.
Re: [KOT- Project] One spritesheet a week Challe...
« Reply #7 on: February 13, 2015, 11:52:23 am »
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Awesome, that means I can start coding this guy :)

EDIT: Oh, don't waste time with the Wizzrobe, we have them already
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Starforsaken101

Wake the Beast
Re: [KOT- Project] One spritesheet a week Challe...
« Reply #8 on: February 13, 2015, 12:49:54 pm »
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Great design and animation Kren!  :D

I actually went for the Overgrown Keese
A 4-foot tall black bat.

A not so detailed description but oh well, not too sure about the size tho.

+top-left: Idle and blinking.
+top-right: knocked down sprite.
+bottom: flying animation.

I can't contain my excitement...this is so freaking cute
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Re: [KOT- Project] One spritesheet a week Challe...
« Reply #9 on: February 14, 2015, 12:15:38 am »
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Awesome Darklink45!!! that's much better than my attempt:


I am glad you guys like them! MG-Zero post something once you have them tested ;)!
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Re: [KOT- Project] One spritesheet a week Challe...
« Reply #10 on: February 14, 2015, 05:02:04 am »
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I most certainly will!  Armored crab and Overgrown keese are slated for the next release!
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i love big weenies and i cannot lie
Re: [KOT- Project] One spritesheet a week Challe...
« Reply #11 on: February 19, 2015, 06:48:02 pm »
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Just a heads up to you guys, after this release I'm planning on having Gibdo, Floor Tile and Poe for the next :)
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i love big weenies and i cannot lie
Re: [KOT- Project] One spritesheet a week Challe...
« Reply #12 on: February 20, 2015, 12:13:36 am »
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Mg why not use the Minish cap ones? Instead of making new ones:

http://www.kousougames.com/data/sprites/MC_Gibdo.gif

the floor tile is just code not an actual sprite :/, aboit the poe should it look like OoT? we could just use Ghini..


http://www.spriters-resource.com/resources/sheets/6/6459.png


buut up to you :P


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Re: [KOT- Project] One spritesheet a week Challe...
« Reply #13 on: February 20, 2015, 03:49:58 am »
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Aha!  Didn't realize those were a thing (see this is why I need you guys xD)!  We'll still need the Poe I think, they're more of a WW style.  There's some art up of them on one of the NPCs

http://wiki.zfgc.com/KOT:Juan

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i love big weenies and i cannot lie

Sinkin

Team Dekunutz
Re: [KOT- Project] One spritesheet a week Challe...
« Reply #14 on: February 21, 2015, 11:17:28 am »
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I made this Poe back in 2011, might come to use so I'll drop it here!
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Re: [KOT- Project] One spritesheet a week Challe...
« Reply #15 on: February 21, 2015, 04:41:17 pm »
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That's pretty nice actually!  Do you have any animations for it?
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i love big weenies and i cannot lie

Sinkin

Team Dekunutz
Re: [KOT- Project] One spritesheet a week Challe...
« Reply #16 on: February 21, 2015, 09:57:14 pm »
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That's pretty nice actually!  Do you have any animations for it?
Sadly no, but I can see if I can do some. Do you want different directions of the Poe?
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Re: [KOT- Project] One spritesheet a week Challe...
« Reply #17 on: February 21, 2015, 11:18:54 pm »
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I think we can get away with just one direction tight butthole.  This one's gonna be a pain in the ass now that I'm looking at the requirements for it.  I'll definitely need it moving around slow and running.  There's also something in the wiki about it trying to get water out of its cloak, though idk how much effort that would take on your part.  I'll leave it up to you if you want to do that one.  I can handle other ones like it getting pissed off once I have a running animation.

One last thing that would be helpful but not necessary is if the lantern was removed.  I can just put the sprite of the lantern by itself in the game and parent it to the Poe so it follows it.  Then I can remove it easily when it gets dropped.

If you want to look over the requirements for it, you can find it here: http://wiki.zfgc.com/KOT:Poe

There's no rush and no pressure.  Whenever it's convenient for you is fine.
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i love big weenies and i cannot lie
Re: [KOT- Project] One spritesheet a week Challe...
« Reply #18 on: March 08, 2015, 02:50:53 pm »
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Sinkin, do you have a higher resolution of that poe sprite?  I'm gonna attempt to animate it myself, but that one has a lot of artifacts.

EDIT: Disregard this, I'm an idiot >_> I downloaded it and it's fine
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i love big weenies and i cannot lie
Re: [KOT- Project] One spritesheet a week Challe...
« Reply #19 on: April 14, 2015, 02:31:47 am »
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Any chance one of you guys could tackle this?



See that walking with spear animation (the top left cell)?  The one it pointing infront of him.  I need that animation in the left and up directions as well.  Anyone feeling up to it?
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i love big weenies and i cannot lie
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