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Author Topic: Bunny 2: Rainbow Island Quest  (Read 2700 times)

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Bunny 2: Rainbow Island Quest
« on: July 29, 2006, 09:14:35 pm »
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DEMO 1 (Probably the only one...):   http://host-a.net/getfile.php?usern=Jetstorm4&file=Bunny 2 DEMO.zip

Bunny 2 is the sequel to Bunny, that one game that's somewhere in the completed games
section. Don't worry, this game is MUCH better than that one.

Bunny 2 Demo:

Story: Bunny has decided to take a vacation in the Rainbow Islands, a cluster of Islands named
after the colors of the rainbow. But when he gets there, he finds that Trigazard is draining the
energy from the Rainbow Islands to power up his cannon! Bunny decides to stop Trigazard at all costs by
defeating his 7 best cohorts and disconect Trigazard's Fortress from them!

Control:
Left/Right arrow keys- Move
Up arrow key- Go into doors
J Key- Jump, press in the air to do a double jump!
K Key- Fire weapon (once goten)
P Key- Pause the game, then...
Enter- Resume the game
ESC- Return to Title screen
Q Key- Return to level select.

Bunny can grab different weapons within the game to defeat enemies, grab one when
you see one!
The only weapon in the demo is the Punching Glove.


Credits

Programing

Jetstorm4
HIJOKE

Sounds/ Music

Sonic 1, 3, CD, and Adventure 2
Mario Series
Wario Land 4
Megaman 3 and X
Kirby Series

Sound Effects are from different resources and
from the RPG Maker 2000 RTP

Graphic Work

Jetstorm4
HIJOKE
(Another Position will be greatly appretiated)

And finally, screenshots!!!



UPDATES:
7/29/06 17:10 PM
Well, the demo is here and it's ready for play! Download at the begining of this post.

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Turnbeutelvergesser since 1988.
Re: Bunny 2: Rainbow Island Quest
« Reply #1 on: July 31, 2006, 05:02:13 pm »
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Ok, well... You know, it's alot like the old game, if I remember right... The engine itself (the coding) is pretty good, it's fun to play mostly. But what you really, REALLY need to change is the graphics-part. That needs a lot of improvement. Work on that and you should be pretty fine.

Oh, and don't make it that it takes the entire screen but make it like, a view-size of 512x448 (original SNES-size if I remember right). It looks better, really.

I hope the game will improve. :)
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Re: Bunny 2: Rainbow Island Quest
« Reply #2 on: July 31, 2006, 05:04:34 pm »
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^^ Just felt like saying that while that size of view might be fine, the original SNES size is actually 256x224. Game could also use some work on the graphics.
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Re: Bunny 2: Rainbow Island Quest
« Reply #3 on: August 02, 2006, 01:51:03 am »
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Can someone be specific as to what I should work on with graphics?
Wether it be ground, characters, I'll try.
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Re: Bunny 2: Rainbow Island Quest
« Reply #4 on: August 02, 2006, 01:58:50 am »
  • Vote for Harvey!~
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No offense, but this looks horrible...not much constructive crit, its just plain bad
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Hikij

Re: Bunny 2: Rainbow Island Quest
« Reply #5 on: August 02, 2006, 02:01:50 am »
Yeah, you should really code the punching bag better, and make Bunny a custom drawn character.
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Re: Bunny 2: Rainbow Island Quest
« Reply #6 on: August 07, 2006, 06:05:23 pm »
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This really looks better than Bunny I, but the sprites are still not good enough.

But Bunny I was an excelent game (despite the sprites), and I hope Bunny II becomes even better.
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