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Poll

What other Item or function should be added to the game?

Seed-headed arrows (for shooting seeds distances)
- 1 (16.7%)
cane of somaria (creates blocks)
- 1 (16.7%)
Day/night (MM clock, for special events and puzzles)
- 3 (50%)
Seed tipped sword (for special seed events)
- 0 (0%)
Cane of Clouds (creates solid clouds over holes)
- 1 (16.7%)

Total Members Voted: 5


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Author Topic: The Legend of Zelda: Rod of Elements  (Read 7925 times)

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The Legend of Zelda: Rod of Elements
« on: October 12, 2006, 02:58:15 am »
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TLOZ: Rod of Elements

NOTE: All this is from Cloud of Darkness, nothing new yet.
File size: 1,297KB
Demo Version 3.00
Download Link: http://www.savefile.com/files/359431
Screenshots:
http://i97.photobucket.com/albums/l239/blue_chu_jelly/scr4.png
http://i97.photobucket.com/albums/l239/blue_chu_jelly/scr3.png
http://i97.photobucket.com/albums/l239/blue_chu_jelly/scr2.png
http://i97.photobucket.com/albums/l239/blue_chu_jelly/scr1.png

One peaceful day in Hyrule, A surge of natural disasters goes through and blocks off the town from all of the outside land, while rips in reality have been created in remote parts of Hyrule. These rips are dangerous as anyone coming too close is sucked right in and vapourised, and these become places in need of sealing. A boy named Link living on his farm, is just close enough not to be blocked off by all the disasters. Little does he know that a fairy, named Star, is about to become his guide in a dangerous adventure to save hyrule. After aquiring weapons from a local dojo, Star leads him to the Shrine of Elements, where he finds the rod of elements, and as he finds all the Elemental Gems, gives him control over the elements, allowing him to seal these rips. But his challenge is much harder, as he finds these rips are not just holes...

The new name for Cloud of Darkness is now Rod of Elements, the old name not having any storyline. The game will have you slashing and puzzle-solving your way through 11 dungeons, the first four all have the Element Gems sealed inside them. Hyrule is the main land, and will have you returning now and then to reopen old areas to find new ones. There is more than one land (not telling how many) but using the rod of elements, changing something in one land, such as melting an iceberg or cooling some lava will have an effect on another - good or bad. luckily, you can counteract these so you can return to other areas. There are more special dungeon items, later after the first four dungeons, the next three dungeons are the most secret part of the game, you will hear almost nothing of this chapter.

EDIT 01/02/07
A few new functions added, mainly graphics, 1 weather effect, rain, using particles. the rain DOES hit the ground and DOES make splashes like in The Shadowgazer, but instead of a hundered objects slowing down the speed it's particles, though not as much difference. A light engine & clock engine also added, both working together with the lamp to create day/night transition and light rings around link and lamps at night, THE LIGHT ENGINE IS FINISHED. the clock however, needs a MC style back to it and MC style font. a ocarina engine has been started, although needs finishing, and instead of finishing it, i've been lazy and have been playing age of mythology instead. That's all for now (or is it? :P)

EDIT 24/01/07:
I have recently changed the FPS from 25 to 50, giving that there were some problems with shadow and grass overlays not being underneath link while rolling. this has been fixed.

I do need a logo for the game, and an icon, so if you want, check out this topic and it as what i want listed there.
http://www.zfgc.com/forum/index.php?topic=12212.0

Questions, comments, post here.
« Last Edit: February 01, 2007, 08:45:59 am by blue_chu_jelly »
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: The Legend of Zelda: The Cloud of Darkness
« Reply #1 on: October 12, 2006, 03:12:55 am »
  • Shunner of Light
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It looks better than anything I could do, but of course I can't do much.
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Re: The Legend of Zelda: The Cloud of Darkness
« Reply #2 on: October 12, 2006, 05:43:39 am »
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Thanks. ;D I'm working on fire seeds at the moment. I'll release another demo sometime next month.
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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda: The Cloud of Darkness
« Reply #3 on: October 12, 2006, 06:02:55 am »
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I think 64digits is a better file hoster. Maybe you can use that.
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  • Phoenix Heart
Re: The Legend of Zelda: The Cloud of Darkness
« Reply #4 on: October 12, 2006, 06:22:04 am »
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Could you give me a link? ???
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Re: The Legend of Zelda: The Cloud of Darkness
« Reply #5 on: October 12, 2006, 06:22:40 am »
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it just needs alot of work alot work the move ment is realy realy bad dude you shouldt work on that in the first place
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  • daniel-kun
Re: The Legend of Zelda: The Cloud of Darkness
« Reply #6 on: October 12, 2006, 05:34:15 pm »
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The movement code is so buggy I don't even know where to begin to offer advice or suggestions... Perhaps start it from scratch? Use someone else's?!
But you've already got more than a lot of the projects here, so good work. Just needs some fine-tuning before you show it again, perhaps?
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King Tetiro

Leader of Phoenix Heart
Re: The Legend of Zelda: The Cloud of Darkness
« Reply #7 on: October 12, 2006, 05:35:21 pm »
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  • Phoenix Heart
Re: The Legend of Zelda: The Cloud of Darkness
« Reply #8 on: October 12, 2006, 08:13:15 pm »
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No Screens means no Download for me.
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Re: The Legend of Zelda: The Cloud of Darkness
« Reply #9 on: October 12, 2006, 10:18:53 pm »
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Yes, please post screenshots ASAP...or I will move this to Pre Production.
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Re: The Legend of Zelda: The Cloud of Darkness
« Reply #10 on: October 13, 2006, 01:56:11 am »
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there are screens in the attatchments section, at the bottom of the topic. Also I'll work on the movement and add diagonals to it.
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Re: The Legend of Zelda: The Cloud of Darkness
« Reply #11 on: October 13, 2006, 03:01:02 am »
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I finished diagonals, and the screen moves with the hurricane spin now too. ;D also you don't need to release a button before pressing another to move.
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Your community is a bunch of stuck up turds.
Re: The Legend of Zelda: The Cloud of Darkness
« Reply #12 on: October 13, 2006, 03:26:12 am »
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Attachments dont work. Just hotlink them. Use www.photobucket.com or something if you do not have a host.
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Re: The Legend of Zelda: The Cloud of Darkness
« Reply #13 on: October 13, 2006, 04:35:54 am »
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there. the screenshots should be fixed.
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Re: The Legend of Zelda: The Cloud of Darkness D...
« Reply #14 on: October 13, 2006, 01:33:25 pm »
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the new movement is better but it stil needs work ( also the animation) it just doesnt feel right
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  • daniel-kun
Re: The Legend of Zelda: The Cloud of Darkness D...
« Reply #15 on: October 13, 2006, 01:35:35 pm »
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yeah i agree it's a lot better but there are no diagonal sprites like in lttp. I'll keep working on it though.
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Re: The Legend of Zelda: The Cloud of Darkness D...
« Reply #16 on: October 13, 2006, 01:49:12 pm »
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thats not the problem... did you use the full animation
if yes... its going to fast(link is also walking to fast)
if no... use the full animation
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  • daniel-kun

GANONSLAY3R

my xbox live gamer tag - GANON SLAY3R
Re: The Legend of Zelda: The Cloud of Darkness D...
« Reply #17 on: October 13, 2006, 01:49:29 pm »
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good demo but when i press shift to bring up the sub-menu then shift again to take it away the menu just stays on the screen.
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Ocarina of Time Re-imagined cooming soon....
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Re: The Legend of Zelda: The Cloud of Darkness D...
« Reply #18 on: October 14, 2006, 05:50:31 am »
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I'll check up on it but it was working fine before.
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Re: The Legend of Zelda: Rod of Elements
« Reply #19 on: December 31, 2006, 04:35:41 pm »
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The topic has been updated.
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