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Messages - Chrismonster

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21
Graphics Requests/Archive / Re: REQUEST: Title Image
« on: July 28, 2006, 10:10:37 pm »
Woah! THat is great! Thank you! :-D
I'll pay you back somehow some other day ;-) ;D

22
Graphics Requests/Archive / Re: REQUEST: Title Image
« on: July 28, 2006, 04:44:54 pm »
Woops, sorry.. I forgot to post what it should look like...
Can you make it about half the size of ZFGC Title, but a bit fatter if you know what I mean... And then just like a fancy bluisk background with icy letters spelling "Chris's Forum" on it?

23
Graphics Requests/Archive / [Solved] Title Image
« on: July 28, 2006, 04:34:56 pm »
Hey, I was wondering if any of you are good at using photoshop or Jasc or something like that.. You see, I have a problem.. I don't have an imageediting software..And I've been working on making this small Message board.. Can any of you make one? The image should be about half the size of the ZFGC title, but much fatter... if you know what I mean... And make it kind of bluish, since my forum is that :-P
Thank yoU! Ill repay you somehow some other time if you do this for me :_D

24
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: July 23, 2006, 01:14:20 pm »
Oh, I'm so excited, this is going to be awesome!

25
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: July 17, 2006, 12:30:48 pm »
What's the use of hecking a game? It takes the whole fun of playing through it and getting better  >:(

26
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: June 26, 2006, 10:08:38 pm »
I think the mouse would be best, because of reasons mentioned before and the fact that it gives the game a more original twist, if you know what I mean... I mean since most Zelda games use the arrow keys for control

27
Discussion / Re: Monkey Mayhem - Quest for the Name
« on: June 24, 2006, 11:37:25 pm »
Well, first off all I think the grass looks pretty homemade... :)

I'll download the game when you give out a new demo ;-)

28
I hope this will turn out well :-D Looks good so far, I'm going to download it later..
If you do plan to do so, or do use it, don't use the built in graphics... RPG Maker games are usually way to similar because of that... at least those that I've played

29
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: June 22, 2006, 03:01:06 pm »
I guess I'll be able to wait for the next demo... I'll have to work to get some money anyways,  because right now I'm as broke as a... something..

Oh yeah, 2morrow it's party time  ;D (Which is why I might not be able to post tomorrow or the day after)

30
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: June 17, 2006, 03:17:21 am »
Soo... How much longer now? ;D

Excited, Ill try and download it on the airport :-D

31
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: June 16, 2006, 05:39:01 pm »
DOH!
I'm not going to be able to download this game 2morrow! Ill be sitting on an airplane for 28 hours in like 12 hours.....  :-[
I guess Ill have to dowload it on Sunday or Monday then  :'(

I hope you will find some way of saving the character files (EVEN THOUGH IT IS A BETA) because alot of people have spent a lot of time, including me, to raise the characters lvl..  :)

Do you think this game will be 100% done over the summer?

32
Graphics / Re: Zelda Towns (Free for all to use!)
« on: June 15, 2006, 03:00:12 pm »
well, to be honest I don't really like forums.. I actually sometimes think that they suck... That is why I'm only active on ZFGC and MFGG messageboards.....

33
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: June 15, 2006, 02:57:47 pm »
Alright :)

34
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: June 15, 2006, 02:46:30 pm »
Umm.. Yes, as a matter of fact I have... Im just suggesting that our accounts could be saved or something... I dunno
And I was just explaining to Weapon what I meant with the post where I said something like" Warrior Classes are always the least powerful ones"

And now I just explained to you how I was just explaining what I meant about that previous post of mine :P

35
Graphics / Re: Zelda Towns (Free for all to use!)
« on: June 15, 2006, 02:40:05 pm »
Yeah, even though Im pretty new here, my impression is that this is a nice community which becomes rarer and rarer to find... Lol, I've never been on any of his forums...

Back on Topic:
I think the small village is kind of average.. but the forest town has a nice design, that could be used in a game. Can you try and make an original town using MC Sprites?

36
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: June 15, 2006, 02:26:24 pm »
I think it was Weapon who said it :P I guess your right about most games having an overpowered warrior class, but I was more reffering to the blizzard games Diablo II and WoW, where the magic classes are much more powerful then the other classes... I guess a balance would be best, like so that none of the classes are better than the others ....

AoDC, got a question for you: Will we have to start the game over again everytime you make like a huge update... I mean how we will have to start over again with our characters when Varsion .74 comes out.... Will this happen in the future alot, coz then at least I would lose interest in playing the game  :-\

37
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: June 14, 2006, 10:28:56 am »
In this demo, will you include a way to see your own stats, like your attack lvl, defense lvl, and magic lvl?

Tha would be nice  ;D

38
Discussion / Re: MMF Tutorials?
« on: June 13, 2006, 03:31:09 pm »
Those were amazing engines and tutorials Benito!

Ok, I think I'm going to PM you, need to learn how to do some stuff :-P

39
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: June 13, 2006, 03:23:07 pm »
LOL LOL LOL

I feel like such a dumbass ;D
I didn't read the title, so.. just ignore that question :P

40
Zelda Projects / Re: [WIP] Zelda: Oracle of Life - Sunday Release
« on: June 13, 2006, 03:18:37 pm »
aww, to bad the Warrior class isn't coming in the next demo :-(

Another question: I've been trying to play OOL all day, but it says that there are no servers or something. Did you shut it down or something?

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