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Author Topic: [Demo] TLoZ:Blade of the Triforce, CONTINUED! (Updated 4/22/07), New Demo!  (Read 13488 times)

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Koh

Re: TLoZ:Blade of the Triforce, CONTINUED! (Upda...
« Reply #40 on: March 17, 2007, 11:12:45 pm »
  • Tamer Koh
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THAT is exactly what i don't know how to do :(.
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  • Megaclipse Games
Re: TLoZ:Blade of the Triforce, CONTINUED! (Upda...
« Reply #41 on: March 17, 2007, 11:15:18 pm »
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I remember dascu couldn't figure it out for our game, but there must be a way, the GB could handle it
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Koh

Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #42 on: April 01, 2007, 07:45:53 pm »
  • Tamer Koh
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I HAVE SOME NEW SCREENS!



I completely redid Hyrule, the next dmeo will be out soon, but I need to finish up to the entrance of level-1 and do a lot more than that ;).
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  • Megaclipse Games
Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #43 on: April 01, 2007, 09:44:57 pm »
  • I need something new to put here...
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I love this game! It moves really fast, has good gameplay and graphics, it's awesome!
-sk
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Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #44 on: April 02, 2007, 02:45:56 pm »
  • Captain Banana
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Really good game, the graphics are actually very nice, even better than the original GB ones. You (or whoever recolored them (Yue I believe)) did a very good job. Anyway, if you're going to release the next demo, please compile it in gm7 too (just like you did with old demo for me), else I can't play it.

-- TC
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Koh

Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #45 on: April 04, 2007, 11:35:21 pm »
  • Tamer Koh
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Well I didn't do everything on the list, but I did:

Demo 1 (Started Frash since I redid Hyrule)
-Fixes (These have been fixed and are not "Able to do")
 -Ability to move pushed block in an ackward position while having a charged sword or rod and walking against it.
 -Ability to get stuck in a wall somewhere during transitions. (Link now checks to make sure the place is free where is he going)
 -Enemies' ability to knock you out of a screen.
 -Ability for Shutters to prevent you from coming into a room.
 -Gels and Gel Tribbles non-ability to move.
 -Enemies ability to move during transitions and when the game is paused.
 -Non-ability to speak to Grandma!
 -The free-potion man's ability to walk through objects.
 -The max bombs and arrows from being 30.

-Changes
 -Redid Hyrule.
 -Reduxed some of the NPC's strings.
 -Changed around Hero's Cave abit.
 -Updated many graphics.
 -A lot of music.
 -Deshaded Font.
 -The view now starts in x2.

Additions
 -Purchaseable Shovel.
 -Secret Cave on the far south-east side of Taris Town.

Download:


BTW, the zip is that size because it has the gm5 compiled exe and the gm7 compiled exe for those who can't play gm6-compiled things.
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  • Megaclipse Games
Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #46 on: April 05, 2007, 07:28:58 am »
  • Captain Banana
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Wonderful! Really, really good. But please remove that ugly music!! Ugghh, that was ugly music in the Hero's Cave and on the beach (well, not ugly, but certainly not suitable for Zelda)

And I already pm'd you on the GMC, but I can help with some things, like the rupee counter going up smoothly.

(thanks for making it in gm7 too)

-- TC
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Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #47 on: April 05, 2007, 11:14:36 pm »
  • I need something new to put here...
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I completed it! >:D
I got the shovel, the bombs, the sword and the shield!
The shield still isn't working :(
-sk
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Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #48 on: April 06, 2007, 10:33:25 am »
  • The Hero of Magic
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I just loved The Mysterius Forest song.


PS: The second dungeon was impossible...
« Last Edit: April 06, 2007, 10:57:25 am by Game maker N00b »
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Malon

ZFGC's Pariah.
Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #49 on: April 06, 2007, 02:08:56 pm »
  • "Mmmm...CHECK PLEASE!"
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Its fun. ::)
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Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #50 on: April 10, 2007, 11:21:18 am »
  • I need something new to put here...
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What Second Dungeon? What Mysterious Forest Song?
Oh... I'm guessing you haven't updated to the new improved Demo.
I, as I said, loved it! The new layout is heaps better than the old one... But I think there should be less keeses still in the Hero Cave!
-sk
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Koh

Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #51 on: April 14, 2007, 11:03:21 pm »
  • Tamer Koh
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UPDATE!

-Items now "jump" when they get released from enemies and bushes, etc.
-Enemies now flash when hurt.
-2 New Screens in the Mysterious Forest.
-Secret Cave in the forest containing a ?? <-- you will ifnd out when you play it .
-Changed more Music
-Updated Graphics
-Fixed Shield <-- Pretty much, lets just say it works way better now.
-Fixed more bugs
-Mapped All the way up to Level-1 (The Level-1 Tree is walk-behindable, which with that, you should go back there and see what you can find.
-Enemies and Items now follow the shallow water misc.
-Fixed Links shallow water collision.
-Changed up Hero's Cave.
-Much More!

Download:
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  • Megaclipse Games
Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #52 on: April 20, 2007, 03:09:50 am »
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alright; i'll check this out sooner or later but from what i've seen and heard its looking to be a good game; and that HUD is sexy. transparent = orgasm in my pants everywhere.
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Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #53 on: April 20, 2007, 04:59:37 am »
  • Ganondorf want's you to come closer...
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Hey DllBrooks33! XD It's Chris from ZFGN ;) Your game is looking really good.

Quote
Additions
 -Purchaseable Shovel.
 -Secret Cave on the far south-east side of Taris Town.

Well, I did buy the shovel and I used a bomb to open the secret cave... Problem is that you can't enter the secret cave, when you walk over the entrance to it, nothing happens :'(

Oh, and the shield REALLY REALLY needs some work, it hardly ever works...
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Life is a waste of time,Time is a waste of Life, so lets all go out and get wasted!

Koh

Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #54 on: April 22, 2007, 05:34:27 pm »
  • Tamer Koh
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UPDATE!

-Changed some Music
-Updated Level-1
-The first Miniboss (hes still a little scratchy, I gotta fix him up)
-Updated Graphics
-Improved Hero's Cave
-Changed some enemies AI
-Fixed many bugs, including those regarding level-1
-Finally fixed the Shield
-Changed the Messages for people, they no longer know what is going on.
-Items now disappear after awhile
-Added the Fairys
-Much More!

Download:


I am in need of more bandwidth, please signup: http://host-a.net/signup.html/dlbrooks33
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Obsequious Eye

King of Glass
Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #55 on: April 22, 2007, 07:37:00 pm »
  • Yes, I am mocking you
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I can't go into the room to the left of the second room in the hero's cave. The door shuts as I walk in and kicks me back out...
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Koh

Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #56 on: April 23, 2007, 12:19:46 am »
  • Tamer Koh
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Ok, I fixed the fatal bugs that prevented you from going on, reduced code (but the game sill acts the same), and I uploaded it, you can now get the bug-fixed version.
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  • Megaclipse Games
Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #57 on: May 04, 2007, 01:45:09 am »
  • I support The Legend Of Zelda: Hero Of Time DS
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Hey dude it would be cool if this game was on the DS. 8)
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Koh

Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #58 on: May 04, 2007, 01:50:13 am »
  • Tamer Koh
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Thanks, but I have no idea how to make games for existing hand-held systems.
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  • Megaclipse Games
Re: [Demo] TLoZ:Blade of the Triforce, CONTINUED...
« Reply #59 on: May 04, 2007, 04:08:07 am »
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if its being made in C++ get a compiler. if its in gm iono then :P
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