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Poll

Should I make a short town demo of the game? (It will not be finished)

Yes, I just want to play something!
- 58 (69%)
No, better wait until you transfer the game...
- 26 (31%)

Total Members Voted: 58


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Author Topic: [Demo] The Legend Of Zelda: Choice Of Destiny TOWN DEMO! DOWNLOAD!  (Read 50458 times)

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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #100 on: October 10, 2006, 02:30:53 pm »
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mm I not really good in any coding exept for rpg maker...
sorry I cant help
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-X-

Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #101 on: October 19, 2006, 03:00:59 am »
This. Game. Looks. Amazing!
I really haven't seen many fan games that (look) to be of this quality, I am really looking forward to when you finish this game. I like the way you encorporated the mouse into the game to

and the houses are actually the same size inside as outside is amazing (even though it is LoZ blesphemy :P)
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #102 on: October 21, 2006, 01:30:26 am »
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I do have to say that this project has caught my attention since the first time I saw it, I like the quality, mostly the originality in the ideas, I feal that this game represents all the ZFGC projects, which gave it the title of POTM, apart from that your game seems really interesting, making me want to see more about it.
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #103 on: October 21, 2006, 02:26:23 am »
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I'm sorry to hear the game is on hold... it has awesome potential... I hope any stumbling blocks you have are worked out quickly... good luck my friend!  :dance:
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #104 on: October 21, 2006, 03:55:19 pm »
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I'm not sure what's happening with Benito but if he's left you hanging I'll be happy to help you convert the project to the Click2 range. Personally I suggest MMF2 instead of TGF2 because they're much more similar than the original range meaning it's worth having the extra features of MMF2.

So yeah, if you need any help don't hesitate to ask me :)

Well as I am not leading the project I'm waiting on his word lol.
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #105 on: October 21, 2006, 09:38:21 pm »
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Well basicly that would mean I would not do any of the coding. Or atleast not much of it. Since MMF and it's sequel just don't like me and I don't like them. So this would be a major issue. And I dont someone backing out of it. I mean, my coding is not impressive and I assume people like you have a much better idea of how to code things than I do.

Hence it needs to be recoded in MMF2 coding which will probably work a lot better. Also, a lot of code from TGF just won't work right in the second generation games. Lots of stuff not working. And to make matters worse, the .gam from TGF kinda broke down and I dont seem to have a recent backup. So the coding is screwed. All the tiling is ofcourse saved.

So if anyone wants to help me I would love that. But keep in mind that its a lot of coding to do, but not as much as I did first since all the animations and stuff are all made, its simply a matter of tieing them together in code. And there is probably an easy way to do that in MMF2 that saves a lot of time and trouble...
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #106 on: October 22, 2006, 03:33:40 am »
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Yo, games looks awesome so far.  Noticed one thing, the house on the right side of this picture:
http://img.photobucket.com/albums/v413/Kleaver/Z3/interact.png
yeah, I made it.  Ablate it was a while ago, but I remember making it.  I don't really care (infact, I am surprised that somebody still has it actually), in fact you don't need to give credit or anything, but it was just something I noticed.  besides that, it seriously looks awesome kleaver!  Keep it up!
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #107 on: October 22, 2006, 12:27:26 pm »
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Oh ok, I'll put you in the credit list. I keep pretty good track on who does what. But I guess I forgot the train station. This is from the TaKaM train rip. Which also had the station.
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #108 on: October 22, 2006, 01:00:43 pm »
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 Before this was on hold, did the train actually go anywhere?
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #109 on: October 22, 2006, 03:41:21 pm »
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Before this was on hold, did the train actually go anywhere?

Ofcourse, it traveled accros cities and stuff.

I will take a look at it. I prefer someone who is online a lot. Which is Sol...perhaps I should give you both a chance. And maybe you can work together even.

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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #110 on: October 22, 2006, 06:14:45 pm »
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Before this was on hold, did the train actually go anywhere?

Ofcourse, it traveled accros cities and stuff.

I will take a look at it. I prefer someone who is online a lot. Which is Sol...perhaps I should give you both a chance. And maybe you can work together even.



Hehe Solly seems pretty egar to work on this, you can let him, I'll just do the more tricky stuff he might not be able to manage, I'd rather not be the head coder anyway, more a assistent :P.
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #111 on: October 22, 2006, 08:19:22 pm »
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I meen no offence,and i support this project almost more than my own,but what is the point of the game?
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #112 on: October 22, 2006, 08:22:15 pm »
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I meen no offence,and i support this project almost more than my own,but what is the point of the game?
erm.. the point in all zelda games is to defeat evil, in here as i supose you need to decide if the evil is acctually bad and not good... just read the story :P
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #113 on: October 22, 2006, 09:16:51 pm »
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The goal is just to choose a side, and fight for them. Basicly defeating the other side you are not.
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #114 on: October 22, 2006, 09:32:33 pm »
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 Ok, wouldn't that need an even number of civilians, though. If you think about it, the Hyrule soldiers will have more quests because they are more of them. The other dudes won't have as many quests so it will be harder to fight for them.

BTW: Do you gain rep for the evil or good side when doing quests for civilians?
BTWNum2: I want to be a P.I.M.P!
« Last Edit: October 22, 2006, 09:42:30 pm by piers »
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #115 on: October 22, 2006, 10:13:32 pm »
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Uhm, well its not about how many troops someone has. Both sides have their interesting quests. And will have equal chances.
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dna13

Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #116 on: October 22, 2006, 10:33:55 pm »
Looks pretty awesome. But how can it be The Legend Of Zelda without Zelda???
 :lol:
Still looks like it's gonna be a cool game. Good luck!
« Last Edit: October 23, 2006, 01:00:49 pm by dna13 »
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #117 on: October 23, 2006, 01:38:44 pm »
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Looks pretty awesome. But how can it be The Legend Of Zelda without Zelda???
 :lol:
Still looks like it's gonna be a cool game. Good luck!

lol I think it has that name because It zelda style :D..
but who knows maybe that will ome later :O
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #118 on: October 23, 2006, 02:32:58 pm »
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Looks pretty awesome. But how can it be The Legend Of Zelda without Zelda???

Oh you mean like Link's Awakening, Majora's Mask, Oracle series?  ;D

Zelda is more part of this storyline than those games.
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rhalifax

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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #119 on: October 23, 2006, 03:07:44 pm »
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Looks pretty awesome. But how can it be The Legend Of Zelda without Zelda???

Oh you mean like Link's Awakening, Majora's Mask, Oracle series?  ;D

Zelda is more part of this storyline than those games.

Not to sound like a jerk but you're thinking of the princess and not link right??

and yes I believe Kleaver has something good up his sleve :P
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