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Poll

Should I make a short town demo of the game? (It will not be finished)

Yes, I just want to play something!
- 58 (69%)
No, better wait until you transfer the game...
- 26 (31%)

Total Members Voted: 58


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Author Topic: [Demo] The Legend Of Zelda: Choice Of Destiny TOWN DEMO! DOWNLOAD!  (Read 50452 times)

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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #160 on: October 31, 2006, 11:37:22 pm »
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Try using the arrows and mouse at the same time. My hands start to hurt. WASD is a completely normal movement that has been used by FPS games for the last decade or so :P

Also, every Zelda game is realy in arrow movement. I wanted to do something different.
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #161 on: October 31, 2006, 11:39:47 pm »
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Cause you're a P.I.M.P!

Congrats for your demo, i tried it out, and it was very good , lot of work in that.
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"Zelda: The Last Day" (Pause)
D??mo v1.0: [|||||-----] :41%

''The Legend of Zelda : Ocarina of time 2D++'' (Pause)
D??mo 1.0 : [++++++||] = 85%
Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #162 on: October 31, 2006, 11:58:51 pm »
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OMFG!! That demo was awesome :DD
Just three things missing: a background music, more activity in the town and to stop that little freeze I change from an area to another...
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #163 on: November 01, 2006, 12:07:02 am »
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There is background music all the time...
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #164 on: November 01, 2006, 12:48:14 am »
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There is background music all the time...
well, you should add some steps sound, and some other sounds, so it looks better
you should also add a band playing so it doesn't fell so empty.. :P
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #165 on: November 01, 2006, 01:54:05 am »
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There are also step sounds. Are you sure you have the sound on at all?
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rhalifax

Pixelated Tree
Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #166 on: November 01, 2006, 02:31:10 am »
  • I'm here for the Bacon
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Kleaver that was...

AMAZING!!!!!!

OMGAWD I love it BEST DEMO EVER!
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Pixelated Tree. | I make crappy Youtube videos now.
XBL- aaronshatonyou | PSN- cpt ehren | Steam- cptehren
  • Pixelated Tree
Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #167 on: November 01, 2006, 03:01:10 am »
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There are also step sounds. Are you sure you have the sound on at all?
Woops, my bad :P yeah I really liked the demo, But i didn't knew how to get my first cloths Xd also some NPC have bad animation, the same with the main guy.
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #168 on: November 01, 2006, 04:18:53 am »
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Brilliant. I can tell I will love this game. Is this going to be online? Either way, still the best fan game I've seen here without a doubt.

Suggestions:

Have keys set to each menu. Clicking gets repetitive after a while. For example, "I" is inventory, "Q" is quests - or something like that. Also, clicking textboxes seems counterproductive. Maybe pressing enter would be better. You also might want to have a down arrow to show that there is more text to display. Also, to close menus, I'd like to be able to just press espace or hit the icon at the top again, not have to hit a close button within the menu, such as in the weapons menu.

Everything else seemed perfect. I like the sound effects very much- but I don't love the midi music.
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #169 on: November 01, 2006, 05:00:57 am »
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Wow, talk about detail! Nice job dude :D. I love the system, but it sucks that you have to actually be ON an NPC to talk to them. Try making distance checking or something.
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the a o d c
Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #170 on: November 01, 2006, 06:23:45 am »
  • I need something new to put here...
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See... I told you that if you made a demo you would get good feed back :D
The Fortune teller was amazingly accurate! She told me I would reply here, and I did!
Anyway: The good, It's all godd!
The bad: No bad, just good!
I can't wait till we can explore more! I want to get the hammer from the shed but I cant find it :'( but i guess it's not programmed yet! ;D
-SK
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #171 on: November 01, 2006, 07:25:23 am »
  • Captain Banana
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This was very very good! The only bad thing was the bow, it just didn't feel right. And if you want me to make this in GM, just ask me, I can do it if you want.

-- TC
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King Tetiro

Leader of Phoenix Heart
Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #172 on: November 01, 2006, 08:17:12 am »
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I can't download it! (Wrong URL or server's down) NOOOOOOOO! I have been waiting for so long, someone help me!
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  • Phoenix Heart
Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #173 on: November 01, 2006, 12:51:46 pm »
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Is this going to be online?

No, that would be much too hard. Maybe one day.

Have keys set to each menu. Clicking gets repetitive after a while. For example, "I" is inventory, "Q" is quests - or something like that.

Yeah, That would be easy to do. I just liked using the mouse since it takes less time usually.

Also, clicking textboxes seems counterproductive. Maybe pressing enter would be better. You also might want to have a down arrow to show that there is more text to display.

I never added that since I did not need it. That is why this demo is incomplete.

Also, to close menus, I'd like to be able to just press espace or hit the icon at the top again, not have to hit a close button within the menu, such as in the weapons menu.

As the tutorial states, the weapon menu is really old, I made it like 6 months ago. All the new menus slide in and out by clicking them. Can't get much simpler than that.

Everything else seemed perfect. I like the sound effects very much- but I don't love the midi music.

I just tossed in some midi's for the demo. But I like them.

Wow, talk about detail! Nice job dude :D. I love the system, but it sucks that you have to actually be ON an NPC to talk to them. Try making distance checking or something.

That would be unrealistic to talk from afar. You have to walk to an NPC in any other game  (or Zelda game) to talk.

I want to get the hammer from the shed but I cant find it :'( but i guess it's not programmed yet! ;D

Yeah, I should have put that in. I could have just moved the hammer into the demo and you could complete it. But hey. The forest was not fully done yet.

This was very very good! The only bad thing was the bow, it just didn't feel right.

The bow and all weapons are not final. I don't like the bow much either. But keep in mind, there are 4 kinds of bows. One can fire while walking, other do more speed/damage etc. This is the first and simplest bow.

And if you want me to make this in GM, just ask me, I can do it if you want.

Thanks for the offer, but I will only work with Click games. I do not understand GM at all.

I can't download it! (Wrong URL or server's down) NOOOOOOOO! I have been waiting for so long, someone help me!

It should be back up now. It works for me.
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #174 on: November 01, 2006, 01:02:05 pm »
  • Credits to BaB
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Questions time!

I have followed the rewriting discussion but not thoroughly, what is going to happen to this game?
I see this game will have a great future, so anyone in charge of rewriting the engine, please include a multi-language capability. I just wanna see everyone playing, and you'll get more downloads if the whole planet understands the game!
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #175 on: November 01, 2006, 01:08:38 pm »
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 Not sure if this was done on purpose, but it dosen't look right:
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #176 on: November 01, 2006, 02:31:33 pm »
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Weather effects are all experimental. That is the fog layer...tsktsktsk.

That wasnt in the description.
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King Tetiro

Leader of Phoenix Heart
Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #177 on: November 01, 2006, 02:34:44 pm »
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That demo was awesome! I LOVED IT! 10/10
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  • Phoenix Heart
Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #178 on: November 01, 2006, 02:54:17 pm »
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You forgot to add the CNCS32.dll
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Re: The Legend Of Zelda: Choice Of Destiny TOWN ...
« Reply #179 on: November 01, 2006, 03:06:46 pm »
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I love you Kleaver :o

Just a question, is the final game, could we change the key ?
Because a,s,d,w on an azerty keyboard :s

« Last Edit: November 01, 2006, 03:08:26 pm by Calvein »
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