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Poll

Should I make a short town demo of the game? (It will not be finished)

Yes, I just want to play something!
- 58 (69%)
No, better wait until you transfer the game...
- 26 (31%)

Total Members Voted: 58


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Author Topic: [Demo] The Legend Of Zelda: Choice Of Destiny TOWN DEMO! DOWNLOAD!  (Read 50455 times)

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Re: The Legend Of Zelda: Choice Of Destiny
« Reply #80 on: September 27, 2006, 03:46:40 am »
  • META MAJINKEN!
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dude.
HE HAS A TRAILER

read the pinned thingy.

lol!!!!!!!!!!
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The Creator Of:
  • PureZC
Re: The Legend Of Zelda: Choice Of Destiny
« Reply #81 on: September 27, 2006, 09:19:26 am »
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Yeah, there should be one big clip and three smaller ones :D

I think I am going to start working on the game again. But this time I will try coding things that do not require more active objects. But simply more code.
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Re: The Legend Of Zelda: Choice Of Destiny
« Reply #82 on: September 27, 2006, 01:08:18 pm »
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wierd, ive almost completed my engine :P
but i have next to no world content...
its so boring to design :|
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Re: The Legend Of Zelda: Choice Of Destiny
« Reply #83 on: September 30, 2006, 12:09:43 am »
  • META MAJINKEN!
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 :jellytime: :lol: :dancin: :tek:
sorry testing...

anyways...
Demo!?!?!!? plz?
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Hammer Bro. Mike

Hammer Bro. Mike
Re: The Legend Of Zelda: Choice Of Destiny
« Reply #84 on: September 30, 2006, 12:13:10 am »
  • The Mike
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Your game looks sweat so far. Keep up the good work. :)
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  • Zelda Eternity

Obsequious Eye

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Re: The Legend Of Zelda: Choice Of Destiny
« Reply #85 on: September 30, 2006, 02:54:44 am »
  • Yes, I am mocking you
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This is one of the games here I am actively hoping for and following. Keep up the good worrk, it doesn't matter how long it takes if it'll be a good demo, just don't give up! You have something amazing here, stick with it!
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I'm watching you...
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Re: The Legend Of Zelda: Choice Of Destiny
« Reply #86 on: October 02, 2006, 01:21:14 pm »
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Yeah, the game is currently on hold. It's not really working because of engine/coding/software problems. And I just don't have a lot of time to work on it.

I will probably redo a big part of the engine and only keep the tiling. Meaning I will have to code it again for a part in TGF2.

I will probably need help with that though.
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #87 on: October 02, 2006, 02:31:42 pm »
  • Master Of Disaster
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Sad to see you put this on hold. Good luck recoding things
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #88 on: October 02, 2006, 03:46:48 pm »
  • A little Alive
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Heej kleaver again, if you need some help on something, I would love to help you :)
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King Tetiro

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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #89 on: October 02, 2006, 06:30:31 pm »
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Why is this on hold?
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  • Phoenix Heart
Re: The Legend Of Zelda: Choice Of Destiny
« Reply #90 on: October 02, 2006, 06:40:12 pm »
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Yeah, the game is currently on hold. It's not really working because of engine/coding/software problems. And I just don't have a lot of time to work on it.

I will probably redo a big part of the engine and only keep the tiling. Meaning I will have to code it again for a part in TGF2.

I will probably need help with that though.
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King Tetiro

Leader of Phoenix Heart
Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #91 on: October 02, 2006, 06:41:18 pm »
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Sorry to hear that. Hope it gets fixed soon.
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  • Phoenix Heart
Re: The Legend Of Zelda: Choice Of Destiny
« Reply #92 on: October 02, 2006, 08:16:58 pm »
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I will probably redo a big part of the engine and only keep the tiling. Meaning I will have to code it again for a part in TGF2.

I will probably need help with that though.

Lol I will happily help with things, although nothing huge hehe.

Pitty the game is on hold though!
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #93 on: October 02, 2006, 08:38:02 pm »
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Yeah I could use help from you, maybe coding in MMF TGF2 just is too complex for me. I mean, it worked what I did. But I think theres a much simpler system to do.
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #94 on: October 02, 2006, 08:40:26 pm »
  • Txet Lanosrep
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Well for what your doing I would recommend GameMaker, it may seem bizarre to you but it's really quite simple.  It's like learning French after Spanish, it basically the same things, just some changes.  If you think logically you can do it.
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #95 on: October 02, 2006, 09:04:02 pm »
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Well for what your doing I would recommend GameMaker, it may seem bizarre to you but it's really quite simple.  It's like learning French after Spanish, it basically the same things, just some changes.  If you think logically you can do it.

Lol back when I started wanting to make games I had an early version of GM, but it was way different to MMF or TGF, I advise MMF, MMF2 or TGF2 over most others hehe.

Yeah I could use help from you, maybe coding in MMF TGF2 just is too complex for me. I mean, it worked what I did. But I think theres a much simpler system to do.

Well what you had seemed to be working fine, then there always tends to be a slightly better way of dealing with some things and when you move to TGF2 you can get my help in a much easier way as it can open MMF files can it not?
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #96 on: October 02, 2006, 09:41:22 pm »
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Well, I would like to do that Ben, but it's gonna take a lot of work. So if you are really up for the coding this game requires...the most coding won't go up in movement of the character. But quest and item info. Perhaps I can make the game even better than it already is.

Restarting the game in GM is out of the question. The tiling in TGF took a sick amount of time and work. And I am not going to retile everything in GM. That would be time consuming and probably would not work properly.
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #97 on: October 02, 2006, 09:53:50 pm »
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Well, I would like to do that Ben, but it's gonna take a lot of work. So if you are really up for the coding this game requires...the most coding won't go up in movement of the character. But quest and item info. Perhaps I can make the game even better than it already is.

Restarting the game in GM is out of the question. The tiling in TGF took a sick amount of time and work. And I am not going to retile everything in GM. That would be time consuming and probably would not work properly.

Well I wont want to do all the coding, my life is rather busy, but I can help you with movement engines and system things, also show you the new ways people have found to do things that TGF would have never been albe to do :P.
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Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #98 on: October 06, 2006, 05:18:32 am »
  • alastair
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Yeah, Ben's coding skills are indeed quite hot. Would be cool to see this come un holded. ^_^
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  • alastair
Re: The Legend Of Zelda: Choice Of Destiny >>ON ...
« Reply #99 on: October 10, 2006, 02:41:08 am »
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I have to say, I have never before seen an original steampunk game, let alone a Zelda-based one. Hope to see the transition from TGF beginning sometime soon.
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