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Coding / [SOLVED] Real-Time Text Engine
« on: November 22, 2012, 07:16:14 am »
I've recently made a text engine in Game Maker that uses real-time text scrolling, however doing so proved to be quite inefficient. My process was inefficient because I could not multiple lines of code that held scripts to display a string. For example:
scrDisplayText("Link...");
scrDisplayText("Link... Wake up!");
I've seen many text engine be able to do what is above, but the method they use freezes the game on the current 'step' and displays the entire string. Doing the above in real-time seems impossible because 'real-time' basically means that the game must continue running and not be frozen.
So my question here is has anyone managed to program a real-time text engine that is able to do something like the above code?
scrDisplayText("Link...");
scrDisplayText("Link... Wake up!");
I've seen many text engine be able to do what is above, but the method they use freezes the game on the current 'step' and displays the entire string. Doing the above in real-time seems impossible because 'real-time' basically means that the game must continue running and not be frozen.
So my question here is has anyone managed to program a real-time text engine that is able to do something like the above code?