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Topics - DarkerColt

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Today I would like to introduce Erebus, a side-scrolling platformer done in a progressive metroidvania style layout. This will be my sole project for the next coming few months, hoping to be complete before my mid-year exams. The game depicts you, cast away into the depths of an expansive cavern. Pitted against the darkness and what lies below. You will have to travel along the caverns to find items to advance to the next area of the game.

[Kickstarter Style] Goals:
[X]50 views : Release of the world's (so-far) designed characters:

You: Protagonist | Games 1st enemy, patrols the cavern | Games first intended sub-boss
______________________________________________________________________________________________________________________________________________________________
[ ]150 views : Secondary Area Screenshots (if completed).
[ ]300 views : Overworld design layout.
[ ]500 views : Release of teaser trailer (zfgc exclusive?)
[ ]750 views : ??? Will make it up as I go (will also take requests!)
(Also each comment will add 10+ views. for feedback purposes)

First Demo Release Data : Coming soon!

Current Screenshots:

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Zelda Projects / Majora's Mask 2d [Update #4 Delays]
« on: August 17, 2013, 02:56:53 am »
Welcome to my zelda fan game project, Majora's Mask 2d!

*New Content

What i have achieved so far:

Mask + Inventory Menu Coded (items will be added in slowly as they function).
Able to change links form, back & forth.
NPC's with original the in-game text.
*Time system, with Dawn of a new Day!
*Textbox, with border and different coloured text.


Latest Screen-Shots:

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Discussion / Zelda Multiplayer Project
« on: July 14, 2013, 01:12:33 pm »
Today i am introducing my new Zelda project, i will begin it in the built in mplay function but will hopefully convert it to a 39DLL extension.

I have plans for:
-Hosting and Joining servers over LAN or on-line.
-up to 4 players per game (having standard four sword characters)
-a complete story and game (not a stage selection like four swords)
-several extras or alternate sidequests after completing the game.
-an ini save system, that will save positions in the world.

looking for some input from the forum on what i should change. Thanks!  XD

Example Below of some differences players will see.

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Coding / A Random Level Generator Script (
« on: March 21, 2013, 10:34:38 pm »
Yesterday i posted a topic concerning a splitscreen formula, today i release another script, let me know what you think.

//This is a random object generating script for GML.

//Script by Ethan Behan, credit would be appreciated.

//create event (setting the variables to avoid error):

generate=true
type=0
active=0
room_speed=1000 //so the process is sped up.

//step event:

if generate = true //overall decision for the object to start generating!
{
   if place_free(x,y) and type=0 and active=0 //this checks active and type is not equal to 1 so it does not generate multiple objects in a single place.
   {
   active=1
   }
}
//object generator, the higher the real numerical random number the less chance there will be an object of choice, type 0 must always be free.
if active=1 and type=0
{
   active=0
   type=irandom(3)
   if type=1{type=0;instance_create(x,y,objWall)}
   if type=2{type=0;instance_create(x,y,objwater)}
   if type=3{type=0;}
}
//movement,moving by a 16,16 grid.
if place_free(x+16,y+0) and generate=true
{
x+=16
}
//destroys once the object is out of the room.
if y > room_height
{
   instance_destroy()
}}

//Outside Event: //this is used to scroll down the room

y+=16
x=0
type=0
active=0

//Destroy Event:

room_speed=30 //this is the normal room speed.

//Sript produced by Ethan Behan.

5
Coding / Converging Camera Script - Four Swords Idea (By Me)
« on: March 20, 2013, 12:28:47 am »
Couldn't find anything similar on the forum so heres a resource by me.
Its a script for use in an open world splitscreen four swords game.

//2 player combining views script!

//this script requires both a 1st player and 2nd player but can be extended for up to four player splitscreen games.

//place this on a global object, but this script must be running off the 2nd player and also in the step event.
if instance_exists(2ndPlayer)
{
   //combining views
   if distance_to_object(1stPlayer) > 40
   {
   view_visible[0] = false;
   view_visible[1] = true;
   view_visible[2] = true;
   }
   else
   {
   view_visible[0] = true;
   view_visible[1] = false;
   view_visible[2] = false;
   }
}
else
{
view_visible[0] = true;
view_visible[1] = false;
view_visible[2] = false;
}

//script curtesy of Ethan Behan.
//credit would be appreciated.

//view example:

//set up views like this:
//view0
//view in room: W:160 , H:144
//port on screen: X:80 , W:160 , H:144
//Object Following: 1stPlayer
//Hbor:500 , Vbor:500

//view1
//view in room: W:160 , H:144
//port on screen: X:161 , W:160 , H:144
//Object Following: 1stPlayer
//Hbor:500 , Vbor:500

//view2
//view in room: W:160 , H:144
//port on screen: X:0 , W:160 , H:144
//Object Following: 2ndPlayer

6
Zelda Projects / Legend Of Zelda: Hero of Wind
« on: February 17, 2013, 04:15:17 am »
Hey whats up guys! this topic will feature discussions on my new game in development (Legend of Zelda: Hero of Wind) the project is on this link here: [http://zfgc.com/index.php/projects/items/view/96]

If you haven't read the projects details yet i would like to inform you that im basing aspects of gameplay, story etc. on what the community would enjoy the most!

7
Discussion / Legend of Zelda: Hero Of Wind
« on: February 15, 2013, 07:56:26 am »
Only just started, i recently scrapped another project that i was working on so i could start this one! I will update most graphics and game play here but most of the programming is done!
Would really appreciate it if you guys could pitch in with a few ideas on what you would like to be in the game and even a new name for the game (Hero of Wind is only a temporary title).

The Game will be featuring Links Awakening Graphics (edited obviously) and will have well known characters from the universe (Tingle, Anju, Zelda).

The story at this time revolves around the discovery of a race that lives on the land below (below the sky-lands) and will become accessible once you attain a loft-wing (similar to skyward sword). Link called by the Triforce (as a whole) will bring him to a temple (of the ground or sky [to be decided]). And hence he takes on a quest given to him by the Triforce (inspired similar to the oracle series in the Triforce Test). The land of the sky will be slightly smaller to what lies below, the sky-lands will feature a more bright color pallet and the land below will be more dark and mysterious.

I Hope to create a deep story and am also asking for the communities regard to help add to the story and overall feel of the game.

Forum page: http://zfgc.com/forum/index.php?topic=40458.0

Click here to view on the site.

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