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Author Topic: [Zelda TP] HUD 2D  (Read 3684 times)

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[Zelda TP] HUD 2D
« on: January 05, 2007, 03:12:23 pm »
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Here my new (TP) HUD in 2D :



What do you think about ? :)
« Last Edit: January 05, 2007, 03:15:28 pm by Link.57 »
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Fox

Turnbeutelvergesser since 1988.
Re: [Zelda TP] HUD 2D
« Reply #1 on: January 05, 2007, 04:07:05 pm »
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Way, to dark. The lineart is pretty good, but you should use brighter colours.
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  • Me on deviantART
Re: [Zelda TP] HUD 2D
« Reply #2 on: January 05, 2007, 04:12:19 pm »
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Way, to dark. The lineart is pretty good, but you should use brighter colours.

It's because I don't use a background under the HUD. ;D
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Re: [Zelda TP] HUD 2D
« Reply #3 on: January 05, 2007, 04:16:20 pm »
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What Fox said, and here's a nice ref for the Item holding part of the HUD :

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Re: [Zelda TP] HUD 2D
« Reply #4 on: January 05, 2007, 05:40:11 pm »
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What Fox said, and here's a nice ref for the Item holding part of the HUD :



It's a little difficult in 2D.  ;D'
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Re: [Zelda TP] HUD 2D
« Reply #5 on: January 05, 2007, 05:42:15 pm »
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The buttons could use better shading.
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  • Knighty Games
Re: [Zelda TP] HUD 2D
« Reply #6 on: January 06, 2007, 12:29:55 am »
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i have no idea what it looks like as i played the wii version
you know the BETTER ONE. but still looks good
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Re: [Zelda TP] HUD 2D
« Reply #7 on: January 06, 2007, 01:27:37 am »
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Still, that Gamecube hud looks so much more awesome then the stupid Wii one. Which you can hardly call a hud.
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Re: [Zelda TP] HUD 2D
« Reply #8 on: January 06, 2007, 01:09:22 pm »
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Still, that Gamecube hud looks so much more awesome then the stupid Wii one. Which you can hardly call a hud.

Why is that? It covers everything so easily, if you ever forget what a button does, refer to the HUD. Plus you can easily assign items to the D-Pad. I love the Wii HUD :D.

Plus there's that Hold-B-then-do-sword-attack-move-in-a-cutscene cheat to get rid of the HUD.
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Fox

Turnbeutelvergesser since 1988.
Re: [Zelda TP] HUD 2D
« Reply #9 on: January 06, 2007, 01:52:16 pm »
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Still, that Gamecube hud looks so much more awesome then the stupid Wii one. Which you can hardly call a hud.

Why is that? It covers everything so easily, if you ever forget what a button does, refer to the HUD. Plus you can easily assign items to the D-Pad. I love the Wii HUD :D.

Plus there's that Hold-B-then-do-sword-attack-move-in-a-cutscene cheat to get rid of the HUD.
LOLWUT. The GCN-one looks more epic. Really.

And no, it really IS too dark. No matter if there's a BG or not. ):
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  • Me on deviantART
Re: [Zelda TP] HUD 2D
« Reply #10 on: January 06, 2007, 03:05:20 pm »
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oshi, where to begin...
It's all, fuckin', pillowshaded.
It's extremely jagged.
Give it more depth.
The Z button doesn't curve in the TP hud, it's just an egg shape.
Both the Y and X curve to much, and look like bananas.
The rupee is heavily pillowshaded, and I don't like the lineart of it.
And the hearts have no damn contrast and are so heavily pillowshaded I wanna cry.
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.TakaM was here.
Quote
so my friend stole a giant bag of ketchup out of the ketchup pumping things and brought it to our table and we took it in the bathroom and i smashed it over the sink and kicked it around the bathroom and smeared it everywhere and we all took turns kicking the ketchup out of it and when we were done it looked like an african village was murdered in the bathroom
XFD.
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