So, I released a post about an upcoming game that I have been working on which got deleted. (The file did, not the post).
FYI, never try to use Linux if you are a Windows person.
Anyways, I have been rethinking the graphics. For all of my years using Game Maker, I've been using GBC tiles because they're easy to use. I love them. But, I don't want to use GBC on this project because it doesn't fit. It's not how I want it. So, I have a question to nice, helpful people. Can you make a tutorial on how to properly use MC's tile sets because when I map with them it turns out hideous. Ew, no. I want my game to look beautiful! :) It'd be nice if people would do tutorials on that, using proper techniques.
I got my game idea from LOZ: Shadowgazer. I loved the ideas in that game, and then it really inspired me to make Zelda: Silent Echoes. What I am going to do with it will hopefully blow your minds. I am going to attempt to make Silent Echoes as stable as I can. I will be using HUB sprites that won't be mine (credit will be given of course). Just to let you know, anyways. I will now put spoilers for people who like spoilers. But this will give away the secret portal (which won't be much of a secret anyways in the playable demo). Though, for people who really, really don't wanna see what the portal to Twilight is then don't look.
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In Silent Echoes, Link will be sleeping a lot. The concept is a bit similar to LOZ: Link's Awakening. However, Link uses his dreams to enter the Twilight realm.
That's all the spoilers you get, and that was a somewhat big one. I hope you to see some tutorials on how to properly map Minish cap! ^-^