WHOA, I've been gone from this forum for months and months, I thought it was dying, good to see some activity.
This is totally amazing, the effects make the lttp sprites look much better.
A couple things, There should be 5 rupees behind the shop, you can walk back there, it should block the view of link though, so it's a secret for the pros =D.
I'm not sure how you're gonna do the ztargetting talking, but you should add the capability of targetting at nowhere, and then doing manuevers like backflipping.etc Backstepping (targetting and moving backwards) should be faster than forward rolling. I watched a bunch of those speed videos of OoT =D.
And for the last thing, I think you should regulate who gets to use it, not overly protective, but just so newbies don't go off claiming they made it, or people really screw around with it and totally disgrace it o.o, but putting it out there for average skilled people: people that might not be able to do it, but can learn from it and try, and putting it for experts who could probably really benefit from it.
EDIT:
After reading up to page 12 =D of the topic, it seems like you're planning to go ahead of dungeon 1 as well as release it for open source. If this is the case I'd like to be part of this o.o
Background (yay):
After our I guess failed Scepter of Distortion with Cypras, I was looking to make an oot2d, but without decent dedicated spriters, we both gave up. After a buncha months, I came back here, mainly because I wanted to see if there were any helpful resources here again, I found this. I tiled kokiri forest in Minish Cap, but that's about when we quit doing oot2d as well. I think I could help in designing maps (tiling them), and possibly spriting some tiles (<< I'm not much of a pixel spriter, but I've been improving IMO).
According to what I've read, Mam is starting to do dodongo cavern designs, if he wants some help, I could help with that.
At this time I just finished reading the entire topic, I think I can best help because I own 2 books for OoT, showing detailed maps and positions, one is focused more on maps and the map design (that'll help alot), and the other shows more secrets, more detailed information, that might help with secret heart pieces.etc I think I'm pretty good with tiling anyway.
So if I could help, that'd be great.
I have msn and aim.. yep.
Thanks
-Ethelon