ZFGC

Projects => Discussion => Topic started by: sjegtp on August 10, 2007, 12:07:58 am

Title: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 10, 2007, 12:07:58 am
EDIT:

It would be a 2D Super Smash Bros. game in which the playable characters are ZFGC members. The characters’ design could either be based on their avatar, on their real image (possibly based on the mug shots topic images, or if the member agrees on sending pictures), or it could be another image the member or the designers suggest. So for instance, Fissure could have animated versions of his avatar for his images, for Infinitus we could use animated images of that dragon/snake/whatever he has on his avatar, Dracon could have Mario animation (but not necessarily the same moves or combos)... but people who keep changing their avatars would have their real looks (in a 2D sprite that fits the dimensions and the style of the game) or an image that people tend to associate with that character.

If you want to help with the project, here is the recruiting topic: http://www.zfgc.com/index.php?topic=19512.0


This is the original question list. There is no need to reply to this anymore
Quote
But I’ll only start recruiting if the majority of people like my idea. So I’d like to have your opinion:

1-Do you think this is a nice idea?
2-Is it worth doing this game?
3-Do you think this could be completed?
4-Which characters should be available in this game?
5-Would you like to be a playable character?
EDIT: One more question:
6-Do you think the 2007 character competition characters should be playable too?

I’d like to have your opinion about these topics:
1- The character list is attached to this post. Do you think the list is fair? If not, which characters should be changed (there must be a total of 30 characters)?
2- How do you think the character competition characters (of all the competitions) could be available in this game?


PS: Please think twice before saying that you deserve more to be in this list than another member.



EDIT: I'd like to state one thing that a few people didn't realise... People who are working in the game aren't necessarily in the character list. Not even I am. The character list in independent of who are making the game.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Colbydude on August 10, 2007, 01:46:27 am
1. I think it'll be great XD
2. Couldn't say if it would
3. Possibly...
4. Anyone who's well known, or 500+ post count
5. Eh why not.
EDIT:
6. Sure, but only as unlockables
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Dantztron 3030 on August 10, 2007, 01:56:04 am
1-Do you think this is a nice idea?
2-Is it worth doing this game?
3-Do you think this could be completed?
4-Which characters should be available in this game?
5-Would you like to be a playable character?

1. Yes
2. Yes
3. No
4. Anyone
5. Yes.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: TheRealDragonboy on August 10, 2007, 02:08:15 am
1-Do you think this is a nice idea?
2-Is it worth doing this game?
3-Do you think this could be completed?
4-Which characters should be available in this game?
5-Would you like to be a playable character?
1. Definitely Yes!
2. Yes
3. I hope so
4. ZFGC Regulars? or just anyone who wants to (sprite their own sprites and make their own attacks)
5. YEAH!
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Beavercanoe on August 10, 2007, 05:12:18 am
So, you made a topic about our idea (from the CLAIM YOUR BIRTHRIGHTS topic). Very nice.
I'm in.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Drewdelz on August 10, 2007, 05:51:55 am
1. Yes
2. Yes
3. Probably not.
4. Admins at least, plus deserving members. And a few past admins as unlockables
5. Sure.

And no, I'm not gonna use my SSB: NES engine for this.
(I was asked once already via PM.)

Title: Re: [Idea] ZFGC Smash Bros.
Post by: dehvknull on August 10, 2007, 05:55:36 am
1. Yes
2. Yes
3. Probably not.
4. Admins at least, plus deserving members. And a few past admins as unlockables
5. Sure.

And no, I'm not gonna use my SSB: NES engine for this.
(I was asked once already via PM.)


Don't be a mini-Gates.

I agree with TRD.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Source on August 10, 2007, 07:19:39 am
1- It is interesting. Definitely caught my eye.
2- Sure. Why the hell not?
3- I wish, but I'm not too lucky, now am I?
4- Any lack of me will result in a pummeling.
5- ... This is Source you're talking to.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Deku_stick on August 10, 2007, 01:20:18 pm
1-yup
2-I think so
3-thats all up to you
4-as many people as possible.
5-why not :P
Title: Re: [Idea] ZFGC Smash Bros.
Post by: TheRealDragonboy on August 10, 2007, 02:04:40 pm
1-yup
2-I think so
3-thats all up to you
4-as many people as possible.
5-why not :P
You'll be the guy with the glowing face running with a deku stick.

I might be a "Dragonboy" using the same attacks as young link, but changed graphics (like the fire arrows are dragon arrows and spin attack is a dragon flame).
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Ricky on August 10, 2007, 02:49:23 pm
1- Yes, I've even already tried it before.
2- Pretty much, even if it just has a specific audience (us, ZFGC).
3- It's not impossible...
4- 30~40 regular and active members.
5- No clue, would anyone like to have me as a character?
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Venus on August 10, 2007, 04:40:44 pm
1-Do you think this is a nice idea?
2-Is it worth doing this game?
3-Do you think this could be completed?
4-Which characters should be available in this game?
5-Would you like to be a playable character?

1. It needs more ground to stand on. There would have to be some decided way on how the characters would be implemented. What would decide their moves, their appearance and so on? Maybe everyone should just be themselves? Otherwise everyone will want to be a katana-wielding ninja-pirate with laser eyes and fire-breath. Also, how would the controls be?
2. Up to the developers, I guess. Would it be worth their time?
3. If it's released as free software with open source code, then yes. Sooner or later, at least. Oh, and this also requires that you don't use GameMaker or any other proprietary tools.
4. ZFGC members? You said it yourself.
5. Hell no.

EDIT: Maybe use characters from the charcomps instead?
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Downsider on August 10, 2007, 05:51:28 pm
1-Yes, sounds like a real way to mix something fun with this fan board :)
2-If its going to be completed, fire away.
3-Yes
4-Me.  You.  Admins.  Other cool cats.
5-Yes.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 10, 2007, 06:03:23 pm
4- 30~40 regular and active members.
I think I'll use about 20 members at first (remember that SSBM had 25), but if things go well I might add more characters later.

EDIT: I changed my mind. 20 is not enough. I'll do at least 30 then.

1-yup
2-I think so
3-thats all up to you
4-as many people as possible.
5-why not :P
You'll be the guy with the glowing face running with a deku stick.

I might be a "Dragonboy" using the same attacks as young link, but changed graphics (like the fire arrows are dragon arrows and spin attack is a dragon flame).
Yeah, that's what I meant for people who keep changing their avatars. For you I thought about using a sprite of Evanna Lynch in 2D (lol XD). But that might not look very nice in the game :P

1. It needs more ground to stand on. There would have to be some decided way on how the characters would be implemented. What would decide their moves, their appearance and so on? Maybe everyone should just be themselves? Otherwise everyone will want to be a katana-wielding ninja-pirate with laser eyes and fire-breath. Also, how would the controls be?
Yes, I had this idea yesterday, so I haven't planned much about this. The controls will probably be editable (just like when you use ROMs). The design of the character I already explained in my first post. The moves won't be chosen by the character itself (otherwise he or she would only choose powerful moves), but I should ask for move suggestions through this topic.

EDIT: Maybe use characters from the charcomps instead?
That's a good idea, but the purpose of this game is being able to play using ZFGC members. Maybe I could use a character of the competition to associate with a ZFGC member (for instance, Moldrill would have Chopik's design). I could also use them as Pokémons are used in SSB (instead of throwing a pokéball to call a pokémon, you use another item to call competition characters). Or simply have playable characters for ZFGC members and competition characters...



Also, when I asked you "Which characters should be available in this game?" I wanted you to give me names. :P Just 'cause I'll have to make a list of available characters; and I'm not completely sure of which members are the most popular here.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Theforeshadower on August 10, 2007, 06:12:13 pm
yes
yes
yes
500+post members
yes

SIDE NOTE:To make this even more better....Don't make everyone's sprites...If someone wants to be in the game...Have them make their own sprite sheet of their character....That'll knock out alot of members if you are looking for a specific number...Give us guidelines for character creation(ie number of moves....Pixel size....Coloring....Style)...

Good Luck man!
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 10, 2007, 06:26:25 pm
SIDE NOTE:To make this even more better....Don't make everyone's sprites...If someone wants to be in the game...Have them make their own sprite sheet of their character....That'll knock out alot of members if you are looking for a specific number...Give us guidelines for character creation(ie number of moves....Pixel size....Coloring....Style)...
I thought about doing that, but the problem is that there are many popular members that simply *can't* sprite (I, for instance, though I'm not that popular... :P)

BTW, I'll post the recruiting topic soon.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: dehvknull on August 10, 2007, 11:18:12 pm
SIDE NOTE:To make this even more better....Don't make everyone's sprites...If someone wants to be in the game...Have them make their own sprite sheet of their character....That'll knock out alot of members if you are looking for a specific number...Give us guidelines for character creation(ie number of moves....Pixel size....Coloring....Style)...
I thought about doing that, but the problem is that there are many popular members that simply *can't* sprite (I, for instance, though I'm not that popular... :P)

BTW, I'll post the recruiting topic soon.
I probably *can* sprite, but I don't like doing it much. It's just too tedious for me. :P

Drewdelz should let him use his engine (or better yet, MAKE IT !@#$% FREE SOFTWARE YOU CAPITALIST PIG). Seriously, he has no reason not to.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 10, 2007, 11:37:19 pm
Drewdelz should let him use his engine (or better yet, MAKE IT !@#$% FREE SOFTWARE YOU CAPITALIST PIG). Seriously, he has no reason not to.
XD Don't worry, I can make my own... I think :P. The problem for me is the A.I., because it will be pretty difficult. (specially because I'd have to program a different A.I. for each one of the 9 levels)
Title: Re: [Idea] ZFGC Smash Bros.
Post by: dehvknull on August 10, 2007, 11:41:41 pm
Drewdelz should let him use his engine (or better yet, MAKE IT !@#$% FREE SOFTWARE YOU CAPITALIST PIG). Seriously, he has no reason not to.
XD Don't worry, I can make my own... I think :P. The problem for me is the A.I., because it will be pretty difficult. (specially because I'd have to program a different A.I. for each one of the 9 levels)
He still should. Proprietary software = bad.

Edit: If you make this, RELEASE THE SOURCE. (GPLv3 if possible)
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Drewdelz on August 11, 2007, 12:10:55 am
SIDE NOTE:To make this even more better....Don't make everyone's sprites...If someone wants to be in the game...Have them make their own sprite sheet of their character....That'll knock out alot of members if you are looking for a specific number...Give us guidelines for character creation(ie number of moves....Pixel size....Coloring....Style)...
I thought about doing that, but the problem is that there are many popular members that simply *can't* sprite (I, for instance, though I'm not that popular... :P)

BTW, I'll post the recruiting topic soon.
I probably *can* sprite, but I don't like doing it much. It's just too tedious for me. :P

Drewdelz should let him use his engine (or better yet, MAKE IT !@#$% FREE SOFTWARE YOU CAPITALIST PIG). Seriously, he has no reason not to.

Lay off, !@#$% smoker.
Why should I release my engine to the pulic that took about 3 months to make?
Just so a bunch of n00bs can release 40 different shitty smash bros fangames a week?

I could help out with this project, but I'm not releasing my whole engine as source.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: dehvknull on August 11, 2007, 12:16:04 am
SIDE NOTE:To make this even more better....Don't make everyone's sprites...If someone wants to be in the game...Have them make their own sprite sheet of their character....That'll knock out alot of members if you are looking for a specific number...Give us guidelines for character creation(ie number of moves....Pixel size....Coloring....Style)...
I thought about doing that, but the problem is that there are many popular members that simply *can't* sprite (I, for instance, though I'm not that popular... :P)

BTW, I'll post the recruiting topic soon.
I probably *can* sprite, but I don't like doing it much. It's just too tedious for me. :P

Drewdelz should let him use his engine (or better yet, MAKE IT !@#$% FREE SOFTWARE YOU CAPITALIST PIG). Seriously, he has no reason not to.

Lay off, !@#$% smoker.
Why should I release my engine to the pulic that took about 3 months to make?
Just so a bunch of n00bs can release 40 different shitty smash bros fangames a week?

I could help out with this project, but I'm not releasing my whole engine as source.

www.gnu.org

You should NEVER not release the source code. Why do you even want to make it binary only. Relax, pull your head out of your ass and you'll feel better.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Briannabo on August 11, 2007, 12:32:25 am
Lmao, this would be hilarious.
1-Yes
2-Yes
3-Why not?
4-I guess what everyone else said 500+
5- Guess so?
EDIT: One more question:
6-Sure why not.

kthx
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 11, 2007, 12:33:58 am
If you make this, RELEASE THE SOURCE. (GPLv3 if possible)
Hmm... I might release the GM6 file, but only after I finish the whole project, and also if the spriters agree with it. I'm not saying I will do it for sure, but it's possible.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Beavercanoe on August 11, 2007, 12:44:43 am
sjegtp, what could I help with once you get this project started?
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 11, 2007, 12:52:11 am
The recruiting topic will include: Spriting, level designing, sound recording and composing

EDIT: Posted the recruiting topic: http://www.zfgc.com/index.php?topic=19512.0
Title: Re: [Idea] ZFGC Smash Bros.
Post by: dehvknull on August 11, 2007, 01:45:07 am
If you make this, RELEASE THE SOURCE. (GPLv3 if possible)
Hmm... I might release the GM6 file, but only after I finish the whole project, and also if the spriters agree with it. I'm not saying I will do it for sure, but it's possible.
Why not? If it's a game about ZFGC, then it should belong to ZFGC. If it isn't released, then I don't want anything to do with it.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Drewdelz on August 11, 2007, 02:17:51 am
Why not? If it's a game about ZFGC, then it should belong to ZFGC. If it isn't released, then I don't want anything to do with it.

What is with you, man?
A creator's sweat and blood goes into this !@#$%. They don't work their ass off FOR FREE just to have it stolen by some nub who'll claim it as theirs. If you want a public source so bad, make one and release it YOURSELF. Otherwise, you're just the punk who want's someone else to do all of the work for them.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Bran on August 11, 2007, 02:33:19 am
I'm a fan of open-source, but calling someone a capitalist pig because they won't let you use their code is going way too far. If they don't want their work in the public domain, it's their business. You shouldn't disrespect someone's artistic integrity for such a petty reason.

And I can't blame Drewdelz for not wanting to hand over SSB:NES. ZFGC hasn't been the fairest place to him in the past. >_>

Anyway, I wish you luck with this project. It would be nice to have a ZFGC community game that isn't text-based. =P (On that hand, does anyone have Nebetsu's from waaaay back? I've lost it.)
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Vandavil on August 11, 2007, 02:37:10 am
Oi!
You stole my Idea!
http://www.zfgc.com/index.php?topic=662.msg206625#new
Ah well...
I'll let it slide...
If I get name in credits!
,;Sk;,
Title: Re: [Idea] ZFGC Smash Bros.
Post by: dehvknull on August 11, 2007, 02:45:57 am
Why not? If it's a game about ZFGC, then it should belong to ZFGC. If it isn't released, then I don't want anything to do with it.

What is with you, man?
A creator's sweat and blood goes into this !@#$%. They don't work their ass off FOR FREE just to have it stolen by some nub who'll claim it as theirs. If you want a public source so bad, make one and release it YOURSELF. Otherwise, you're just the punk who want's someone else to do all of the work for them.
Please see this page:

http://www.gnu.org/philosophy/shouldbefree.html (it took me a while to find it, but it addresses this argument)
I'm a fan of open-source, but calling someone a capitalist pig because they won't let you use their code is going way too far. If they don't want their work in the public domain, it's their business. You shouldn't disrespect someone's artistic integrity for such a petty reason.

And I can't blame Drewdelz for not wanting to hand over SSB:NES. ZFGC hasn't been the fairest place to him in the past. >_>

Anyway, I wish you luck with this project. It would be nice to have a ZFGC community game that isn't text-based. =P (On that hand, does anyone have Nebetsu's from waaaay back? I've lost it.)
I was kidding with the "capitalist pig" part. Also, I'm a fan of Free Software, not necessarily Open Source. (actually, I'm with both, but Free Software encompasses the technical advantages and freedom at the same time)
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 11, 2007, 04:07:10 am
Oi!
You stole my Idea!
http://www.zfgc.com/index.php?topic=662.msg206625#new
Ah well...
I'll let it slide...
If I get name in credits!
,;Sk;,
Sorry, I didn't read that topic, so I didn't know that someone else had that idea too. >.<
I really didn't mean to steal anyone's idea, sorry.
Er... what should I do now? Give credit? :P I guess so.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Beavercanoe on August 11, 2007, 06:08:43 am
I already mentioned that... Like, page 1. Way back. :P

I just have to say: No !@#$% pixel-art please!!! Maybe like Alien Hominid style animations and !@#$%... damn, those explosions are genius. That gives me some inspiration to try that.
Eh?
Title: Re: [Idea] ZFGC Smash Bros.
Post by: uma on August 11, 2007, 06:14:36 am
Ooh! Can I be in this? I could even sprite my own sheet and everything!
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 11, 2007, 12:55:03 pm
Ooh! Can I be in this? I could even sprite my own sheet and everything!
Sure :). If you'd like to help with other sprites too you can post in the recruiting topic.

Also... I've done a character list (there are 30 characters) but I'm not sure if I was fair when I did it. Specially because I don't know much about ZFGC history and there might be members that I didn't know who deserve to be in the list more than others. If you think that someone should/should not be in this list please say it here, but remember that there are 30 characters, and I want there to be a certain variety in that list. (And please don't start posting things like "WYH AMI NOT IN TAHT LIST??!!1!!1 D:" or this topic will end up turning into a flaming war and I'd have to lock it. Don't be envy and selfish, please think twice before saying that you deserve to be in this list more than someone else.)

Also, I would have to ask the members in the list if they agree in being in the game, because I can't do it without their permission.

EDIT: @ Beavercanoe: That style would be rather difficult, I don't know if the spriters will be able to do it in that style so easily... it depends on whether the spriters are or are not able to use it.

EDIT2: Character List updated.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Deku_stick on August 11, 2007, 01:00:54 pm
Woot im on the list :P
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Venus on August 11, 2007, 02:41:20 pm
If you make this, RELEASE THE SOURCE. (GPLv3 if possible)
Hmm... I might release the GM6 file, but only after I finish the whole project, and also if the spriters agree with it. I'm not saying I will do it for sure, but it's possible.

It's probably the only way you will ever finish it. But then you also need to not use GameMaker since it's not made for collective development. You don't need permissions from the spriters to release you own code freely. However you *should* in that case choose the spriters that also wants to release their art freely. But they don't necessarily have to release it on the same conditions. While you might use the GPL for the code, they could use a CreativeCommons-BY-SA license for the art.

Why not? If it's a game about ZFGC, then it should belong to ZFGC. If it isn't released, then I don't want anything to do with it.

What is with you, man?
A creator's sweat and blood goes into this !@#$%. They don't work their ass off FOR FREE just to have it stolen by some nub who'll claim it as theirs. If you want a public source so bad, make one and release it YOURSELF. Otherwise, you're just the punk who want's someone else to do all of the work for them.

It's legally still yours so they don't "steal" it. You would just allow them to use it for more. In return you could "steal" back the improvements they make (as long as they release said improvement to the public). They can't claim it as theirs either because they need to give credit to everyone who made some part of the software.

Either way, if you have made it in Game Maker it's most likely not of interest for someone who wants to make free software. They want to use a tool that also is free software, and Game Maker is not one of those tools.

I'm a fan of open-source, but calling someone a capitalist pig because they won't let you use their code is going way too far. If they don't want their work in the public domain, it's their business. You shouldn't disrespect someone's artistic integrity for such a petty reason.

And I can't blame Drewdelz for not wanting to hand over SSB:NES. ZFGC hasn't been the fairest place to him in the past. >_>

Public domain is not Open Source, public domain is not Free Software. Actually public domain in most cases means no source available. The reason for that is that legally no one can demand the source code as they can while the software is still copyrighted under a free software copyright license.

If he were himself more fair people would probably be more fair against him. In any case, releasing something under free software makes it easier to protect it from use (misuse) that is against the ethics of free software. There are organizations where the only thing they do is to help free software developers who has a problem with a license violator.


EDIT: I only want to be in the game if it's free software under a license compatible with GPL and made in something standard like C, C++, Python or something like that.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 11, 2007, 04:05:14 pm
Let me clarify some things.

1-I only know 3 languages: VB6, GM6 and some C++. The language I'm most used to is VB, but I don't use it to make games anymore, because it's sort of limited. GM is better than VB for making gmes. And I don't know how to make graphics and sound in C++, and I'm not very used to this language either, so I could have so many problems with coding the project in C++ that it would end up being canceled. Unless I let someone else do the coding in C++ for me, but that's not my intention. If anyone wants to create a "ZFGC Smash Bros. C++ edition" topic, there is no problem, but that would be a completely different project, leaded by another person. There's nothing wrong with it, how many OoT2D topics did we have? I might even share the resources, for me there's no problem with it.

2-As it's something that will be done for ZFGC, with the playable characters being ZFGC members, this will be free. Since it will be free, why keep the code with me? I've already said I'm not jealous for my code. This is a fan game central, with many programmers that make free fan games, and releasing the gm6 file is benefical to the comunity, so that other programmers can learn the algorithms.

3-To tell the truth, I'm not very well informed about Free software, Public Domain, Open source or whatever, so I don't understand very well what what you guys are talking about. All I can do is release the gm6 file, do you want more than that?

And @Venus: I don't understand very well why you don't want to be in the game just because it will be made in gm6. It doesn't matter what language it was coded in, the important is that people will be able to play SSB using Venus :D. But it's okay if you don't want to, I won't make anyone a playable member without permission.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Venus on August 11, 2007, 04:40:24 pm
Let me clarify some things.

1-I only know 3 languages: VB6, GM6 and some C++. The language I'm most used to is VB, but I don't use it to make games anymore, because it's sort of limited. GM is better than VB for making gmes. And I don't know how to make graphics and sound in C++, and I'm not very used to this language either, so I could have so many problems with coding the project in C++ that it would end up being canceled. Unless I let someone else do the coding in C++ for me, but that's not my intention. If anyone wants to create a "ZFGC Smash Bros. C++ edition" topic, there is no problem, but that would be a completely different project, leaded by another person. There's nothing wrong with it, how many OoT2D topics did we have? I might even share the resources, for me there's no problem with it.
It's because in C++ there's not "one" way of doing the same thing. Basically if you want to do sound and graphics you need to use a library. You can use libraries on a low level (directly on an OpenGL interface), or you can use a high level library that fixes everything for you (SDL). I recommend using something like SDL if you want to use C++ but with the ease of GameMaker. SDL is really easy to install, also on Windows if you use that. Although, I think you need to use something else than the MS compilers since they tend to make their own rules about the languages. You can use the GCC Windows port called MinGW. Using Dev-C++ or some other free software IDE will most likely mean you are using the MinGW compiler. If you need help with the language ask me. I could even help contribute to the project if it's free software and using C or C++. I can however not help if it's in Game Maker (even if it's free software) because it's; one against my ethics since it's non-free software and two not available on my platform (it's Windows only). The first reason alone is enough.

2-As it's something that will be done for ZFGC, with the playable characters being ZFGC members, this will be free. Since it will be free, why keep the code with me? I've already said I'm not jealous for my code. This is a fan game central, with many programmers that make free fan games, and releasing the gm6 file is benefical to the comunity, so that other programmers can learn the algorithms.
Good, that's exactly what free software is about. Except for mentioning free as in free of charge or "gratis". Free Software means software which gives you freedom. It doesn't necessarily mean you have to release it free of charge or "gratis". You can sell a binary (for the service of compiling the monster), but you also need to provide the source code, or make it available for free (of charge) if you distribute the binary. You are in no way forced to distribute it from the beginning to everyone or anyone at all, though.

3-To tell the truth, I'm not very well informed about Free software, Public Domain, Open source or whatever, so I don't understand very well what what you guys are talking about. All I can do is release the gm6 file, do you want more than that?
If you are interested you can read all about it on gnu.org (http://www.gnu.org/). There's a difference between the three terms, however people abuse the words a bit here and there. But most people that see "source available" as a TECHNICAL advantage are for "Open Source", while those that think it's important mainly of ethical reasons are for "Free Software". Public Domain is simply that it has no legal restriction or requirements on it at all. A free software or open source program is still copyrighted with a license, although with a non-restrictive license (unlike the EULA of regular proprietary programs). Public domain is not copyrighted at all, or at least the law doesn't recognize it as such.

Also I think I explained what you can do more than release the .gm6 file above.

And @Venus: I don't understand very well why you don't want to be in the game just because it will be made in gm6. It doesn't matter what language it was coded in, the important is that people will be able to play SSB using Venus :D. But it's okay if you don't want to, I won't make anyone a playable member without permission.

Oh but it does matter what language it is made in. If it's done in Game Maker or in another "non-free" way I cannot play it myself for both ethical and technical reasons (as described before). I can't accept that I'm in a game I cannot play or watch (would you? :P). So I'm glad, and I thank you, that if you would decide to still do it in e.g. Game Maker that you don't include me. I do however hope more that you follow my advice. ZFGC would need to have some open community projects anyway, and this would be a good start.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 11, 2007, 05:12:31 pm
Thanks for explaining, Venus. :D

I will try that SDL library, and if I manage to learn it well I might change the project to C++, but as of now it's still GM6.1.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Drewdelz on August 11, 2007, 05:19:56 pm
I just thought of the best way to do the characters in this game...
Use external resources and design a "Character Creator" program that allows FAIR characters to be created with custom graphics. Meaning allowing a limited ammount of stats to be spread out, like speed, strength, ect...

Trust me, it's way easier than you think it'd be. (as long as you're not doing some crazy !@#$% like 40 moves per character)

BUUUUT, if you don't wanna do that, my opinion on the list, if you're going for most reconized members, I'd do the following:

Replace Uma with Bran (Bran371)
Replace Domo with Drewdelz (May sound self-centered, but I played a huge role in ZFGC's history. Both good and bad)
Title: Re: [Idea] ZFGC Smash Bros.
Post by: cb43569 on August 11, 2007, 07:16:17 pm
Holy crap, yay, I'm on the list :D! Thank you, fingers, your crossing is lucky!

EDIT: Um, you can use my real look <_<; I can give a picture if you need it. But I look really young for my age, so you'll have to make me look older XD
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Vandavil on August 12, 2007, 12:33:43 am
I'm not sure if arctic ferret should be on the list... I haven't seen her in a while, and the comic has gone to the demons!
Replace her with King Mob, his fan game is Awesome!
,;Sk;,
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Drewdelz on August 12, 2007, 02:23:34 am
I'm not sure if arctic ferret should be on the list... I haven't seen her in a while, and the comic has gone to the demons!
Replace her with King Mob, his fan game is Awesome!
,;Sk;,

Artic Ferret is a dude.
   Long story, don't even ask cuz I'm not explaining it.

Anyway, yea, s/he hasn't been around here in forever.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 12, 2007, 02:41:04 am
I can change Domo to Drewdelz, but...
Are you sure that replacing ArcticFerret by King Mob would be okay? I'm not very sure, but as I know ArcticFerret used to be a very popular member before ZFGC changing to GA.
And about changing uma to Bran... umm... I don't remember Bran so well, and uma seems to have a much higher post count. Also I think uma would be better because we would have a horse character, and that would mean more variety to the game. But did Bran play an important role in ZFGC history too?
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Drewdelz on August 12, 2007, 03:01:24 am
Notso much history, but he's been here since the start.
I personally don't know if Uma has or not. But whatever, it's up to you.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 12, 2007, 03:05:17 am
Okay... what about ArcticFerret and King Mob?
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Drewdelz on August 12, 2007, 03:56:32 am
Okay... what about ArcticFerret and King Mob?

umm, I've personally never heard of "King Mob" ever, and I've been here since the start of it all.
So unless he's gotten a name change, then he's not so popular.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: dehvknull on August 12, 2007, 09:24:09 am
Thanks for explaining, Venus. :D

I will try that SDL library, and if I manage to learn it well I might change the project to C++, but as of now it's still GM6.1.
Python and Pygame seem pretty easy and powerful. I'm learning how to do other things before I get to graphics though, so I haven't used Pygame much first-hand.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Hammer Bro. Mike on August 12, 2007, 09:07:17 pm
1-Do you think this is a nice idea?
> I love it!

2-Is it worth doing this game?
> If it's worth playing as yourself then, yes!

3-Do you think this could be completed?
> If you spend a lot of time on it.

4-Which characters should be available in this game?
> Active ZFGC Members, maybe 5-10 actual Smash Bros. characters (including Brawl newcomers I guess), and Reggie Fils-Aime.

5-Would you like to be a playable character?
> Yes!!!

6-Do you think the 2007 character competition characters should be playable too?
> Yes, I think Bobular and I would make a great team.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: uma on August 13, 2007, 04:09:20 am
Notso much history, but he's been here since the start.
I personally don't know if Uma has or not. But whatever, it's up to you.

No... But I'm a regular here.  :P
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Dayjo on August 13, 2007, 11:44:25 am
The list seems a bit .. weird... like members that you wouldn't really want to play as .. lol.

I think that people like DJ, and Mammy should be in it, Tabby, Scrappz(maybe).. you know.. old classics..  I mean, come on, who's going to play as Issac_Amisov when they can play as any other of those characters...
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Beavercanoe on August 13, 2007, 05:32:59 pm
The list seems a bit .. weird... like members that you wouldn't really want to play as .. lol.

I think that people like DJ, and Mammy should be in it, Tabby, Scrappz(maybe).. you know.. old classics..  I mean, come on, who's going to play as Issac_Amisov when they can play as any other of those characters...
It depends if he has cool moves / cool looking attacks or if he looks cool (in the game, of course) or not. Remember, it's not just going to be ZFGC members playing this, am I right?

And anyway....
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 13, 2007, 09:15:34 pm
The list seems a bit .. weird... like members that you wouldn't really want to play as .. lol.

I think that people like DJ, and Mammy should be in it, Tabby, Scrappz(maybe).. you know.. old classics..  I mean, come on, who's going to play as Issac_Amisov when they can play as any other of those characters...
Thanks Dayjo. I didn't use to be very active until this year, so I don't remember some members... plus that I joined ZFGC in the end of 2005.

The list seems a bit .. weird... like members that you wouldn't really want to play as .. lol.

I think that people like DJ, and Mammy should be in it, Tabby, Scrappz(maybe).. you know.. old classics..  I mean, come on, who's going to play as Issac_Amisov when they can play as any other of those characters...
It depends if he has cool moves / cool looking attacks or if he looks cool (in the game, of course) or not. Remember, it's not just going to be ZFGC members playing this, am I right?

And anyway....
The main public is ZFGC, as the characters are ZFGC members. I haven't planned about avertising it or anything like that (c'mon, I've had this idea on this Friday, I can make great plans for a game that I haven't even started programming...). I might release it in Binary Phoenix too, because there are some ex-ZFGCers in there; though the public of BP is much smaller than ZFGC's.

Also, I don't want to limit this to the "popular" members too. Otherwise there wouldn't be much variety and the members would have too similar moves (they would lose their originality). So I want to have members that are not only "popular" but also would generate original moves. For instance, I'm not sure about if Uma used to be a well-known member in old ZFGC, but it would be nice to have a character with a horse design. Or Q.K., for instance, I could have him play his songs as his special moves, and the songs would generate different effects on the foes or the stage (for example: when he plays the song "Into the Fog" he would generate a fog in the stage). The members who created a character in this competition (or the old competitions) could "summon" their characters for their benefit as one of their special abilities (The same way a SSBM player can throw a pokéball and use a pokémon to attack the enemy, InvaderLupus can use one of his special moves to summon The Wanderer or The Acolyte; and Moldrill could summon Chopik, etc.). However, it would be a bit difficult to define the special moves of a member who, despite being popular, hasn't created a character or doesn't have many characteristics linked to him as a member.

EDIT: That's why I need the opinion of ZFGC members, who will play the game. Feel free to suggest changes in the list, but please do not to say bad things about anyone... they can read what you say in this topic, and it could offend them.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: uma on August 14, 2007, 12:30:36 am
The list seems a bit .. weird... like members that you wouldn't really want to play as .. lol.

I think that people like DJ, and Mammy should be in it, Tabby, Scrappz(maybe).. you know.. old classics..  I mean, come on, who's going to play as Issac_Amisov when they can play as any other of those characters...

Hay! Who wouldn't want to play as Uma? He's a horse anthro dude! You don't see that often in videogames, much less indie games. Better give him fuckin' awesome looking special moves...
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 14, 2007, 12:54:42 am
The list seems a bit .. weird... like members that you wouldn't really want to play as .. lol.

I think that people like DJ, and Mammy should be in it, Tabby, Scrappz(maybe).. you know.. old classics..  I mean, come on, who's going to play as Issac_Amisov when they can play as any other of those characters...

Hay! Who wouldn't want to play as Uma? He's a horse anthro dude! You don't see that often in videogames, much less indie games. Better give him fuckin' awesome looking special moves...
Much less in fighting indie games! XD
Right, I'll see if I can give him creative moves, that won't be too hard, lol.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: uma on August 14, 2007, 02:52:04 am
I could design them, I just need the controls.

Edit: Particle effects!
*Big image*
http://i57.photobucket.com/albums/g236/Uma_the_furry/Particles1copy.png

Don't know how they animate though... GM can do particle effects right?
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Kren on August 14, 2007, 03:31:17 am
I was going to help but I am not there but some friend of mines are there.. so
bie, apart from that.. it seems that some people in the list really don't post here that often as before.

Well, It would better if you allowed expansions as in doing 10 characters and then allow people to sprite their character.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Beavercanoe on August 14, 2007, 04:47:44 pm
I could design them, I just need the controls.

Edit: Particle effects!
*Big image*
http://i57.photobucket.com/albums/g236/Uma_the_furry/Particles1copy.png

Don't know how they animate though... GM can do particle effects right?
You don't need particle effects for that. Just stick that together in an animation (I guess you could add some particles for the after-effect), and it would look awesome, especially the motion-blur.

You need cool effects like motion blur on some/all characters for when they do really fast moves. Stuff like that.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Dayjo on August 14, 2007, 06:13:46 pm
The list seems a bit .. weird... like members that you wouldn't really want to play as .. lol.

I think that people like DJ, and Mammy should be in it, Tabby, Scrappz(maybe).. you know.. old classics..  I mean, come on, who's going to play as Issac_Amisov when they can play as any other of those characters...
Thanks Dayjo. I didn't use to be very active until this year, so I don't remember some members... plus that I joined ZFGC in the end of 2005.
Well, you know, Mammy could throw posts at people.. and have a special "10,000 post" move where he just goes nuts and throws 10,000 posts really fast.. lol
Title: Re: [Idea] ZFGC Smash Bros.
Post by: dehvknull on August 14, 2007, 06:18:35 pm
The list seems a bit .. weird... like members that you wouldn't really want to play as .. lol.

I think that people like DJ, and Mammy should be in it, Tabby, Scrappz(maybe).. you know.. old classics..  I mean, come on, who's going to play as Issac_Amisov when they can play as any other of those characters...
Oh come on, Isaac_Amisov would be better than Spamus (Reference to MP:H). Just imagine, he could spam you with an amazing number of (wooden) posts. XD

If I were in it, I should be weak against "holy" attacks, a reference to my atheism and evilness. >:D
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 14, 2007, 07:25:00 pm
The list seems a bit .. weird... like members that you wouldn't really want to play as .. lol.

I think that people like DJ, and Mammy should be in it, Tabby, Scrappz(maybe).. you know.. old classics..  I mean, come on, who's going to play as Issac_Amisov when they can play as any other of those characters...
Oh come on, Isaac_Amisov would be better than Spamus (Reference to MP:H). Just imagine, he could spam you with an amazing number of (wooden) posts. XD
I don't know mammy, and I think you don't know him either, dehvknull, but according to Dayjo he was a top spammer. XD Maybe he is unnactive now, but I prefer to use the members who have "history" in ZFGC.
I also had an idea: people who flame a lot could be able to use fire attacks! (they flame the others, lol)

I could design them, I just need the controls.

Edit: Particle effects!
*Big image*
http://i57.photobucket.com/albums/g236/Uma_the_furry/Particles1copy.png

Don't know how they animate though... GM can do particle effects right?
You don't need particle effects for that. Just stick that together in an animation (I guess you could add some particles for the after-effect), and it would look awesome, especially the motion-blur.

You need cool effects like motion blur on some/all characters for when they do really fast moves. Stuff like that.
Motion blur is very easy to implement (in GM, but not sure if it's the same in C++).
And yeah, GM can use particles, but I particularly prefer using translucid sprites.

@uma: OK, but there is no need to rush about that. You know, I'm still planning things and I haven't really started doing the project. There will be 4 special moves per character (B, B_up, B_down and B_side... but one of them will be used to "summon" a character from the competition, which in your case is Torpid Man), but there might be less A-button moves.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: dehvknull on August 14, 2007, 07:32:16 pm
The list seems a bit .. weird... like members that you wouldn't really want to play as .. lol.

I think that people like DJ, and Mammy should be in it, Tabby, Scrappz(maybe).. you know.. old classics..  I mean, come on, who's going to play as Issac_Amisov when they can play as any other of those characters...
Oh come on, Isaac_Amisov would be better than Spamus (Reference to MP:H). Just imagine, he could spam you with an amazing number of (wooden) posts. XD
I don't know mammy, and I think you don't know him either, dehvknull, but according to Dayjo he was a top spammer. XD Maybe he is unnactive now, but I prefer to use the members who have "history" in ZFGC.
I also had an idea: people who flame a lot could be able to use fire attacks! (they flame the others, lol)

I could design them, I just need the controls.

Edit: Particle effects!
*Big image*
http://i57.photobucket.com/albums/g236/Uma_the_furry/Particles1copy.png

Don't know how they animate though... GM can do particle effects right?
You don't need particle effects for that. Just stick that together in an animation (I guess you could add some particles for the after-effect), and it would look awesome, especially the motion-blur.

You need cool effects like motion blur on some/all characters for when they do really fast moves. Stuff like that.
Motion blur is very easy to implement (in GM, but not sure if it's the same in C++).
And yeah, GM can use particles, but I particularly prefer using translucid sprites.

@uma: OK, but there is no need to rush about that. You know, I'm still planning things and I haven't really started doing the project. There will be 4 special moves per character (B, B_up, B_down and B_side... but one of them will be used to "summon" a character from the competition, which in your case is Torpid Man), but there might be less A-button moves.
I don't know mammy either. I guess Isaac and mammy could be like Marth and Roy. :P
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Dayjo on August 14, 2007, 07:37:17 pm
Mamo a spammer? O.o Hello no, all of his posts were filled with relevant and interesting content. He was the highest poster on ZFGC to date with over 10,000 posts spanning almost 3 years. He was a mod and administrator for a time too.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 14, 2007, 07:50:04 pm
Mamo a spammer? O.o Hello no, all of his posts were filled with relevant and interesting content. He was the highest poster on ZFGC to date with over 10,000 posts spanning almost 3 years. He was a mod and administrator for a time too.
Really... o_O So now I need to find a new spammer :P.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Beavercanoe on August 14, 2007, 07:58:42 pm
If I were in there, what would I be and do? Can't think of anything .....
Title: Re: [Idea] ZFGC Smash Bros.
Post by: dehvknull on August 14, 2007, 08:01:01 pm
Mamo a spammer? O.o Hello no, all of his posts were filled with relevant and interesting content. He was the highest poster on ZFGC to date with over 10,000 posts spanning almost 3 years. He was a mod and administrator for a time too.
Really... o_O So now I need to find a new spammer :P.
ISAAC_AMISOV
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Dayjo on August 14, 2007, 08:06:51 pm
Mamo a spammer? O.o Hello no, all of his posts were filled with relevant and interesting content. He was the highest poster on ZFGC to date with over 10,000 posts spanning almost 3 years. He was a mod and administrator for a time too.
Really... o_O So now I need to find a new spammer :P.
Yeah he was epics.. which is why he should be in it :).. and the posts he throws at people should be really powerful lol
Title: Re: [Idea] ZFGC Smash Bros.
Post by: dehvknull on August 14, 2007, 08:39:27 pm
I see that I'm not on the list.

PLEASE let me be in it.

We could put zeldaprogamer (or whatever his name is) in it. He could be the equivalent of Jigglypuff. XD
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Hammer Bro. Mike on August 14, 2007, 09:22:31 pm
Is that the final list or do we have to earn the right to make it?
Title: Re: [Idea] ZFGC Smash Bros.
Post by: BlueDragon666 on August 14, 2007, 09:26:10 pm
Hammer bro mike.Could help you tons,he makes good animation fan games and stuff,I'd recamend him for the position of a job.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Hammer Bro. Mike on August 14, 2007, 09:28:14 pm
I was talking about that list on the first post. I think it was for the fighters. I'm no good at animation, and fan games. All I can do is think of ideas.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: BlueDragon666 on August 14, 2007, 09:29:47 pm
I saw that Zelda game you tryed to make a while ago.That was pretty good!
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Beavercanoe on August 14, 2007, 10:19:57 pm
I see that I'm not on the list.

PLEASE let me be in it.
Ditto!
Title: Re: [Idea] ZFGC Smash Bros.
Post by: uma on August 15, 2007, 01:33:25 am
Motion blur is very easy to implement (in GM, but not sure if it's the same in C++).
And yeah, GM can use particles, but I particularly prefer using translucid sprites.

@uma: OK, but there is no need to rush about that. You know, I'm still planning things and I haven't really started doing the project. There will be 4 special moves per character (B, B_up, B_down and B_side... but one of them will be used to "summon" a character from the competition, which in your case is Torpid Man), but there might be less A-button moves.

Thats pretty much what I was talking about... Thats all they would be, translucid sprites. Though some wavies would look really awesome too...
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 15, 2007, 02:32:33 am
Is that the final list or do we have to earn the right to make it?
This is not final, of course. I posted it here so that everyone could make suggestions about changing characters and this stuff.

@dehvknull: You entered ZFGC this year, right? I don't know if the others would want you in the list because you're too new and there are people who stayed in here for much more time than you... Also, for me to put you in the list, I'd have to remove somebody else from the list. And I can't let exceptions (so that the list would have 31 or 32 members) otherwise everyone else would want to be a playable character.

@Beavercanoe: You've been here for more time than dehvknull, I guess, and I'm not sure but I think you've changed your username when ZFGC was merged with DSR and all that stuff, right?

We could put zeldaprogamer (or whatever his name is) in it. He could be the equivalent of Jigglypuff. XD
Are you saying this just because Jigglypuff is my main character in SSBM? XD
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Beavercanoe on August 15, 2007, 06:17:33 am
Yes, that's right. I've been around for about 3 or 4 years now.
Like when the old ZFGC moved in to Gamers Advanced, which then merged with DSR (that was all really annoying), and then there was ZFGC_X so that what's his face could work on bringing back ZFGC, and now here we are!
Title: Re: [Idea] ZFGC Smash Bros.
Post by: dehvknull on August 15, 2007, 07:22:13 am
Is that the final list or do we have to earn the right to make it?
This is not final, of course. I posted it here so that everyone could make suggestions about changing characters and this stuff.

@dehvknull: You entered ZFGC this year, right? I don't know if the others would want you in the list because you're too new and there are people who stayed in here for much more time than you... Also, for me to put you in the list, I'd have to remove somebody else from the list. And I can't let exceptions (so that the list would have 31 or 32 members) otherwise everyone else would want to be a playable character.

@Beavercanoe: You've been here for more time than dehvknull, I guess, and I'm not sure but I think you've changed your username when ZFGC was merged with DSR and all that stuff, right?

We could put zeldaprogamer (or whatever his name is) in it. He could be the equivalent of Jigglypuff. XD
Are you saying this just because Jigglypuff is my main character in SSBM? XD
I'm still pretty well known and post here a lot. You can have more members, since a lot are worth including. Just make the more important people more interesting, the others can just be clones of each other.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Dayjo on August 15, 2007, 11:17:41 am
I reckon that the list is pretty good other than what I stated previously.. It doesn't need to be Massive, and most of the known and liked members are in it... and leaving some out leaves space for a ZFGCSSB Melee sometime, with new characters of the members who aren't quite 'there' when it comes to being ready to be in the game :P

Can't wait to have a reason to get my control pad out of my cupboard :D
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 15, 2007, 06:12:26 pm
Yes, that's right. I've been around for about 3 or 4 years now.
Like when the old ZFGC moved in to Gamers Advanced, which then merged with DSR (that was all really annoying), and then there was ZFGC_X so that what's his face could work on bringing back ZFGC, and now here we are!
But did you change your username?
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Beavercanoe on August 15, 2007, 08:17:24 pm
Yes, that's right. I've been around for about 3 or 4 years now.
Like when the old ZFGC moved in to Gamers Advanced, which then merged with DSR (that was all really annoying), and then there was ZFGC_X so that what's his face could work on bringing back ZFGC, and now here we are!
But did you change your username?
Yep. My old username was 'jordanware.'
Title: Re: [Idea] ZFGC Smash Bros.
Post by: dehvknull on August 15, 2007, 11:38:44 pm
Yes, that's right. I've been around for about 3 or 4 years now.
Like when the old ZFGC moved in to Gamers Advanced, which then merged with DSR (that was all really annoying), and then there was ZFGC_X so that what's his face could work on bringing back ZFGC, and now here we are!
But did you change your username?
Yep. My old username was 'jordanware.'
I actually remember that, yay. :D
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Drewdelz on August 16, 2007, 04:14:07 am
and then there was ZFGC_X so that what's his face could work on bringing back ZFGC, and now here we are!

That would be me. lol
I created ZFGC_X and brought back ZFGC from the depths of hell.

And then I was responsible for getting back the .com domain also, among other things.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Beavercanoe on August 16, 2007, 05:49:49 am
and then there was ZFGC_X so that what's his face could work on bringing back ZFGC, and now here we are!

That would be me. lol
I created ZFGC_X and brought back ZFGC from the depths of hell.

And then I was responsible for getting back the .com domain also, among other things.
Well then, I must say thank you! It has proved ever so fruitful.
I also remeember that you wouldn't let mein here because of something unspeakable that I did. Sorry again for that.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 16, 2007, 08:43:21 pm
@ Drewdelz: So it was you? :O (I didn't know it)
Now I have a good reason to have you in the character list. :)
Title: Re: [Idea] ZFGC Smash Bros.
Post by: W2link1 on August 16, 2007, 11:56:23 pm
lolz, just try and get the well know people in. That would be the main goal on the characters.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Drewdelz on August 17, 2007, 03:05:31 am
@ Drewdelz: So it was you? :O (I didn't know it)
Now I have a good reason to have you in the character list. :)

lol Thanks.
That's what I was getting at from the start. :P
Title: Re: [Idea] ZFGC Smash Bros.
Post by: cb43569 on August 17, 2007, 02:28:04 pm
and then there was ZFGC_X so that what's his face could work on bringing back ZFGC, and now here we are!

That would be me. lol
I created ZFGC_X and brought back ZFGC from the depths of hell.

And then I was responsible for getting back the .com domain also, among other things.
Well then, I must say thank you! It has proved ever so fruitful.
I also remeember that you wouldn't let mein here because of something unspeakable that I did. Sorry again for that.

Was it maybe the zamoJOE attacks <_<;?
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 19, 2007, 02:44:37 am
I would like to ask one favour:

DJ and Mammy aren't members of ZFGC anymore, right? (unless DJ is now DJVenom, but I am not sure about that) I need someone to contact them (via MSN or something similar) telling them they were invited to be playable characters in this game and asking if they have suggestions for their own characters moves, design, stage, and this stuff. Could anybody do this for me, please?

OBS: That's because I've PM'd all the characters in the list asking for permission to put them in the game and suggestions for their moves, except DJ and Mammy.

EDIT: I've already contacted Mammy, now I need to contact DJ...
Title: Re: [Idea] ZFGC Smash Bros.
Post by: cb43569 on August 23, 2007, 09:55:02 pm
O_o; you've managed to contact Mammy? Mammy as in Mamouranime? Woot, I thought he left teh intrawebz.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 23, 2007, 10:28:21 pm
O_o; you've managed to contact Mammy? Mammy as in Mamouranime? Woot, I thought he left teh intrawebz.
Dayjo sent me his e-mail, so I e-mailed him. But he hasn't replied yet XD
I'm waiting, he is not the only one who didn't reply to my e-mails/PMs.

Ah, and by the way, only one person didn't want to be in the game so far. This means I'll have to put another person on his place in the list.

Who should I put? Maybe Limey, 2awesome4apossum, or someone else...?
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Moldrill on August 23, 2007, 10:31:47 pm
TRM. Make one of his moves: Demo 4! Not sure what it does but still...
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 23, 2007, 10:36:30 pm
TRM. Make one of his moves: Demo 4! Not sure what it does but still...
lol, good idea! Paralyzes all the enemies around XD
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Dayjo on August 24, 2007, 12:54:00 am
O_o; you've managed to contact Mammy? Mammy as in Mamouranime? Woot, I thought he left teh intrawebz.
I talk to Mamo all the time? O.o

TRM. Make one of his moves: Demo 4! Not sure what it does but still...
Armageddon.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 24, 2007, 01:23:44 am
TRM. Make one of his moves: Demo 4! Not sure what it does but still...
Armageddon.
Sorry, but what do you mean with Armageddon? Do you want TRM as boss like the Master Hand?
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Pyzelda on August 24, 2007, 02:32:52 am
here is an item I sprited for the game:
(http://www.picsoup.com/images/40418sniper.bmp) (http://www.picsoup.com/v.php?id=40418sniper.bmp)
how do you like it? :huh:
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Moldrill on August 24, 2007, 01:56:53 pm
I don really like it Py. No shading and a bad outline and it could use some AAing.

TRM should be the main boss yes however you should be able to unlock him as a character.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 24, 2007, 04:48:14 pm
@Pyzelda: looks much better than the old ones. But you don't need to worry about this now, I'll set the assignments later, okay?

EDIT: @Moldrill: I'll discuss about TRM being the main boss with the rest of the team. I prefer him as a secondary boss, since you can play with him (because you can't play with masterhand). I think I've had a better idea about the boss, but I prefer to discuss about it with the rest of the team before posting it here...
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Drewdelz on August 24, 2007, 07:36:00 pm
IF Limey's not on the list, definitly add him.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 24, 2007, 07:46:08 pm
IF Limey's not on the list, definitly add him.
Yeah, I was in doubt between him and possum.

BTW, the one who refused was Lunar.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: uma on August 24, 2007, 11:25:58 pm
Hmm... How big should our sprites be?

I think we should use a simple style of sprites with all drawn backgrounds. I love drawn backgrounds! I'm using them for my game infact.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 24, 2007, 11:45:08 pm
Hmm... How big should our sprites be?
I've said it before, 32x64 is the standard size, but there might be other sizes (for instance, a character like Kirby would be 32x32, because he is round)
Title: Re: [Idea] ZFGC Smash Bros.
Post by: TheRealDragonboy on August 25, 2007, 10:02:23 pm
Hmm... How big should our sprites be?
I've said it before, 32x64 is the standard size, but there might be other sizes (for instance, a character like Kirby would be 32x32, because he is round)
How do you know Kirby is Male? XD

And Jiggly Puff is also round ^^
Title: Re: [Idea] ZFGC Smash Bros.
Post by: DJvenom on August 30, 2007, 09:21:02 pm
Ooh~ I got chosen? Alright, lemme know how I should make my sprite look size-wise, and style :)
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on August 30, 2007, 09:25:17 pm
You don't need to draw it, but if you want it's 32x64 pixels.

I'll request that the spriters make the templates for the sprites soon, so if you prefer to draw it using the templates you could wait some time and we'll send the templates to you as soon as they're finished.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: DJvenom on August 30, 2007, 09:29:27 pm
<-- prefers to sprite his own stuff :) Just send a template to TehKittah@gmail.com whenever it's done :D Thanks for considering me for the game ;)
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Bustertheheroic on September 05, 2007, 01:36:49 am
I say you should add me as a playable character. i'll even give you a pic to use as me.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Beavercanoe on September 05, 2007, 01:57:08 am
I say you should add me as a playable character. i'll even give you a pic to use as me.
I don't think so, because...

1. Too many people already.
2. I don't think you are active enough / you are too new.

But that's up to sjegtp, I guess.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Bustertheheroic on September 05, 2007, 02:58:38 am
your kidding me right?

you don't know who i am?

I'm Buster!
or Regulus, Cecil, Cici, etc.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Halu on September 05, 2007, 04:28:46 pm
Hey, dunno if you got my app, I'll be in the game if you want.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on September 05, 2007, 04:59:50 pm
@Buster: I know very well who you are; if we remove someone (that's because there are a few members whose moves we're having difficulty to decide), that might open a room for you. The point is, to add someone I have to remove someone else, otherwise the character list wouldn't be fair.

@Halu: I got it.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Drewdelz on September 05, 2007, 06:09:18 pm
Has there been a decided sprite template yet?
I can't sprite until someone gives me one.
The sprites should fit together as best as possible... We need a template ASAP.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on September 05, 2007, 06:44:24 pm
Has there been a decided sprite template yet?
I can't sprite until someone gives me one.
The sprites should fit together as best as possible... We need a template ASAP.
No, they aren't done yet. But I'll send you and DJ the templates once they're done, don't worry. ;)
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on September 24, 2007, 09:47:32 pm
*MAJOR UPDATE*
Sorry for double-posting, but it is necessary now. I haven't said much of what's been going on on this project, so I'll say it now, here:

First of all: I'll soon lock this topic and create another one in the WIP section, because this isn't an idea anymore; it doesn't belong to this section anymore. (@moderators: don't move this topic yet, I'll lock it and create a new one when the first demo is done.)

Second: what we've been working on?
The coding is progressing well. I'm doing it on C++ with SDL. There are a few drawing functions (example: zoomed blitting) not included in SDL (unless you use OpenGL), so I created a few software-accelerated functions for them. They're working perfectly and almost as fast as the standard drawing functions. Also, a bit of the movement engine is done; I might release a small demo soon.
Most of the characters characteristics, moves, stages, etc. have been chosen already.
The spriting is very slow, only 2 images of the templates list are done so far. :\
Music and backgrounds: nothing has been done yet.

Third: 3 characters have been chosen to be bosses so far (but I'm not going to say who, mwhahwahwahwaahwaaa :P). But well, therefore, they aren't playable anymore, and 3 new characters were chosen to replace them. They are: Venus, Kleaver and 2awesome4apossum.

Fourth: I'm planning to make this project entirely public, so that anyone can see the resources (ex: the whole coding and the sprites) or help the project (editing a few sprites, making suggestions for the coding, etc.).
I wanted to have a board for this project at ZFGC (because it is a public game and it is being made for ZFGC), but I guess I actually can't at all. So we're currently using a board in a small forum called RGF (http://rgf.yudia.net/). You can register there and post if you want to, and you can see all the resources, use them (if you give credit), or help with them (credit will be given). ATTENTION: Guests can not view the board, you have to register to be able to view it.

Fifth: As said before, movement engine demo coming soon. :D
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Mewgull on September 24, 2007, 09:59:42 pm
Could I perhaps be a playable character! :)
My look could be a mysterious seagull mask character with white angle like wings! (and some clothes of course XD)
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on September 24, 2007, 10:06:37 pm
Could I perhaps be a playable character! :)
My look could be a mysterious seagull mask character with white angle like wings! (and some clothes of course XD)
Dunno, probably not, because the characters have been chosen already, but I'll save what you said.
Title: Re: [Idea] ZFGC Smash Bros.
Post by: Mewgull on September 24, 2007, 10:07:42 pm
Thats fine. If I don't make the cut then I don't, nothing to it
But my image would look like when link wears the Breman Mask in Majora's Mask, just so you know ;)
Title: Re: [Idea] ZFGC Smash Bros.
Post by: sjegtp on October 07, 2007, 05:28:58 pm
I locked this topic because it is not an "idea" anymore, we have already started making the game.
I will create a new topic soon.
I did not want to move this topic because there is too much "idea" content on it, I would rather remake the topic.
And I did not delete it because there is a lot of content that I might need later. Maybe a moderator should move this to Forum Archive.

EDIT: Here is the new topic:
http://66.7.206.27/~zfgc/forum/index.php?topic=20887.0
or
http://www.zfgc.com/forum/index.php?topic=20887.0

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