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Author Topic: Coders: How much of a charge is it to port a game?  (Read 1694 times)

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Giverny

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Coders: How much of a charge is it to port a gam...
« on: October 10, 2007, 05:24:53 am »
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Hellu.
   I want to know how much money one of you guys would charge to port a Zelda game made in GM7/6 to PAlib(C Coding), an NDS library(http://palib.com)

Can anybody help?

Thanks
~LynkW
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cpprograms

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Re: Coders: How much of a charge is it to port a...
« Reply #1 on: October 10, 2007, 05:37:53 am »
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Uhm... good luck finding someone. That involves completely recoding your game, along with every feature of GM that it used. From scratch. If you find someone who really likes your game he might be willing to *remake* it for that system, but I don't know how likely that is.
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Re: Coders: How much of a charge is it to port a...
« Reply #2 on: October 10, 2007, 05:43:01 am »
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I'm not sure how much I'd charge, probably within the realm of $50,000 - $100,000, perhaps even greater.
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Giverny

Christ on Acid
Re: Coders: How much of a charge is it to port a...
« Reply #3 on: October 10, 2007, 06:08:30 am »
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ouch....Its cheaper to go to collage and learn how to yourself...

Well thanks :D

~LynkW
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Re: Coders: How much of a charge is it to port a...
« Reply #4 on: October 10, 2007, 10:22:35 am »
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ouch....Its cheaper to go to collage and learn how to yourself...

Well thanks :D

~LynkW

Thats the way to go ;)
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Working on my Masters Degree in Computer Science.
Hey look, Zelda Coop....later.
Proud user of C++ for 9 years, and counting!
Re: Coders: How much of a charge is it to port a...
« Reply #5 on: October 10, 2007, 01:30:49 pm »
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ouch....Its cheaper to go to collage and learn how to yourself...

Well thanks :D

~LynkW

Thats the way to go ;)
That's the way of the NIN-.. coder :)

Just learn palib/c and recode your game into that.
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Re: Coders: How much of a charge is it to port a...
« Reply #6 on: October 10, 2007, 08:22:24 pm »
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Depends really on what your game includes and what your timescale is. If its a relatively simple engine you could probably get someone to do its cheaply.
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Giverny

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Re: Coders: How much of a charge is it to port a...
« Reply #7 on: October 11, 2007, 01:13:14 am »
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My engine would be like a zelda game engine, without many items, and the menu could be made the bottom screen.

   It's also about the lenth of MM minus all the time traveling
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Re: Coders: How much of a charge is it to port a...
« Reply #8 on: October 11, 2007, 01:16:35 am »
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well I do say it would cost you alot what infintus mean are simple games like tetris or such with not huge AI. I recommend you to stay with the PC.
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Re: Coders: How much of a charge is it to port a...
« Reply #9 on: October 11, 2007, 11:33:05 am »
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ROFL, full game? MM length? Sorry but thats commerical style length, it would probably cost you a huge amount unless you find someone whos willing to help just because they like the project :P.
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Re: Coders: How much of a charge is it to port a...
« Reply #10 on: October 11, 2007, 12:13:16 pm »
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And I think you would have better luck at GBADev or Palib forums to find someone.
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Working on my Masters Degree in Computer Science.
Hey look, Zelda Coop....later.
Proud user of C++ for 9 years, and counting!
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