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Messages - link125

Pages: [1] 2
1
Zelda Projects / Re: Twilight Legends
« on: February 02, 2014, 02:45:10 pm »
Holy !@#$%

Keep this up please!

2
Other Projects / Re: [Demo 13] The Legend of Zelda: Horn of Balance
« on: October 08, 2012, 08:12:01 am »
Yes. Somebody got the reference XD
Haha nicely done :)

3
Other Projects / Re: [Demo 13] The Legend of Zelda: Horn of Balance
« on: October 07, 2012, 12:27:07 am »
Murray the skull

Monkey Island?

4
Entertainment / Re: I need help troubleshooting Oracle of Ages
« on: November 25, 2011, 10:37:59 pm »
Might need a new battery

5
Other Projects / Re: [Demo] Tech demo - Horn of Balance (working title)
« on: October 24, 2011, 09:49:50 am »
Hey Martijn dh 

I was really keen to try out the NCFC demo for Horn of Balance but I can't launch the game!

It goes to load, then "Unexpected error occurred when running the game."

:(

Just thought I would let you know. I'll probably try and play it on my other computer when I get around to it. I'll let you know if the same thing happens.

6
Coding / Re: Zelda GBC Engine *NEW 1.2 UPDATE*
« on: August 04, 2011, 06:22:38 am »
Just wanted to point out a little glitch. If you equip the Magic Rod on Z and the Boomerang on X, then while swimming, if you use the boomerang, Link will start walking on the water and his collisions will be messed up.
Thanks, we're currently fixing up other issues with swimming as well.

1.The Items in the HUD seem to remain during a whiteout and i'm not sure if that's how it is.
Yes I know. I have been trying to fix with little success. Must have to do with the order of events or timing of layer changes we have for the menu coding.

2.Your collisions aren't exactly spot on but nevertheless i seem to be struggling with collisions in my game.
I'm curious to see where you think the collisions aren't perfect. A couple of print screens will be great because I am aware that some collisions are a few pixels out of place.

3.I think the sound continues when the game window is inactive.
I'm certain I changed it before release. Are you sure?

4.There is no 'slow' diagonal movement  like in the original game.
We have had other people comment about that. We will make sure it's fixed asap.

5.The charged sword loses its power during moving screens.
Will be fixed.

6.The rain seems a little out of place.

That's because we are using an animation for the rain. We may investigate coding the rain particles and making it so the droplet effects don't form on certain tiles (such as holes). But however we may not do this due to the amount of work it would probably take just to fix a minor aesthetic inconsistency.

7
Coding / Re: Zelda GBC Engine *NEW 1.2 UPDATE*
« on: July 18, 2011, 12:41:16 am »
New 1.2 update!

Check the first post for more information

8
Graphics / Re: Zelda's Custom Tiles
« on: June 11, 2011, 11:15:36 pm »
Nice but the beak is too round!

9
Coding / Zelda GBC Engine *NEW Update 2/8/11*
« on: February 09, 2011, 04:31:51 am »
Do you like Hyrule? We like Hyrule in all its sexy GBC+ Style glory.

HYRULE!!! <==== CHECK IT OUT!!!
****Warning 56k image********

DoubleTeam :D

P.S. We would like someone *cough* DJVenom *cough* to help us with the dungeon entrances.

10
Coding / Re: Zelda GBC Engine *NEW COOP UPDATE*
« on: February 08, 2011, 02:49:49 am »
It is now the moment you have all been waiting for...... another update. :D


Apologies for the delay in updating but we have a special treat for you this time. If you want to know why we had some delays in updating download this!

http://download446.mediafire.com/ls4j66sh6hvg/0k495a2kg2s1cku/Coop.exe

You might want to get three friends to help you try it. 

Backspace - Minimap
Tilde - Open chat
Ctrl - Send chat
Chat - Type "/fps" for a surprise 

So yeah, that's why we're delaying 1.2. Since Lacewing works to near perfection in the engine now, we're looking to comment it and fix it all up so you can make your own multiplayer Zelda games!

Note: We won't be releasing every single Lacewing bit to you. Sorry, but we've got to keep SOME things to ourselves 

Note 2: We'll also be releasing a singleplayer version without the fancy Lacewing code.

Just in case some of you here at ZFGC are wondering what Lacewing is, Lacewing is a networking extention for Clickteams'  Multimedia Fusion 2 program :D

Have fun and please feel free to comment, we love feed back. Please keep in mind that this coop engine is in the early stages and we know it is still kind of buggy. Do try to keep that in mind.

Also in case you have missed it in the last announcement here a link to our new blog site. Please come check it out.

http://doubleteam.awestruckdesign.com/world/?page_id=2


11
Coding / Re: Zelda GBC Engine
« on: January 17, 2011, 06:56:29 am »
@Aero88

Thanks for the bugs reports, we'll definitely work on those.

Also I agree with the ocarina sounds. The quality's pretty bad actually. They're just placeholders until we get someone to mix them.

@Niek

I wouldn't call it hard-coded however it is sometimes hard to fully take out an item action/weapon as it may be dependent on others. Taking out the main code for an item/weapons should be easily enough though and sometimes the other code that is dependent would likely not be functional.

12
Coding / Re: Zelda GBC Engine
« on: January 17, 2011, 06:07:53 am »
I re-downloaded and the same error pops up. Not sure what the problem is. And yes, I am extracting all the contents.

My OS is windows XP 32bit. It's an older computer but I have played games made with clickteam software before.

Hmm, try running the exe as an admin.

If that fails I suggest you update your DirectX (which will update your C runtime library)

13
Coding / Re: Zelda GBC Engine
« on: January 17, 2011, 05:55:49 am »
I'm not sure if what I just downloaded was a project file or not... but I'm required to have MF to try this. I thought it was a demo. Forgive me if it was stated that this isn't a playable demo.

I double checked the file and it does have a playable exe inside it:

Zelda GBC Engine 1.0.exe

Also the icon should be a chest, if that helps.

I know all of that. But each time I try to run it I get a "ForEach.mfx" error.

You shouldn't be getting that error with an exe. I can understand if you are opening the mfa and have that problem because the extension probably isn't installed.

Firstly are you extracting the file before running it?

And what operating system are you running?

Also I suggest you re-download the zip file. It may be corrupted.

14
Coding / Re: Zelda GBC Engine
« on: January 17, 2011, 05:09:53 am »
Pretty solid engine, though some of the items are not yet finished. Nice work so far.

 However, my only urk is with the graphics (unlike most people, I am not a fan of LttP graphics.)

Thanks for the comments. We're hoping this release can generate some interest in the community so that we can recruit some more programmers. Then we should get all the items done! With the graphics we're sorry they weren't to your liking. Now we must kill you :)

15
Coding / Re: Zelda GBC Engine
« on: January 17, 2011, 04:49:00 am »
I'm not sure if what I just downloaded was a project file or not... but I'm required to have MF to try this. I thought it was a demo. Forgive me if it was stated that this isn't a playable demo.

I double checked the file and it does have a playable exe inside it:

Zelda GBC Engine 1.0.exe

Also the icon should be a chest, if that helps.

16
Coding / Zelda GBC Engine *NEW 1.2 UPDATE*
« on: January 17, 2011, 04:17:56 am »
Zelda GBC Engine V1.2

The wait is over! This version of Doubleteam's flagship Zelda GBC+ Engine is so full of win, your eyeballs will literally pop out of their sockets! Enjoy!





>>DOWNLOAD 1.2<<

Controls are very simple:

Z - Use item in Z slot/equip item to Z slot
X - Use item in X slot/equip item to X slot
Enter - Open/close the menu
Arrow Keys - Move

---------------------------------------------------
**Patch Notes 1.2**
---------------------------------------------------


-Fixed a ton of bugs
-Added new detectors for Pegasus Boots
-Added a new item--Arrows
-Added a new item--Magic Powder
-Added a new item--Shovel
-Added a new item--Power Bracelet
-Added a new item--Hookshot
-Added a new NPC: Cucco
-Added a new mechanic: Killer Cuccos
-Added a new mechanic: Treasure Chests
-Added a new mechanic: Doors
-Added a new mechanic: Falling
-Added a new mechanic: Stair Slowdown
-Added a new effect: Weather
-Added a new mechanic: Swimming
-Changed sound mechanic; sounds are now loaded on call from a folder included in the exe directory (experimental, may change)
-Added small tutorial for combat equations, found in engine.ini

Credits

Doubleteam Staff...

Jeod - Programmer, Graphic Artist
Link125 - Programmer
Sgamer8t88 - Graphic Artist
Balloon Dude2 - Pre-Release Tester, Composer

External Contributors...

Xfixium - Graphic Style Artist
David Newton - Fastloop Movement Engine
Simon Pittock - Resolution Selection Menu, Pegasus Boots Code, Inventory Code
Cecil - Heart Widget
D-Pad - Search for the Sword remix
HelpTheWretched - Sound effects
Cybercube - Bug Testing
Aero88 - Bug Reporting
DJVenom - Graphic Artist
Bricnic - Bug Reports
Viewtiful - Shovel Code

If we forgot you and you contributed to this engine, please email us and let us know so we can put you in the credits for the next release version!

In the Zip folder:

  • Sounds directory
  • engine.ini
  • Patch Notes.txt
  • ReadMe.txt
  • Zelda GBC+ Engine 1.2.0.exe
  • Zelda GBC+ Engine.mfa

We would appreciate any bug reports, and comments on how the background music sounds! Balloon Dude2 composed the "mountain" tune from scratch!

Previous Versions:
1.1 Download (Patch for 1.0)
1.0 Download

Note: Previous versions of the engine is not required for 1.2. 1.2 is a standalone version and is not a patch of 1.1

17
Entertainment / Re: Me playing guitar :)
« on: December 10, 2010, 10:21:18 pm »
Very nice playing, I enjoyed it :)

18
Entertainment / Re: Easy metal songs to learn on guitar
« on: December 07, 2010, 04:46:18 am »
Here's a few simple ones

Metallica - Master of Puppets

Megadeth - Holy Wars... The Punishment Due

Slayer - Reign In Blood

:)

You're totally trolling me, and for the record I can already play Master of Puppets and bits of Holy Wars, on acoustic guitar, thank you very much! ;)

hahahaha noice :)

19
Coding / Re: Zelda Engine
« on: December 07, 2010, 04:43:13 am »
It looks like it's only affecting 32 bit windows users

im running win7 64bit and i have the problem :S

20
Entertainment / Re: Easy metal songs to learn on guitar
« on: December 06, 2010, 07:45:21 am »
Here's a few simple ones

Metallica - Master of Puppets

Megadeth - Holy Wars... The Punishment Due

Slayer - Reign In Blood

:)

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